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Udyr Build Guide by Living Life

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Living Life

Udyr DGAF - Jungle Guide For Carrying

Living Life Last updated on June 1, 2013
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Ability Sequence

6
8
10
12
14
Ability Key Q
2
11
13
15
16
Ability Key W
3
17
18
Ability Key E
1
4
5
7
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 20


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Introduction

Welcome to my Udyr guide! This is my first guide BTW. Let me start off by saying udyr is my main, and i hope this helps a lot of people. I will be putting this guide in depth, and feel free to correct me on anything and add your opinion. I hope you enjoy, and remember, Udyr Doesnt Give A F**k.


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Pros / Cons

Pros

Great Mobility
Early Game Burst
Great Counter Jungle
Tanky Late Game

Cons

Early Game Squishy
Needs To Back After About 5Min If You Jungle And Gank Properly


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Runes

I choose these runes for a reason. It's not just random.
This is used for bonus mobility. This helps a ton throughout the whole game, and won't let you down.
The rest aren't needed of an explanation. The rest are for damage, and some are split so i can get the most of my tankiness. This is of my opinion, but it works very well for me.


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Masteries

The masteries are for sustain and helps overall with little things. They are focused on tanking everyone and having a good sustain and income with everything.


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Items

The items are built for tankiness but can be substituded. I use these for overall tank, and for the fact that i dont want to die.


Wriggle's Lantern
This is core for any jungler that is ad. You must build this
for its passive hit of 300 (or 400) on creeps. Also, you can use
it's ward passive to ward the enemy jungle and steal buffs or kill their
jungler.


Zephyr
This item is used for simple things.
It gives great mobility, helps you
spam your spells, and gives cooldown reduction.


Randuin's Omen
This has a great slow, and is good
to rush. Gives great tankiness, and is great
for chasing. Also, the health is good too.


Ninja Tabi
This is great for tanking, and you dont need
Mercury's Treads because them focusing you
will ruin them. Also, make sure to get homegaurd.


Spirit Visage
This is also another core and needed tank item.
This gives you your cooldown for spamming
and magic resist. You can get this before Randuin's Omen
if you feel there is more of an ap threat on the opposing team.


Statikk Shiv
This can be good if you are tanky enough. This can be used
for your burst and can tear through carrys. I don't reccomend this,
but it is an option.


The rest of your items depend on how your game is going. It depends
on if they have more of an ad carry threat or ap carry threat.


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Spells

Spells are an obvious when it comes to udyr.



Smite is a must for 99% of junglers. Very few can jungle without it.



I believe that ghost is more important than flash on Udyr. This gives
him great mobility and has a quicker cooldown.



I don't take this on udyr just for the fact that your a tank and your
speed gets you out of 99% of the situations and gives you great chasing.
Also, it has a longer cooldown than ghost.


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Creeping / Jungling

http://tinypic.com/r/35227gz/5

Start 1: Wraiths

Wraiths is the best start in my opinion.
They have a 50 sec. cool down and give decent gold and xp. These are
good throughout the whole game, and you want to try and get them as soon
as they spawn.


2nd Camp: Red Buff

Red is another good camp. Harder than wraiths, but gives you a buff. This
buff gives you some attack damage, and a burn effect when attacking someone/something.
This will help you in the next camp, and is good for extra damage when securing
kills.


Last Camp: Blue Buff

This camp is very important when playing Udyr.
As Udyr is very many hungry if your aggressive and spam spells, you need
this buff. This buff gives 20% cooldown reduction and great mana regen.
This buff is a must on Udyr, and when you don't have the buff, conserve your
mana for you will have none in 10+ spells.


At this point in your jungle, you can do 3 different things.
1. You can run to their red buff (diagonal from your red buff) and kill / steal their red buff.
2. You can gank Mid Lane, Top Lane, Bot Lane.
3. You can continue to jungle and gank when asked / needed.

The counter jungle works best if your going against a jungle who is also mana hungry.
90% of the time if your quick enough, you can get to their red buff when they are
cleaning up the 2 small creeps. At this point, they will usually be around 100-250 health,
making for an easy kill. This also gives you a reset on your buffs, because they will have
gotten both.
If they are in the process of killing their buff, and they dont smite it, you can run in, steal it and kill them quickly without harm.


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Farming

This can be a big part of your gameplay.
First off: If you gank, and your teammate happens to die, you want to push tower(only if your buffs aren't up)
This will give you good xp and gp and will do no harm. Make sure to tell your teammate you will be pushing, because some people get very angry at you for no reason. This can be frustrating, and can lead to team arguing, which helps noone.


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This is it for now, i will add more soon!


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Team Work


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Summary


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Unique Skills