Build Guide by Jethro Flynn
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.
On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.
A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.
If the team you are in isnt combatant careful because they need to somewhat good to keep you up in beggining.
Opening in Jungle
Start at Blue golem, use a potion as you start the fight-spam Tiger active ability until the golem is at 500 or less health then smite, move to wolves---get turtle at lvl 2 (off the first wolf) for health regen---work around to the Lizard, at 5 you can start gankin, alwasy get both buff before going--Dont just charge people lanes for a kill steal either, there is a huge difference between helping gank lanes and just flat out kill stealin---keep your jungle clear and when you take their first row of turrets start clearing their jungle first--Keep the ganks comin for good team support.--dont just jungle, move between lanes helping when needed but try to not get killed as then they will usually just focus you down from then on.---get Oracles, or Sight totems when needed. especially mid late game on Dragon and baron, or if they attempt to counter jungle or just if they actually have a jungler.
Time to gank
When you begin Ganking it is important to stay on the move, dont just stay on bottom lane for 6 minutes because you want to grind minions, if done right all you exp will be from Monsters and Ganks. jumping lanes a lot will confuse your enemy and/or intimidate them into playin less aggressive. the threat of a gank can be as effective as a gank givin the right team. keep them on thier toes and always move move move. dont sit in a bush at mid for 4 minutes waiting for a gank either. if you lay in wait and it begins to take too long or they just arent gettin close, abandon the cause for another lane or jungle, dont just run in and attempt a half baked gank. its better for them to not know where you are and be frightened then to just fail gank ad raise their spirits. always have a good eye on the map, when i play this build i always hve an eye on the minimap so if someone misses a MIA i call it, kind of like a radar man :P most important thing about this guide is to not abbandon your team for nonstop jungle help where help is needed(saving towers, helping a lane when needed or when they are dead ect)
a lot of Udyrs enjoy going directly to the Bloodrazor but i think that Madreds is just too damn helpful for junglin to get rid of that early. so i work on building my attack speed first. the Cleaver i find is just great for ganking and late game team battles. the rage blade just makes you a monster in cluster fights, mixed with the cleaver every attack not only makes you hit faster it lowers there armor. The Sword of the Occult is a great one to get too, i am just a fan of the rage blade.
Most Junglin udyrs max Tiger first then turtle, i happen to like maxing bear fast right after tiger with turtle close behind. the bear gives gives you master chasing abilities. Mixed with the red and blue buff your Nigh uncatchable as well.
Runes N' Dodge
the runes are a little self explanatory, lots of damage to help in the Early and late game, attack speed for better turtle and and tiger stances early game. Udyrs dodge can be made beastly with the proper runes, masteries, and his monkey passive stacked. you can get the Ninja Tabi as well for a better dodge, i usually go for this when fighting fast attack champs like Xin and Yi--ive been saved on many occasions from those two simply because i dodge about every 5 attacks give or take with monkey max stacks.
Smite of course, i get ghost for survivability and great chasing. nothin like popping bear stance then ghost when being chased and even luckier when they go to hit and you dodge for the upped run speed mastery :P