Build Guide by Gigaffect
Not Updated For Current Season
Not Updated For Current Season
This is my build for the oft-neglected Udyr. He's a unique champion in that he lacks an ultimate, but he makes up for it by having some amazing abilities.
I think the main reason he never gets used is that people always go for some weird tank build, rather than accentuating his already great DPS. This is an almost pure DPS build, with some extra health from Frozen Mallet for good measure. I think you'll find that he can dish out some serious damage if you can get Stance Dancing down.
- Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
This is what makes Stance Dancing great. During a fight, keep switching stances as much as possible to keep these stacks up.
Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage). Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits.
Persistent Effect: Udyr's attack speed is increased by 30/40/50/60/70%. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
Activation: On his next attack, Udyr swipes at his target, dealing 1.8/2.1/2.4/2.7/3 times his attack damage over 2 seconds as magic damage.
This is your main DPS skill. Phoenix Stance should be used before this when you have it to maximize the activation effect. It's also your main farming skill. Despite popular belief, Phoenix Stance is not the best farming tool Udyr has, imo. It's more costly mana-wise and it's more unpredictable. Tiger Stance is better for last hitting.
Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5) damage.
This is a great ability to have. The shield is great for blocking harrasses if you can predict them. If you accidentally provoke a turret, it can save you a hit from it as you back off. When you're low on mana, this should be the stance you choose to stay in. Keep hitting minions to replenish it.
Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Initiate and escape skill. I go for only 3 levels of it because that's pretty much all you need. The stun doesn't scale and the movement speed is adequate at level 3 because you'll have a lot of movement speed from items.
Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every fourth attack, Udyr engulfs enemies in front of him in flame.
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120(+0.25) magic damage.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16/24/32 and his attack damage is increased by half of that amount.
Your secondary DPS skill, I mainly use this for the Activation effect. The boost in damage causes your Tiger Stance to be that much more powerful.
Udyr lacks a natural slow, so we have to get it from somewhere else. Exhaust is a great remedy until you get your Frozen Mallet. Ignite is mainly for runners or for Regen-ers (e.g. Dr. Mundo, Warwick).
Cleanse is very useful against lots of CC which can be a real burden for any Melee champ, especially if you get focused, so it would be my first choice. Replace Ignite with it. Flash is good for getting away quickly, but I don't use it.
Udyr can get mana-starved very quickly in early game. Usually Turtle Stance will negate this, but if you play very aggressively, Clarity can help. I don't recommend it, however, because his stances cost less mana as they level up, meaning you won't need it as often late game.
Runes and Masteries
Masteries are 0/9/21 for dodge and mana benefits. Runes are as follows: Armor Penetration Marks, Dodge Seals, Cooldow Reduction per level Glyphs, and Flat Health Quintessences. ArP Marks are standard for a Melee DPSer. Dodge Seals go nicely with your passive and items to give you a pretty decent dodge chance. CDR Glyphs will get you more CDR than flat when you really need it. Flat health Quints give you more survivability early game.
(NOT NECESSARILY IN THAT ORDER)
Your starting item: Doran's Blade. With Udyr, the wimpy 4% lifesteal gets bumped up by his passive lifesteal from Turtle Stance, and the damage and health only add to the fun. After that, it's a The Brutalizer and Ninja Tabi (or Mercury's Treads for caster/CC heavy teams) followed by an Avarice Blade. Don't turn these into a Youmuu's Ghostblade just yet. Let the Avarice Blade get you some extra cash. Meanwhile, work on Phage to get your Frozen Mallet. This will make you a lot harder to kill and make it a lot easier to get kills. You can either finish your Youmuu's Ghostblade here or wait even longer until after your Zeal. If you haven't already, you MUST finish the Ghostblade here to free up some space for more items. Your final item is an Infinity Edge. Well, if you go any further it won't be. After that, sell the Doran's Blade and get a The Bloodthirster or a The Black Cleaver.
Now, you may be looking at Turtle Stance and saying, "Hey, he can't crit in this stance! What's with all the crit stuff?" The reason is that I rarely use Turtle Stance in a fight because it's not a DPS skill. Stick with this rotation for fights: Bear-> Phoenix-> Tiger. As you get low on health, you can pepper in some Turtle for the shield. Don't do it too much, though. You want to crit often.
General Play Style
A helpful tip is to activate Bear Stance right as you get it in base to get the mana back. By starting with Bear Stance, first blood is definitely possible if you have a competent teammate. Udyr is pretty tough early game, but he's not a tank. Turtle Stance is your surviving tool to stay in the lane and soak up EXP. Once you get boots, feel free to leave the lane if a good opportunity arises.
Tiger Stance is going to be your main DPS stance now. If someone gets too close, you can Bear Stance in and hit them with the Activation of Tiger Stance. The Damage over time makes it a decent harass if you can pull it off. Be wary of enemies with stuns and good slows. They can spell doom for you if you don't have Cleanse. Once you get Phage/ Frozen Mallet, Ganking is DEFINITELY an option. If you want to do frequent ganking, finishing Youmuu's Ghostblade early is a good idea. I used to hate item actives until I figured out that they have hotkeys. In game, press Escape to bring up the menu, click on Item Hotkeys and change the 6th item slot to something close to your hand ( I use 'T'). Then just move the item to the sixth slot. If teamfights are starting, be there, but don't initiate or overextend. Leave that to the tank.
Team Fights will most likely be the focus at this point. Go for squishies that you can eliminate fast and work your way up to their tanks.
So there you have it. A clear-cut DPS Udyr. Good luck and have fun!