Udyr Build Guide by Druwolf100
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Feb-10-12 Haven't Done an update in a while, Will be adding better explanations of items in the next week. Changed Items Tab
Dec-28-11 Cleaned up jungle route, Build items, And items Tab
Dec-08-11 Fixed Up masteries, Skill Sequence, And Items. Thanks For Commenting!
July-01-11 I will be adding more to the build. I am busy at the time. Keep Checking back, I would appreciate constructive criticism so i can make the build better!
Hello, This is my first build i hope you like it. Constructive Criticism is welcomed.
Udyr is A very strong Tank and/or Dmg dealer. He can almost instakill people right from the start, and have very high survive-ability as a tank.
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
A decent passive that becomes more important as the game goes on and you have mana to maintain stacks. It caps at 3 stacks totaling 30% attack speed
Persistent Effect: Udyr's attack speed is increased by 20/25/30/35/40%.
Activation: Udyr gains an additional 15/20/25/30/35% attack speed for 5 seconds after activating Tiger stance. While active or for 5 second after Activation, Udyr's next attack deals 150% his attack damage plus 30/80/130/180/230 over 2 seconds as magic damage.
This Ability is your major damage, the over time effect of it helps deal MASSIVE amounts of dmg in a short time, Maxing this skill first is good for the overtime damage, Skilling this up does nto increse the ad ratio.
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5 AP) damage.
One of the biggest things to take note of about the turtle shield is that it IS affected by your resistances, meaning that 220 shield will block 550 damage with a resistance of 150.
The Lifesteal ( and mana) is whats great about this ability, It Guarantee's you having mana as your atking, and the life steal bonus is great.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
This is your Swiss Army Knife of stances. Initiation, interruption, chasing, fleeing, this stance has its uses in just about every part of the game. However, it is important to note that movement speed has a soft cap at about 500; this means that any additional movement speed past this point will give diminishing returns. With boots, bear stance will bring you very close to this soft cap, making the use of ghost less effective. It is also important to note that ranking bear stance has no effect on the duration of your stun. The combination of these elements makes maxing bear stance not always the wisest decision.
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 50/90/130/170/210(+0.25 AP) magic damage.In addition, Udyr's ability power is increased by 16/24/32/40/48 and his attack damage is increased by half of that amount.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25 AP) magic damage each second to nearby enemies for 5 seconds.
This stance is rather self-explanatory. The larger part of the DPS of this skill comes from simply staying in this stance. Every third hit releases a burst of AoE damage. Unlike Tiger Stance, Damage comes from being in the stance, not activating the stance.
Trinity Force - This item is great... It adds Alot of dmg, Slows, adds health and mana. I recommend this items for Tank and Dps Udyr.
Thorn mail - I recommend this for tank, and in some cases dmg, it will help you survive vs those high dmg dealers.
Randuin's Omen - Helpful little item, its pretty cheap, adds a good amount of Armor, And it slows enemy's who atk you, and if you use the activate.
Force Of Nature - Nice item for going tank, If they have a fed AP carry, or many AP's, this item will give you the survive-ability you need!
Start Blue, with Cloth armor and 3-5 health pots.
(Normaly do Red next,then gank)
Return, Gank, Or Keep clearing the jungle...
Around Lvl 6 or lvl 5 you can get dragon, Ask for assistance to avoid a gank.
Keep Jungling and Ganking, If Tanking try to let Allies get the kills. If your dmg, you'll get fed anyway...
Keep turtle on as long as much as you can, Stunn every time its up, and Try to use tiger every little while.
Also If in a big team fight, Stunn EVERONE that is in range, this will Help your team by alot.
Basically the same as Tanking, but only keep turtle on if you start taking dmg, otherwise keep tiger on for the atk speed.