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as you can see i like that whole defensive thing with the dodge quins because of the masteries and his passive, you get the armor seals for jungling, lets you take more of a hit, armor pen because he uses regular attacks on monsters.
This one that you look at, don't look at it, its terrible, i don't know how it goes but i know how i get it up,
i start with Phoenix
i max out turtle first then phoenix then tiger then bear.
Creeping / Jungling
I start at the Blue Buff Golems at the beginning with Phoenix stance, after which i can go ahead and level up turtle and go to the wolves, then to the wraiths, by the time i head to the wraiths i have smite, use smite on the big wraith. Next get your regular golems, then go for red, then kill any camp in your jungle, you can do jungle just within your jungle, you never have to leave, but with the red buff and the blue buff you can go ahead and maybe gank a little here and there, by the first gank blue should be up, grab it. Remember, while fighting the small camps, the ones with no buffs, keep turtle up, it'll heal you. When at the buff camps spam phoenix and turtle. At level 6 i go ahead and do dragon, sometimes at level 8 so i can end my jungle with the dragon. With using the turtle stance throughout the whole jungle i've been able to go through my whole jungle without going back at all, and thats with 3 ganks in it.
How to beat dragon: Do it like anything else, i like running in there with bear then quickly switching to phoenix then when its up go turtle, i spam this sequence until its dead, smite is not needed, but you can use it.
How to beat Baron Nashor For this you need the full build of Wriggler's Lantern, Merc Treds, Spirit Visage, and Madred's BR, and at level 18. SPAM TURTLE. Get blue and red, red for more damage and blue for more cooldowns and mana regen, cause we all know you need the mana. (solo by the way)
5 health potions
first item: Wriggler's (lifesteal and chance to hit more to neutral monsters and minions lifesteal works for your turtle, and so does that extra 500 damage, even if it does exceed their hp left, i tested it, its true)
second item: Boots (any kind, i like merc treds)
third item: Spirit Visage (makes your hp regen more with turtle stance)
fourth item: Madred's BloodRazor (Gives you some more DPS to go with your tiger and taking down turrets, and its passive is NEEDED for soloing Baron)
Fifth item: Sunfire Cape (not needed, probably will not get to it, game might end before that, but if you do get it its nice to have because its like having your phoenix stance without the extra AD and AP)
sixth item: random.. anything you want (soon the Innervating locket!)
How to do teamfights:
Udyr is an excellent teamfighter, even without innervating locket (which is 100% sure is coming back, just less OP than it was. Spam Bear stance when you get the chance, stun their casters and their squishies so your team can come in for an easy kill. If you are chasing somebody down, use bear to stun them then use tiger to do more damage. Rinse and repeat.
For 1v1ing heres a good order:
then repeat this until they're dead.
When running away use bear and turtle, turtle will block ALL damage if the shield is broken, so lets say you take 300 damage, your shield only absorbs 200 damage, it'll soak up all of the damage... its pretty useful, especially for tower diving.
Pros / Cons
Excellent Jungler, easy mode activate
good team fight, can rack up assists and kills
Anti-Akali (haha phoenix)
For that matter he can be anti invis run
great chaser (can chase down a yi with ghost and bear at level 2)
hard to 1v1 with, he doesn't do well on his own, but can suffice if used correctly
very hard to learn your place in the fight
Udyr..... A massive jungler, a teamfight expert... Let your inner animal wild and remember: "We will not pity the defenseless."