Udyr Build Guide by sgtn00b

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author sgtn00b

Udyr, Which stance?! +IN DEPTH (up to date - Viktor Patch)

sgtn00b Last updated on January 5, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Hi. This is my second full guide to a champion, my first being for Riven.
This guide focuses on Tiger stance mainly, as i feel it is the stronger way to play Udyr. However, not one stance is better than the rest, all the stances are important in different situations.

Please rate and comment! But please leave constructive critisism. It's the only way to improve :D

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The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.

On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.

A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.

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Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect stacks 3 times.

Activation: On his next attack, Udyr swipes at his target, dealing normal attack and dealing 150% of his attack damage + 30 / 80 / 130 / 180 / 230 extra damage over 2 seconds as magic damage. In addition, your attack speed is increased by an additional 15 / 20 / 25 / 30 / 35% for 5 seconds.

Persistent Effect: Udyr's attack speed is increased by 20 / 25 / 30 / 35 / 40%.

Activation: Udyr gains a temporary shield that absorbs 60 / 100 / 140 / 180 / 220 (+50% of ability power) damage.

Persistent Effect: Udyr's attacks cannot crit, but he restores 10 / 12 / 14 / 16 / 18% of his damage as health and 5 / 6 / 7 / 8 / 9% of his damage as mana.

Activation: Udyr gains 15 / 18 / 21 / 24 / 27% increased movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds.

Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr sends out pulsing waves of fire dealing 15 / 25 / 35 / 45 / 55 (+25% of ability power) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by 16 / 24 / 32 / 40 / 48 and his attack damage is increased by half of that amount.

Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40 / 80 / 120 / 160 / 200 (+25% of ability power) magic damage.

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Skill Sequence

For Udyr, the arcade style button mashing technique works well when under pressure, but knowing which ro press in which order is how to master him. He is very much like playing Tekken or Street Fighter. Button mashing works, but learning the right sequence for the job at hand equates to a kill not a death.

Your general format for attacking a champion is;

Open with Bear Stance then go to Phoenix Stance then Bear Stance then Turtle Stance and repeat.

However, if you find that you want to just harass or know the enemy will run fast and not put up a fight;

Bear Stance > Tiger Stance

For jungling;

Level 1 Phoenix Stance

Level 2 Phoenix Stance > Turtle Stance > repeat when off cool down as you will blue buff to sustain the switching

Level 3 + Phoenix Stance > Turtle Stance > Tiger Stance > Repeat

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Summoner Spells

Being Jungle Udyr, is on my opinion, the only way to go. He does it so well, you only need two helth potions! so why go top lane and farm minions when you can go jungle, farm there and let top lane out level the enemy just like on mid lane. so for this reason you need;

The next slot is totaly optional. however, be smart. There is no point on a 5v5, you all taking Ignite, or Exhaust or more than one Clairvoyance.. its silly. so take teh time to look at you team, and choose wisely. your options are;

Ignite is my personal favourite. i feel it is the strongest summoner spell in the game. Not only that, but the chances of going against a Jungler is high, and the chances o that Jungler being a Warwick is just as high. so counter jungling becomes easy. If you don't have a Warwick, it still works great on Tryndamere, Xin Zhao, Akali.. anyone who like life stal or healing effects. it really stumps Dr. Mundo in the *** when he uses his ultimate!

the other two are preferance, flash is nice to get away, but spamming Turtle Stance/ Bear Stance is just as viable, and Exhaust is good against another Udyr of heavy hitting enemy.

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For runes i take

Greater Mark of Desolation
This is for increased mid-late game damage. It can be swapped for Greater Mark of Attack Damage for early jungling power, however, its not needed, and late game, the extra damage gets lost among other damage stacking items.

Greater Seal of Attack Speed
This is a pretty basic choice. alot of Udyr guide stress that Pheonix/Turtle stance require attack speed to be more efficient, and these runes help early game when jungling to allow the pheonix passive to happen more often. However, they also allow for less attack speed stacking items, opening up slots for better/more useful items. They also allow your madreds to deal that lovely 4% of health damage faster when against enemy champions.

Greater Glyph of Scaling Magic Resist
Udyr can get targeted down my AP characters. this helps LOADS. it may not negate alot early game, but mid to late gameit stacks nicely. Also, none of my items give magic resist unless building from situational.

Greater Quintessence of Attack Speed
Exactly the same as before

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I go for a pretty simple and straight forward tank/Defence build for Udyr, and branch off into Utility for the bonus XP, buff extension and death time reduction.

I didn't put a point into Nimbleness as i feel your bear stance gives you enough movespeed, and if you're in the middle/getting attacked/attacking, why are you wanting extra movespeed to run away? you;re udyr! you should be taking bites out of everyone, clawing there faces and setting them on fire!

i also skimped on the defense tree to only have 21 points as to get the bonus of Utlity Mastery, even if it is only 1 point.

ahh, you;ve noticed! ive gone Good Hands not Perseverance! well... Why is Good Hands > Perseverance?

so you see? that reduced death time means you can save a turret/inhibitor or get back into battle! 6 seconds is a long time in league of legends!

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My items aren't tanky?! newp! they're OFF-TANKY!
My item choices are built to offer full offtank potential and with near full build, you can easily dominate in a 3v1 gank on you, and even solo Baron Nasher (with ease might i add)

Core Build

I consider these three items the Core of Udy'rs build.
Trinity Force's passive that extends from Sheen is very nice when in fights and spamming abilities. it also gives extra health, mana, attack speed, movement speed, attack damage, ability power and the Phage passive. A perfect item for Udyr!

Madred's Razors are the item to get when jungling, no doubt about it. but to say a wriggles lantern is core is wrong, it's situational or preferance. but i will go on to explain later why its no as good as other items.

The Warmog's Armor stacks nicely while jungling, and is good to get early on. It helps with team fights and overall tankyness.


There are three possible boots you can get as udyr;

Each one is situational to the team you're fighting against; if they're more AP orientated or have alot of CC, then go Mercury's Treads, if they are predominantly AD, use Ninja Tabi, and if you feel you dont have enough attack speed early game, use Berserker's Greaves to hold you over untill you get decent attack speed and swap to one of the other two.

The rest of my build and why

This is item is a brilliant addition to Udyr, not only does it give you extra attack speed for lifesteal and Turtle Stance and Pheonix Stance's passives/constants, but the extra 4% of an enemies health off with every hit is very nice when facing down someone with huge lifesteal or someone extremely tanky or healthy. the 4% does not get stopped by armour either, its magic resist that affects it, and when someone see's Udyr, they think, oh! stack armour, he's AD.. ;D gotcha!

I build this pretty soon, using my already existing Madred's Razors, especially if a counter jungle is likely.

This is the reason i don't get Wriggles Lantern. Plain and simple; Spell vamp. Yes it's nice to have a ward every 3 mins, or a little extra armor, but that's what Turtle Stance is for, and why you can can actually buy wards anyway.
Spell Vamp on Udyr when building offtank is crucial. that axtra damage you do from Tiger Stance and Pheonix Stance come back as lifesteal. Spell Vamp doesn not mean lifesteal from ability power, it means lifesteal from ability use.

This right here, is a treasure. The on going debate of which stance is better, tiger/pheonix, ends here. to stay in, and to farm and to attack multiple enemies is Tiger. Just because of Tiamat. Tiamat's passive of splash damage make Tiger Stance feel and work like Pheonix Stance. However, i want to make clear; Staying in one stance when fighting is a waste of your passive, and if you think that one stance beats all, you should stop playing Udyr.
Not only are you wasting your passive, but the instant effect from the stance stays the duration is states. for instance; Turtle Stance's shield will stay when you switch to another stance like Bear Stance while getting away and vise versa with Bear Stance's movespeed buff

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Situational Items

Whilst Tiamat is a great item, getting late is only viable because the rest of the build is so important. this last space, if you get to is where you can place your situational item.

Item's that work well on Udyr under certain Circumstances;

IF you're getting focused down by mainly AP characters, then Force of Nature is the way to go, giving you a mass of Magic Resistance, and great life regeneration after battles to escape, or give better chance of success in between fights. It also works well with Warmog's Armor as it is a % of health regenerated.

If those pesky assassins are getting away from you and your team, or you need a little extra HP and Damage with a great passive, then Frozen Mallet is a great addition. However, do not think this is a substitution from Trinity Force just because of the passive!

If Nuke casters are getting the better of you, then Banshee's Veil is a lovely item, giving you increased MR, HP, Mana and a brilliant passive. However, don't rely on this item to save you all the time; The cool down is not meant for team fights...

This item was suggested, and i do often build this myself. This is great item for extra AD if you find yourself hitting not as hard as you want, or getting focused a lot by AD characters. This synergises well with Warmog's extra health.
Suggested/reminded by Rys Aberdeen

Think of any others? Comment (But don forget to rate!)

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Udyr is a great character that can boost the team's performance via great ganks, a brilliant Mid - Late game and a 'Hard-not-to-feed' element. Yes, Udyr is OP. But, only when played right and with the right items AND played to counter the enemy team. Otherwise, you can find yourself feeding them.

Udyr belongs and strives in the jungle, however, if you wish to lane and follow this guide, Madred's Razor may not be a great early game item depending on your laning partner as it pushes minion waves back too much, and blocks the jungler of successful ganks. A roaming Udyr can work well, but make sure the top lane is ok to solo! Roaming is very similar to Jungling, but you spend most if not all of your time laning from roughly level 6+ (can solo buffs without Smite) or whenever you feel the need. only popping in the jungle for the buffs to help your ganks and tower pushing.

i would make a paragraph on Ranked play, but there is barely any difference; less room for error. Also, PLACE WARDS (Or vision wards if there is a Shaco/ Twitch/ Evelynn on the opposing team

Thank you for reading my guide on jungle Udyr! Please dont forget to Comment and Rate! it can only improve with your help

- sgtn00b