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Draven Build Guide by WilliamAlexander

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League of Legends Build Guide Author WilliamAlexander

Ultimate Draven Guide 6.18

WilliamAlexander Last updated on September 15, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Draven with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Twitch Typically an easy lane, his range late game can be a problem but your E displacement is very effective.
1
Corki Just a really bad Adc atm, very easy to stomp in lane.
1
Sivir Pretty nerfed, you can outsustain and outdamage her all out through the game.
1
Varus Same as corki, a really bad adc atm. Qss just counters him so hard.
1
Vayne Easy to stomp in lane since Vayne is a short ranged Adc.
1
Kalista Bad adc right now very easy for Draven to stomp in lane.
Guide Top

Introduction

Welcome to my Draven guide for patch 6.18, this is my first guide so please enjoy.

Iam a Diamond 4 Draven main.


Guide Top

Runes

These are the best runes for Draven atm, they give all the necessary stats that Draven needs.


Guide Top

Pros / Cons

Pros: - Huge damage output even if behind.
- Great splitpusher and teamfighter.
- The most alpha champion in league of legends

Cons: - There are none
- Cmon.. it´s Draven


Guide Top

Tips

Start spinning your Axe at 1.35 and leash your Jungler and you will go into lane with 2 Spinning Axes

Just practice axe control and movement, in time you will be able to juggle 3 axes in teamfights and this will increase your damage output very significantly

Remember if you get a lead in bot tell your support to leave and roam. Since you want to make use of Assasin mastery and because Draven is really good at 1v2 situations


Guide Top

Spells

• Passive : League of Draven

As you probably guessed, you have to focus on stacking your passive, especially during early game where consuming your stacks is way more important than consuming them at 20 or 30 minutes. Catching an axe is even better now, as you can have 2 bonus stacks from killing 6 minions in a row without dropping one.

To realize how strong this passive is, let’s do an easy calculation : if you manage to get a kill with 125 stacks (you can get them before minute 10), you will earn 125x2+50, that is to say 300 bonus gold, which is the equivalent of an entire kill.

• Q : Spinning Axe

This is the main ability of Draven, that makes him what he is and defines his uniqueness, and as we go along we get used to his gameplay that is very different from other adc's. It is your main ability and damage source from early to late game so we have to max it first. Your goal will be to juggle with two Axe to outdamage your opponents as much as possible in lane but without putting yourself in danger (be careful : enemies can see where they drop and could land their skillshots there).

• W : Blood Rush


This spell has a 12-second-cooldown and costs 40 mana at each rank. Catching up Axes is in fact really important. Dropping them would mean you lose a lot of damage from your auto attacks, and you won't have the possibility to refresh your Blood Rush (hence no movement speed boost, nor attack speed bonus).

• E : Stand Aside

This is Draven's utility ability. Just like most of adc's, he has one and I personally think it is one the best among all adc's utility abilities.

• R : Whirling Death

Like Ezreal's Trueshot barrage, every unit touched will decrease your Ultimates damage. However, the damage reduction is reset upon reaching its max range or touching an enemy champion (unlike Sivir´s W), and this is why it is so devastating if you manage to touch their backline in teamfights, you can easily take out 40 or 50% of their hp (especially with armor penetration runes and Yomuus Ghostblade).