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[*] If someone vote -1 without saying why, he's just too ******ed to write something.
[*] I don't have too much attack speed because I win games until I buy Phantom Dancer, that I take for dodge and critical chances.
[*] Lifesteal don't ****** my death because I can't die with this tons of lifesteal, attack speed and damages.
[*] I think Malady is the best starting Item for Twitch, and I win the game before I buy Phantom Dancer, so I don't ned to sell Malady.
[*] Boots of Mobility are maybe better than Mercury's Treads, but I take it for magic resist (and it's good passive).
[*] Stark's Fervor is as good as malady because it reduces ennemy's armor, give lifesteal and attack speed to teammates. With Heal I can be helpful in teamfights.
[*] Points in offensive mastery help me damaging minions or neutral monsters, even if I last-hit them. I think it's better than +2% attack speed.
Infinite Edge = 20% critical chances = 1/5 attacks | attack speed + Ambush = 2.5 attacks per second | I do 1 critical hit each 2 seconds.
Infinite Edge + phantom Dancer = 50% critical chances = 1/2 attacks | 2.5 attacks per second | I do 1 critical hit each 0.8 second.
So I have critical chances.
[*] Grabing Spray and Pray at level 6 is a good idea. I have modified my build.
You're helpful and constructive, you've make a powerful build, I vote +1 !
[*] Too much attack speed. I thought my build had a lot of AS.
[*] You grab heal. You have no health, it's just going to delay your death by milliseconds.
[*] You build a Malady. It's only somewhat good early and the beginning of mid game. You don't specify when to sell it. It's just a really bad item overall...
[*] You build Merc Treads without any items to remove debuffs, or Cleanse. That only reduces the duration for 35%. You're a carry that can mow teams down. You're getting focused. Get Boots of Mobility, you move faster, in and out of places, quicker positioning for team fights. Enough said.
[*] Starks Fervor. Stark's is a support item, you aren't a support, you are a carry. Starks just gives you more unneccesary attack speed and lifesteal you can't always depend on.
[*] Your points in Offensive Mastery. Take them out. I really don't see any need for it since when you 'last hit', you are LAST hitting. You have no form of crit when you pick up your Infinity Edge. Doing that will just be, 80AP and your small crit chance runes in play. Avarice Blades? Early Zeal? I think so.
[*] Grab Spray and Pray early on. You really never know when kids will try to towerdive, five people all appear in your lane. It happens, just grab it. A safety precaution.
Trying to be helpful and constructive, +0
Mass attack speed is usefull at early game, and Spray an pray isn't always available. I use it only to it multiple target, I don't waste it for attack speed.
Without Phantom Dancer, I have 1.7 attacks per second, so I need Ambush's boost, but it lasts 10 seconds max. And if the fight lasts over 10 seconds, my attack rate rise down to 1.7 .
P.S: thank you for your comment !
Please give me some feedback ;)
P.S: what about some votes ?