This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Teleport
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
with this build i want to show you an unbreakable build for Malphite.
With this build you can win every game, i tried other builds for him and have added some things from every build.
For me its perfect, i hope you enjoy it.
- I pick this ability first, because I want to harras my enemies right from the start of a game. It is really good for harr***ing and chasing. Especially with Boots of Swiftness It does quite some damage, especially because I have 9x In teamfights you pop Unstoppable Force + Ground Slam first. Afterwards you pick a squishee target and shard them to death!
- Nice ability, which I get in level 4, because it benefits your GS. The passive can make you kill 3 ranged minions every time you use Ground Slam. Use this before, you use ultimate, so your GS is boosted from the extra damage. This spell, will make you really hard to harras in early-mid game.
- This is such an important ability. It is excellent for farming, especially when you have Sunfire Cape. However it can also win teamfights. The Unstoppable Force + Ground Slam will deal about 600-900 damage late-game. It also slows the enemies attack speed with 50% when max leveled. Therefore it is awesome against champions as Mr. Yi and Warwick. If you also have Randuin's Omen the team is slowed so bad, that you often win the teamfight, if the combo is performed well. The scaling of +dmg from armor was reduced in the latest patch. This mean, that you won't do as much damage, which sucks. You might not be able to towerdive alone as well as before. Sucks, but honestly Malphite was a bit overpowered in early-mid game.
- This awesome ability is what makes Malphite my favourite champion. It is a very nice initiating spells. Combined with Ground Slam it also does a lot of damage late-game. You can take about 50% of the squishees HP with this combo. Combined with Randuin's Omen + Seismic Shard you have a great appearance in teamfights. A good initiation often decides which team wins the teamfight. If you initiate properly, your teammates should be able to kill the enemies, unless they are too fed compared to your team. Try to let the carries get the kills as they need it more than you do. Before you use Ground Slam use Brutal Strikes for a better damage output
- Simply for more defensive stats against casters, who are quite strong at the moment. Fortunately for tanks, Rabadon's Deathcap had a small nerf xD.
It also gives tons of HP regeneration, which is great in the aftermath of fights, where you either need to push or defend, depending on the outcome of the fight.
- Gives tons of great stats on Malphite:
-> Mana - he is mana hungry like hell.
-> 99 armor - The second most in the game - boosts your survivability and damage output.
-> Cooldown reduction - Lets you initiate more often, which will set up more kills for your carries and give you the opportunity to force more teamfights (if you want to do that).
- In my opinion the best item on initiaters in the entire game. The active simply works wonders with Unstoppable Force! It also provides great stats and a lovely passive ^^ Core item on Malphite in many games. It also allows you to get Heart of Gold without having to sell it again.
- One of the core items to your build thanks to firstly the massive health regeneration it provides, secondly to the cooldowns it gives and thirdly to the fact that you get so many stats in such a cheap item.
Armor is good for Malphite, but health also scales extremely well with his passive. This will give you the extra durability you need to survive in a solo lane.
- 9x Greater Seal of Resilience
Armor is important for Malphite as it scales well with Brutal Strikes active and Ground Slam's damage. It also gives you additional early survivability.
- 3x Greater Quint of Vigor
This Build is based on a good health regeneration. You will need it in late game to survive.
- 9x Greater Glyph of Warding
This will help your survivability against AP damage, most certainly AoE damage since you won't be focused as much as your teammates. You still are a tank and need to have stats like one!
You must be logged in to comment. Please login or register.