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Garen Build Guide by RAILGUNx10

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Not Updated For Current Season

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League of Legends Build Guide Author RAILGUNx10

Unstoppable Garen - Goes Where He Pleases

RAILGUNx10 Last updated on July 11, 2012
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Team 1

Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
2/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction



Hi Guys,
Welcome to my guide on how to play Garen. Garen is an amazing champion when played correctly, that said, I see too many Garen builds' which solely focus on building him as a tank when he is able to deliver such a high amount of damage to the enemy team. However, being Garen, you have the role of an Initiator, and if you build flat dps, you will be destroyed before you can hit anything.

The answer?
Build both tanky and dps. This is how I spin to win.


Guide Top

Pros / Cons

PROS



- Strong early game
- Great chaser/escaper with Decisive Strike and Judgment
- Kill-securing Ultimate Demacian Justice
- SPIN TO WIN
- Reliable Silence with Decisive Strike
- Naturally Tanky
- Great sustain

CONS



- No ranged harass
- Can be kited
- Does not scale well into late game
- No CC except silence with Decisive Strike


Guide Top

Runes

Runes

Greater Mark of Mana
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Mana Regeneration
9

Greater Quintessence of Ability Power
3

Early in the game, Garen can completely shut down the enemy laner. These runes will compliment his early game and allow him to snowball. Resistances are a must for Garen. Most early game damage comes from physical sources, hence flat armor seals. You may want to take movement speed quints incase the enemy team can kite well, such as Ashe or LeBlanc.


Guide Top

Masteries

Masteries
1/5
3/5
4/1
4/1
1/1
3/5
1/5
3/1
1/
3/5
3/1
2/5
1/5

21 in offense. 8 in defense. 1 in utility.
Standard mastery page for an AD carry, picking up resistances and the decreased cooldown for flash.

Masteries
1/5
3/5
3/1
4/1
3/5
1/1
3/5
3/1
1/
1/5
3/5
4/1

1 in offense. 21 in defense. 8 in utility.
These masteries focus on a tankier, initiator role for Garen.


Guide Top

Skills

> > >

Demacian Justice
You'll want to level up your ultimate first to secure kills. BTW do not kill steal using your ultimate. Sure, it's great that you're fed BUT your carry needs kills too.

Judgment
This skill will destroy squishies early game. Put a point into it every chance you get except when your ultimate is available.

Decisive Strike
A great skill for initiating and chasing. Combine it with Frozen Mallet and your prey won't be able to get away.

Courage
This skill gives you the ability to tank surprisingly well. You won't need this that much during early game but late game this skill will keep you alive.


Guide Top

Items

Starting Items

I tend to go Boots of Speed and 3 Health Potions because Garen already has a lot of sustain in lane due to his passive. Only go Cloth Armor and 5 Health Potions if the enemy laner deals a lot of heavy physical damage such as Riven or Tryndamere.

Core Items

Get these if the enemy team has a lot of CC and magic damage. If not, Ninja Tabi and Boots of Swiftness are also good item choices.

All the stats benefit Garen's damage output. Standard AD item.

Beefs Garen up while providing an excellent passive allowing Garen to initiate and chase.

Gives Garen some nice damage and armor.

Makes Garen unstoppable. Gives a chunk of magic resist and health regen AND makes him even faster.

Standard tank item. Rounds out Garen's resistances.

Situational Items

The above items are what I get for most games but when the teams are ... unbalanced then I may purchase these items.

If the enemy team is AD heavy.

If you want more damage AND the enemy team has a lot of magic damage, get this item instead of your Randuin's Omen.

If your support doesn't buy this, although they should.

If the enemy team is stacking armor and you don't need the tankiness from other items.

Gaurdian Angel Only if you are getting focused down first because you deal more damage than your AD carry.


Guide Top

Summoner Spells



Ignite
Finishes of those annoying champions that run off with 50 hp.

Flash FLASH. ULTI. STRONG.

Optional spells

Exhaust If no-one else takes exhaust, then you should, although this will lower your killing potential. There should be at least one exhaust on the team to shut down the enemy carry.

Ghost A good spell that can be used for chasing/escaping similar to flash.

Teleport Allows you to come back to lane immediately and support other lanes.


Guide Top

Solo Top - Champion Matchups

Difficult



Gangplank
Tough champion to lane against mainly because of his ranged harass Parrrley

Irelia
Better nerf Irelia. Gap closer, stun/slow, true damage.

Darius
Very strong champion right now, but is countered by range which Garen does not have

Olaf
True damage hurts.

Riven
Also a very strong champion right now.

NOTE - more champions will be added


Guide Top

Early Game

You'll want to buy Boots of Speed and 3 Health Potions as your starting items, then you should go to red buff or blue buff depending on which side you are on to guard it for your jungler and/or help with the leash.




Next, head into lane. Be sure when harassing to start with a basic attack > Decisive Strike and later you'll want to add on Judgment and Courage to your combo. Rinse and repeat until the enemy champion is low enough to go for the kill.

When you recall back, you should buy one or two Doran's Blades a few Health Potions and a sight ward for ganks.

If things are going your way, then it will be okay to press your advantage by rushing an Infinity Edge. If by some chance you are losing your lane, you can pick up a frozen mallet instead for more survivability.


Guide Top

Mid Game

At this point, you should have your level 2 boots, Infinity Edge, Frozen Mallet and you should be working your way to your Atma's Impaler.




By now you should be dealing a lot of damage with your abilities and basic attacks. If you harass the enemy top laner out of lane then you should push and recall as well or go down and gank mid or even counter jungle.

A few turrets may have fallen by now and teamfights may be breaking out. What you should do as Garen is focus down the enemy mage. For example Annie or Malzahar. You want to focus the enemy mage because for most of them, midgame is where they shine, of course, you will want to shut down the enemy AD carry as well.


Guide Top

Late Game

You should have most of your items by now, and there will be many teamfights. You should be tanky enough to initiate if your team does not have a better initiator such as Amumu or Galio. You should be initiating on the enemy AD carry or mage.

Do not initiate on the enemy tank i.e. Shen and allow the enemy carries to stay at the back unharmed.


Guide Top

Which Build?

Build 1 is your go to build for a balanced team. It provides damage and tankiness and allows you to do all that you need to do. Initiate, stick to the enemy and survive.

Build 2 is more of a tankier build and you should build this if your team does not have a proper tank. It sacrifices some damage for more survivability.


Guide Top

My Scores

NOTE - will be updated as more matches are played.


Laning against Irelia can be a tough task, so when my lane was pushed to the turret, I went down mid and ganked Ziggs