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League of Legends Build Guide Author

unstoppable Maser yi

Last updated on January 3, 2011
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Introduction



What is Master Yi? I can honestly say, that well built he is the biggest dps on League of Legends fields. He is extremely fast, only rammus can compete.
A great champion to push lanes and destroy turrets, and a carry for the team.

Pros:
+unfair dmg
+super fast
+good carry

Cons:
-squishy
-no stun/slow etc
-vulnerable to stuns and other disables

___________________________________________________________________________________
Abilities


Double Strike
Master Yi strikes twice every 7th attack.

There are many champions with better passives, but let's figure out how we can use this one. In early game, it can be used to deal surprisingly big dmg, attack minions so your passive icon info comes to "your next attack will double strike" (or sth like this) come closer activate wuju style and hit enemy. You can also alpha strike first and then double strike, effect will be even better, but do it only when u are 100% sure you will survive it.

Well that would be nice, BUT only first strike can crit, so you can deal dmg as from 3 normal attack mostly.
Alpha Strike
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage to each enemy with a 20 / 30 / 40 / 50 / 60% chance to deal 400 bonus magic damage to minions.
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600

This skill has second priority, mainly because cooldown is lowered after each point in it, and you want to jump to other enemies often.
Don't spamm it early game or even use to harass, it eats too much mana, use it only when enemies/minions are under your tower.
Good to know:
It's random who will you strike with it, except for that you will surely strike the target you clicked on (unless he flashes, teleports etc.). So you teleport to clicked target, if it will die, you appear in the same place you were while activating alpha strike.

Flash breaks it, skills like kassadin's riftwalk or shaco's deceive too, but you follow champions when for example: tryndamare is spinning through wall, tristana jumps, nidalee jumps. You can also hack walls by jumping on a minion on the other side of the wall (that minion needs to be seen).

Also, you don't vanish from battlefield for animation time. It's like you stand invisible in the place you started alpha striking from, so better don't try dodging Ashe's crystal arrow with it. Every non marking skill shot can hit you if aimed in that place.
Meditate
Master Yi channels, restoring 140 / 280 / 420 / 560 / 700 (+165% of ability power) health over 5 seconds. While channeling, Master Yi gains 100 / 150 / 200 / 250 / 300 armor and magic resistance.
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self

Most games we will leave it and upgrade only if there is nothing other to upgrade, other abilities are more useful, but let's see what can we do with it.
At low lvls of this spell heal is super ****py, but you gain really huge amount of armor and magic resistance. So it's not actually heal, it's a SPELLBLOCK.
If you are facing Karthus, you HAVE TO give 1 point in it on lvl 4 instead of alpha strike. It saved me so many times that I can't remember. You just ran with 100 hp and you see that red noob thing above your head? Meditate! It will recover about 40 hp and his ulti will deal about 3 times less dmg than it would normally do. You will survive 90% of such situations.
When do we put 1 point in it? When you face enemies that deal massive amount of dmg with range abilities that has to fly to you slowly or just do dmg after time. So Karthus, nunu's ice ball, zilean's bomb, vladimir's ultimate etc.
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.

Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self

About this 1 it has all been said. It is your most important ability except for ultimate, after upgrading it on lvl 1 your crit deals 190 dmg. Nice? Awesome :p
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self

This is what makes yi a yi, you can't do quadra and penta kills without it. It's just unfair combined with youmu and ghost.
Good to know:
So you used R and E abilities and you killed a champion and your cooldowns are refreshed. In this moment, you get bonus dmg from both, wuju's passive and active, because it is activated and it is also ready to use. So when you go to another champion to kill him don't activate E again just after you killed previous one. Wait until active ends and then use it again. Same with highlander, don't use it all the time you see it's ready to cast, thx to this you will run fast longer, often meaning to get to that last champ for penta kill or not.