This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Unstoppable Vladimir (Tank)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Cleanse
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Introduction
KEEP IN MIND-
Mobafire does not add in the extra HP from Warmong's nor does it add all the extra HP or AP you gain from Vlad's passive. You end up with roughly 4500HP, 150AP and with AP build. Also every game can very much so to the point where you might not need that much defense or as much as Magic resist. It all can depend on who you are fighting. This being said, this build is if the enemy team has a good balance of AP and AD.
1. Extremely High HP and HP regeneration.
2. Very high damage output for a tank.
3. Nearly invincible late game.
4. Increase total team damage in team fights by 13%
Cons-
1. Has no disables. (Main weakness as a tank)
2. Extremely crippled once hit with ignite and or Executioners Calling active.
These Mark Runes are a MUST HAVE!
MAGIC PENETRATION-
The reason for this is that with this build it is meant for your pool to do massive damage as well as heal nearly half your health in a full team fight. This will be your only magic Penetration as well as that 15% from Archaic Knowledge.
SECOND, with your SEALS I personally prefer the hp approach.
HP PER LEVEL-
This is for an extra boost of attack power on with your pool and very slightly all around with his passive. This will also provide extra survivability to lane longer to get the gold you need.
or
DODGE-
Some people prefer to have dodge runes and Ninja Tabi which is completely plausible and in some cases would be better depending on who you are fighting. I've noticed from playing Vlad is that you get pounded with ultras which 90% of the time are magic damage and have massive nuke damage in most cases. Plus the cc reduction can help you keep the enemies off of your teammates from being slowed stunned etc. longer.
I will try this build later and post how it went with the extra dodge instead of hp.
THIRD, are the GLYPH runes. With these I found that ability power or ability power per level is the best way to go. Not much of a difference in these two types.
AP FLAT-
If you want an early advantage flat runes are the way to go. Simply put.
Keep in mind that these will also slightly boost Vlad's HP as well
or
AP PER LEVEL-
If you want a later game AP boost more then an early game advantage you want to go per level over the flat glyphs.
Keep in mind that these will also slightly boost Vlad's HP as well
FOURTH are your QUINTESSENCES runes. I again went with AP for early game advantage. Honestly there are many things you can with your Q runes with this build.
AP FLAT-
Again this is simply an early game advantage over the later game boost.
Keep in mind that these will also slightly boost Vlad's HP as well
or
AP PER LEVEL-
Again this is simply a late game boost over an early game advantage.
Keep in mind that these will also slightly boost Vlad's HP as well
or
DODGE-
Going with dodge runes if you decide you want to go with changing your seal runes to dodge as well can make you even more lethal against physical carries that decided you have too much defense and get some armor pen and a bloodrazor. Dodge will be your best friend in this case.
Again I have yet to try dodge but I definitely want to. Currently am buying all of my dodge runes.
I will be posting important criticism here so people can here my opinion without any confusion of posting order.
Gannonz: Warmogs that late in the game will not be worth it and why AP quints and not flat health if you are building tank? I think they would benefit you more.
SoSxDagg3r89: Warmong's in fact is well worth it late game. Seeing as how late game your def. in both catagories should be over 200 each getting a Warmong's will not only get your pool to do about 200 more damage but increases your survivability dramatically against items like bloodrazor. But I will say this again, items may change depending on who you are fighting and how they counter you. Making your best judgment on things like this is one of the best skills you can have in LoL.
As for AP Quintessences you would only get about 5 AP in total with an extra 100 HP if you go with AP you get 45HP with 15AP. So an extra 10AP or 65HP? I like having AP more and think its the smarter choice early game seeing as if you go with HP per level Seals your HP will increase very fast as you level.
jmillz: Honestly, the build order here makes no sense. The reason tank vlad can be effective (like you mentioned) is because he can put out pretty good damage because of the health he has (which transforms to AP). Therefore I don't understand why there is so much armor in your beginning items.
Here is what I would recommend for a tank vlad build:
Spirit Visage-Merc Treads-Warmogs-Zhonya's Hourglass-Abyssal Scepter, With Items after that depending on whether they are more magic or physical damage. If they're magic, grab a FoN, if physical, randiun's works.
Only other option is to just build heart of gold before abyssal and then waiting to finish raniun's until later.
SoSxDagg3r89: The reason I have so much def and magic resist early game is so you can actually tank. If you just have tons of hp early game you'll still get rocked and wont even really be a tank. If you are to build early defense it benefits your team dramatically in early to mid game team fights in event.
Zhonya's Hour glass is completely plausible but, this is not a hybrid build and you want them to get on you NOT YOUR TEAM as much as possible. This would only cause them to attack your team. This item would be more self beneficial not team beneficial. Plus the CD reduction, HP regen, and active of RO is very helpful for your team. Of course suggesting you don't take off GA cause obviously you would know that your tank needs to stay alive as long as possible no matter the circumstances also you'll be lacking in Magic Resist if you took it off.
Also if your going to post a build please make your own Vlad build these are for comments not posting your builds.
You must be logged in to comment. Please login or register.