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Ahri Build Guide by beau shiZZle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author beau shiZZle

[UPDATED] Ahri the DESTRUKTOR!!

beau shiZZle Last updated on December 15, 2011
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Ability Sequence

1
3
5
8
10
Ability Key Q
4
7
9
13
14
Ability Key W
2
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hey guys, welcome to the official up-to-date version of Ahri the 9 Tails Fox, please take a look at this guide as I put a lot of work into it and I would appreciate a rating! Thank you!!

Thanks to Searz for the awesome guide format! You can find it here.

Mouse-over any items or abilities to see their tooltip.

Legend


(for any abbreviations you don't understand)


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Masteries

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
1/1
3/5
1/1

Using my guide, Ahri starts out with a chunk of AP already. You can truly maximize her early and even late game damage with these offensive masteries while utilizing the defensive masteries to attain lane sustainability.


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Runes

Main rune set

Greater Mark of Insight
These nine greater marks of insight grant you 8.55 magic penetration to begin with. Early game, this amount of penetration is game changing and can give you easy access to first blood.

Greater Seal of Replenishment Greater Seal of Replenishment
Due to Ahri's low mana pool, she is dependent on mana regeneration. Instead of wasting valuable damage output in your item slot, take these 9 seals to make up for your mana costs by gaining 3.69 mana regen per 5.
_____
Greater Glyph of Potency
Utilizing these glyphs is required to win matched with your quintessences! You start out with 8.91 ability power just by taking these 9 simple glyphs!

Greater Quintessence of Potency
Now, these quintessences give you 14.85 ability power. Now, it's time for some math! 14.85 + 8.91 = 23.76. So, at level one, you start out with 23.76 ability power, 8.55 magic penetration, and 3.69 aditional mana regen per five! That's game changing!!!!


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Summoner Spells


Ignite
Ignite will help you to ensure that you get first blood! Generally, I take mid with Ahri and harrass with my E/Q/W combo. I make sure to pop ignite after two successful combos ensuring a kill for myself.


Flash
Flash is self-explanatory. Need to chase? Flash! Need to run? Flash! Need to do anything else? There's probably a different spell for that! xD


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
By using this skill sequence, you are able to maximize your damage output. Ahri is more of a glass-cannon type that works well by using her charm. Her charm, in essence, is her tankyness. It grants her the ability to get kills and run away from being killed. I will explain her combo in the next section.


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Combo

Ahri's combo should be E/Q/W/R/Q. Using this combo, you are ensured a kill! Please, don't forget to ignite!!


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Laning Phase

Just as with any other carry, you should focus on harrassing and farming at the same time! Farming is always your priority when laning, but you should aim for a kill. Remember, you're nobody's *****, so start making some for yourself!

LAST HIT! LAST HIT! LAST HIT!
By utilizing your last hits and your Kage's Lucky Pick, you are able to outfarm your opponent which in-turn lets you outplay your opponent.


Guide Top

Teamfights

During teamfights, you should try and pick off the enemy carry with your Charm. By doing so, you are able to remove the main damage output of the enemy team and make them more prone to kill. Always watch for the opportunity to send out your skillshot charm followed by your orb of deception nuke! Do NOT try to stand in the middle of the teamfight and act as if you're some impenetrable force..... you aren't Rammus or Amumu dude... Stand back and let the big guys take the heat while you pick off the carries!!