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LeBlanc Build Guide by Veinz

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League of Legends Build Guide Author Veinz

UPDATED LB GUIDE [6.24]

Veinz Last updated on December 8, 2016
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The good team

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to LeBlanc with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Twisted Fate Very easy match up, try stay pushed as much as possible so if he ults to another lane you can get tower and apply pressure. Only downside vs TF is he can stop your roams.
2
Ahri You do more dmg early, all she can really do is poke and charm you during your W. if u dodge her abilities its very easy to kill her in an instant.
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Who am I?

Hey, I am Plat 2, I main mid and new LB is very fun so Here is a guide.




Some matches


I know these are normal games but I haven't been bothered playing ranked in preseason, I will update this picture with ranked matches soon.


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Pros / Cons

Pros

+ Very strong laning phase
+ High burst
+ Good AOE
+ Good wave clear
+ Amazing Roaming potential
+ Magic tricks
+ Spooky clone
+ Make enemy rage quit

Cons

- Very squishy
- Difficult to master
- If you fall behind... it's gonna be very hard
- Lacks sustain damage
- Difficult to take down enemy champions with a lot of MR
- Can get countered fairly easily


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Skill Sequence



Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

What do I max first?

There are two abilities I recommend you should max first, Shatter Orb and Distortion.



Shatter Orb is a perfectly viable ability to max. It offers more burst then maxing Distortion and its a lot more reliable then Ethereal Chains. Maxing Shatter Orb also makes your already easy wave clear even better (120% dmg to minons). Only problem with Shatter Orb is that it lacks the mobility of Distortion which makes you more vulnerable to ganks and you cannot harass as often.



Max this ability

Distortion I think this is the best ability to max. you don't lose that much damage when you max Distortion instead of Shatter Orb. When maxing Distortion the cooldown is lowered making trades easier, escaping ganks and bad situations overall, gets you to lane faster and helps with roaming. I just think Distortion is the best choice as it offers everything you need.



DO NOT MAX THIS ABILITY

I don't care how many people have told you to max this ability first, DON'T DO IT. Reasons being Ethereal Chains is extremely unreliable, if you miss it your damage is gone, if the enemy champion stands behind a minion you can't use the ability you maxed. If you do land the Ethereal Chains it is too easy to out play it, all the enemy has to do is get out of the Ethereal Chains range and they can all in you cause you have no damage. Another reason not to max this ability is that you lose that sweet sweet wave clear. Ethereal Chains are only used as a form of cc and to buy Leblanc time to get her abilities back.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1

Ferocity Tree



Obviously you want five points in Sorcery because you benefit most from using spells.

A point in Feast , this mastery helps a lot in laning and you will not benefit from the other two masteries.

5 points in Natural Talent this mastery helps with cs because of the ad and Vampirism doesn't really do much.

For the last part of the ferocity tree I like to take a point in Double Edged Sword because you get early damage in laning phase which can help you snowball early but Bounty Hunter is also a good choice.

Cunning Tree



5 points in Savagery helps for cs, you can go Wanderer if you want to roam a lot, these two have little impact in the game so your choice doesn't really matter.

1 point in Assassin , I prefer early damage in laning phase but you can choose Secret Stash it really depends on the matchup.

5 points in Merciless you probably don't realise it but that extra 5% damage has gotten you some kills and considering you rush a Lost Chapter you will not have mana problems therefore there is no need in taking Meditation .

1 point in Dangerous Game this mastery is life saving, it has saved me countless times for a ignite ticking down on me and the only other worth while mastery available is Greenfather's Gift and because you cannot utilise brushes until later in the game there is not much point.

5 points in Precision honestly Intelligence is just as good you choose what you prefer.

Finally your last point should be in Thunderlord's Decree the burst it offers is just too good.


Quick note

I have been trying out the Intelligence mastery for 45% CDR and that is perfectly fine to use in game, I am not 100% sure if Intelligence or Precision is better as of now.


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Runes

Explanation on runes up next


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Laning phase / Early Game

Detailed guide on how to lane with LB coming soon


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Tips / Combos

Easy Way To Poke


Distortion some minions and the enemy champ, wait for Sigil of Malice to complete, then Shatter Orb the minions so it can bounce to the enemy champion.

First blood trick:


This has worked too many times, I use the poke tactic in lane and when they are low enough I Shatter Orb, wait for Sigil of Malice to complete and then flash Distortion Ignite , Don't forget your auto attacks they are magical.


Video of trick (Sorry for quality)


Video and guide on combos coming out soon


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Notes

Full guide coming soon. Just preseason build and tips for now.