Orianna Build Guide by Cubby1313
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The great thing about the current masteries system over the original is that they can be better customized to suit your playstyle and still be able to get a lot of bang for your buck. |
Cubby1313 Prominent (86) Posts: 241 Joined: 2011-12-22 IGN: Cubby1313 on NA View My Blog |
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Reporter mode: ON!
My Swain Guide | My Xerath Guide | My Kassadin Guide
Thanks to jhoijhoi, albableat, Arcana3, GMD and I for the awesome sigs! |
CasterMaster <Veteran> Distinguished (304) Posts: 2851 Joined: 2011-12-05 IGN: Ethenite on NA View My Blog |
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Well CM, Quoted:
Leveling for Ori is pretty situational. As you play higher skilled opponents mid they will see your Q coming more often than not. You of course will hit them every now and then because they can't predict your every move. If you find that you are landing most, if not all of you In the long run *level 5* In a 5 second time period you will be able to use I personally would have preferred a scaling mana cost starting at 40 Mana and scaling up 5/lvl. This way there would have at least been some early game advantage since that is where some Any other questions good sir? :D |
Cubby1313 Prominent (86) Posts: 241 Joined: 2011-12-22 IGN: Cubby1313 on NA View My Blog |
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I like to consider Orianna my main and this is the only guide i will reference too when needed. I would like to point out that Clarity is amazing and will second your point of having it as a summoner spell. I have all the glyphs needed yet when harassing and protecting my team i still run out of mana. Clarity is the best way to keep you and maybe even your partner in your lane for continual harassment/Pushing. Like you said, a Orianna with no mana is a useless Orianna. I stand by your guide, Thank you for the time and effort you put in. +1!!! |
LordUnbeliever Posts: 1 Joined: 2012-04-10 IGN: LordUnbeliever |
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@LordUnbelieve: |
Cubby1313 Prominent (86) Posts: 241 Joined: 2011-12-22 IGN: Cubby1313 on NA View My Blog |
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nice job man |
robinweed Posts: 1 Joined: 2012-04-22 |
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First three builds are OK, but you fall off late game. |
Krin Unremarkable (2) Posts: 9 Joined: 2011-10-13 IGN: Krin Scelestus on NA |
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@ Krin |
Cubby1313 Prominent (86) Posts: 241 Joined: 2011-12-22 IGN: Cubby1313 on NA View My Blog |
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I've been trying to learn Orianna for a while now and this guide is the first one that works for me. It fits my play style more effectively than other guides. I don't build and play exactly as you suggest but that's just personal preference. Nashor's Tooth and Lich Bane works wonders for me. Orianna's auto attacks are an important part when I play her. After landing Q+W, the opposing middle player is likely to back off and that's where I start auto attacking them back to their turret. I also find the Clockwork Windup auto attacks important when chasing down fleeing enemies from a team fight. Because of those reasons, I take Surge over Clarity and I build Hextech Gunblade from the Revolver instead of Will of the Ancients. Hextech Gunblade lacks 10 AP compared to Will of the Ancients but the other benefits allows me to 1v1 fed AD carries. The price is much higher but it's worth it for me. |
Dazschei Posts: 2 Joined: 2012-04-03 IGN: Dazschei on NA |
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@Dazschei |
Cubby1313 Prominent (86) Posts: 241 Joined: 2011-12-22 IGN: Cubby1313 on NA View My Blog |
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