Build Guide by
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Supsup, AroArrow here,First guide so be gentle please.I wouldn't be posting unless i thought the website i use so much would approve.So lets get to it!
So Its all about the items hehe,And seeing as how i thought ionian boots were pointless any AP champion,i thought they were useless, but now we see an AD champion with a very important semi tracking skillshot! Woot!~ Perfection.
Wriggles Lantern is a must early game for that life steal and some defense to keep you alive early game, and of course,its not nice to get ganked so free wards make this a must. With a great ability to farm late game, one shot minions kills help with any buff or minion. However, it should be replaced with a frozen mallet wriggles lantern leaves you no need for farming much anymore,besides kills. Combined with this slow,taking out an enemy with your shield stun is tooooooo easy!~(Gives a bit more HP too Wewt)
Everything else,you can figure it out.Masamune gives almost infinite an amounts of mp to you once you get it,making it perfect for the extra damage as well.
Honestly,i consider the idea of REALLY trying to get a first blood and almost immediately returning to base to get a maki pendant early, because lifesteal and that mana regen should let you lane practically forever,giving your acid hunter just that extra 1-2 levels making your exp denied opponents easy targets with some super damage.
My Rune build is built perfectly with my items to ensure a 40% automatic cooldown reduction making blue unnecessary at level 17. I go for straight up armor penetration Because even with your passive being to destroy enemy armor, this just makes it more destructive.
My skill Sequence is more about killing people than it is about defense,considering your ward should prevent ganking, farming kills from afar should be quite easy with your slowing shield,plus be sure to use ignite/your noxian charge at the same time early game to secure a game, That poison does alot at level 2 and double the poison+10AP FTW.even if you are AD.
I believe that ignite is a very important skill at the beginning of the match and even later, considering that slows pot regeneration by half,your poison and ignite+ 3 acid hunters (which is basically how long your acid hunter lasts early game) will kill your foe.With 1 Acid hunter,oh snap care,2 Oh Snap i gotta run back, 3 OMG ITS TRACKING ME (dead) :] after a little harrassing. Ghost is almost mandatory for this first kill, I believe even for damage you would theoretically get a long sword for the damage,but even with a first kill, The lifesteal and Mana regen combo would be much better for laning for those first 9-10 minutes of the game and denying your opponents.
In conclusion, Please try this build out a few times,and this may be my first,but i am confident in it,Please friggin learn to micro urgot before you rate this as well. Urgot should become an epic support/occasional carry in some games. With level 17 meaning 4 acid hunters per noxian charge,not many people are gonna survive if you Wreck your enemies,with capabilities to go against 2 people in a lane and taking both of them out.