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Urgot Build Guide by stavi0509

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author stavi0509

Urgot Jungle

stavi0509 Last updated on May 14, 2013
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
9
10
11
13
Ability Key W
2
14
15
16
17
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 10

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Introduction

First things first, this isn't a troll build however it may seem like one. This is an actual build that actually works! feel free to comment or message me on anyquestions you may have.
Urgot is seen as a weak super nerfed champ who is rarely used and has no place anymore on the battlefield. However I've decided to prove that wrong and here's how!


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Runes

You're gonna wanna take armor seals to handle unexpected close up encounters you may find and tkae scaling mag resist glyphs because building mag resist is a bit more difficult and this will allow you to focus more on other items and still have mag resist later on. We're gonna want the movement speed boosts for a better gank and allow a better skirmish throughout the match. Armor Pent all the way! You want your hits to hit HARD and make them retreat.


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Masteries

Pretty self explanatory, gonna want armor pent some basic jungle needs and a bit more mana and movement for roaming and ganks.


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Items

Most important of all, his item setup. Urgot can be played as a weird type of ADC but we arent really trying to use his auto attacks when fighting. You're main goal is to land that E and proceed with 3 deadly Q's right after. First off you're gonna wanna start with the normal jungle loadout which is Machete with 5 health Pots. Next you're gonna build into a glacial shroud for much needed mana and some extra armor. You'll want boots because, well boots are eseential always. After ganking and engaging in some battles we have a more broader decision to make. First off we need to decide what boots to upgrade to. It should be simple, what's getting strong and what's weak at the moment. Ninja Tabi for Physical and Mercury Treads for magic damage. At this point we'll want to start dealing hard hitting blows. Go and get a Brutalizer for extra armor Pent. Now after some succuessful or unsuccessful fights we reach mid game. Here is where it splits up. Either you're team is winning or losing. Based on that answer is what you'll build next. Take Defense Build if you keep dying or struggling and Offensive if you're team is doing fine.


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Skill Sequence

You're main hits will be from your Q. So max that as fast as you can. When starting you're second pick is your E however we will max this out last. Level your R accordingly as this is a BIG game changer.


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Spells

Smite is obvious, you're jungling.
Flash is a good choice goes well with your Ult to surprise enemies and like always get you out off hot situations


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Pros / Cons

Coming Soon


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Creeping / Jungling

Coming Soon


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TeamFights

Coming Soon


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Summary

More will be added Soon!