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prime

Urgot Build Guide by Oblivion9873

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Oblivion9873

Urgot: Missile lock achieved: FIRE!

Oblivion9873 Last updated on December 30, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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The basic idea of this build

This build is designed to maximize Urgot's Acid hunter with some items of survivability.


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Runes

I take Armour Penetration Runes to prevent people from building a massive armour build to counter you. I take Mana Regen per level seals so you don't run out of mana. The cooldown reduction per level glyphs will allow for more frequent Acid Hunters. Finally the Attack damage per level quintessences are too make sure that you are doing large amounts of damage with your Acid Hunters.


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Summoner Spells

I chose Flash because it is great for lining up your ultimate and great for getting those escapees. I chose Cleanse in case you get interrupted by say an Ashe's ult when your trying to kill their carry. Cleanse will allow you to shrug this off and continue killing the enemy champion.


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Pros / Cons

Pros:
Against any squishy champs, you should be able to kill them without any hitches.

Cons:
Against any of the more tough champs with great escape mechanisms, this build can suffer, especially if you get zoned and can't achieve the maximum potential of your runes.


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Feedback

Post any feedback and any way i could improve this build in the comments, just please don't post any derogotory comments, productive criticism only! :)