Urgot Build Guide by MoiOonPaska
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There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die. Urgot, once a great soldier of Noxus, may constitute a case in support of the latter. Prone to diving headlong into enemy battle lines, Urgot sewed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus. By this time, his hands had been ruined and he could barely walk. Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.
Urgot finally met his end at what should have been his finest hour. Because of his military background, he often accompanied detachments into foreign territory to carry out judgment. After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot’s division. Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive. At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince. In recognition of his service, the executioner’s remains were remanded to the Bleak Academy for reanimation. A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers’ craft. Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution. Within Pididly’s laboratories, a nightmarish new body was forged for Urgot. Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.
”We can rebuild him. We have the techmaturgy.” –Professor Stanwick Pididly
Pros / Cons
+ Not so squishy.
+ Can deal a lot of damage from long distance.
+ Amazing attack range.
+ Epic mid champion.
- Pretty expensive build.
- Dependant of your skills.
- Hard to escape.
ZAUN-TOUCHED BOLT AUGMENTER
Urgot’s attacks reduce his targets’ damage by 15% for 2.5 seconds.
Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge.
Urgot fires a missile towards the cursor that deals 15/45/75/105/135 (+0.85) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Cooldown: 2 seconds
Cost: 40 Mana
Range: 800 Lock-on range 1000
Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks.
Urgot charges up his terror capacitor to gain a shield that absorbs 80/140/200/260/320 (+0.8) damage for 7 seconds. While the shield is active, Urgot’s attacks and missiles slow targets by 20/25/30/35/40%.
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Cost: 55/60/65/70/75 Mana
NOXIAN CORROSIVE CHARGE
Urgot launches a corrosive charge that damages enemies in an area and reduces their armor.
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+) physical damage over 5/5/5/5/5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Cooldown: 11 seconds
Cost: 50/55/60/65/70 Mana
HYPER-KINETIC POSITION RESERVE
Hyper-Kinetic Position Reverse
Urgot charges up his Hyper-Kinetic Position Reverse, swapping positions with the target. His target is suppressed for the duration of the channel. He gains increased armor and magic resistance by 80/105/130 after the swap.
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverse for 1 second, swapping locations with his target afterwards. His target is suppressed for the duration of the channel.
Urgot gains 80/105/130 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Cooldown: 120 seconds
Cost: 120 Mana
GREATER QUINTESSENCE OF DESOLATION
Greater Quintessence of Desolation
+ 3.33 Armor Penetration
Armor penetration of course! Urgot attacks are 100% attack damage based, so you need armor penetration.
GREATER MARK OF DESOLATION
Greater Mark of Desolation
+1.66 Armor Penetration
A bit more armor penetration!
GREATER SEAL OF CLARITY
+0.065 Mana regen per 5sec/lvl
Urgot is mana hungry, so mana regen is good choice for him!
GREATER GLYPH OF WARDING
+1.49 Magic Resistance
This build don't include magic resistance, if you don't go Mercury's Treads. With these you can handle a little bit more magic damage.
ITEMS / VIABLE ITEMS
IONIAN BOOTS OF LUCIDITY
Good choice for Urgot. These boots gives 15% cooldown reduction, so you can use much faster your abilities and get enemies down.
This is just amazing item on early game it gives you CDR, DMG and Armor Penetration. This let you do seriously bad damage to enemies.
This item gives you all you need attack dmg, mana, mana regen and it have amazing Passive.
2% of your maximum mana is converted to attack damage and each time you attack you gain 1 mana permanetly + Each time you use ability you get 4 mana permanetly. Bonus cap at 1000.
Atma's + Warmog's Armor gives you a lot attack damage, healt and armor. This item passice gives you 2% of your maximum healt to your attack damage.
This item is very important for Urgot this gives you a lot of healt and make your Atma's Impaler useful.
Manamune makes this item pretty nice pick for Urgot, when you have Manamune passive.
It gives a lot of mana and also CDR. Useful item againts AD heavy enemy.
Attack damage with 40% armor penetration. This maybe useful if you are fighting heavy armored enemy.
375 Mana and 375 Healt + 50 Magic Resistance. Nice bonus for Manamune and Atma's Impaler passive. Take this item instead of Frozen Heart if you have more AP heavy team.
Flash, with this you can escape, chase, gank or whatever you want to do. Nice choice!
Exhaust With this spell you slow down your enemy and get him down with Acid Hunter and Noxian Corrosive Charge. And this is useful whole game on teamfights, 1v1, escaping or chasing.
Ignite, Ignite is good extra damage in early game, but seriously it has small range and on late game not really useful.
Teleport, if think you must get quickly to your turret from other side of map or your base pick this. For myself i wouldn't take this.
Targets / Dangers
Interrupting their channeled ultimates with Hyper-Kinetic Position Reverse you can be very effective.
Fast and powerful tank iniators.
Assassin’s will make quick work of Urgot, keeping your distance and scouting with Noxian Corrosive Charge.