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Urgot Build Guide by Glowstick19

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Glowstick19

Urgot - Opps your dead

Glowstick19 Last updated on November 29, 2011
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Ability Sequence

1
4
5
8
10
Ability Key Q
3
13
15
17
18
Ability Key W
2
7
9
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Introduction

Hundreds of games with Urgot, months of theorycrafting, and renaming my account UrgotToBeKidding has led up to this very moment.

The moment I publish my quintessential build.

I have played literally every possible combination of items for Urgot, and this is, without a doubt, the best build in all of League of Legends. I have a 61% win rate with this at 1600 elo, and I don't even consider myself a professional.

I hope you enjoy.


Guide Top

Skill Sequence

As is standard to any Urgot build, Acid Hunter and Hyper-Kinetic Position Reverse are top priority.

Much of the community is divided over whether to max Noxian Corrosive Charge or Terror Capacitor first. I typically choose points according to the match, however the most powerful setup in most situations is to split some points and get two in Noxian Corrosive Charge first, then two points in Terror Capacitor, then max Noxian Corrosive Charge.

Why is Noxian Corrosive Charge more important than Terror Capacitor? It just synergizes better with a damage build.

Why do we ignore Terror Capacitor early? Because you are cutting about 20% of your combo damage out this early without the second point.

Why do we get two points in Terror Capacitor mid game rather than just one? 1. Helps keep it from popping for your slows 2. More slowing power but not enough to over-write red/other slows 3. More defense 4. FAR more mana efficient (2.3 HP/mana instead of 1.45).

BUT ACIDSHOT, WHAT ABOUT MY DAAAAAAMAGE! I NEED MOAR DEEPS!
If you feel like you need more damage on Noxian Corrosive Charge, you're welcome to max it first and put no points in Terror Capacitor. Just remember how many more Acid Hunters you could have landed if they had stayed in range.

How do we know when to get Terror Capacitor early? Usually, this will be against someone like Vladimir or Mordekaiser who is going to harass you, but they built regen so you can't harass them. Even in these situations, I suggest only one early point.