Urgot Build Guide by Eddygor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Eddygor

Urgot - Rocket Powered Chainsaws

Eddygor Last updated on July 24, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Hello and welcome to my first ever guide on Mobafire! Lately I've been playing Urgot quite a bit and I'm here to share with you my tricks with this champion. Without further ado let's get this started.

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Pros / Cons

- One of the best early game champions
- Has a Shield
- One of the best ults in the game
- Rarely focused

- He's VERY slow
- Squishy
- Requires a decent amount of skill

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Marks: Greater Mark of Desolation 9x Greater Mark of Desolation. No questions needed here, standard AD runes.

Seals: Greater Seal of Replenishment 9x Greater Seal of Replenishment. The mana regen REALLY helps out Urgots early game by keeping you at enough mana to use your combo.

Glyphs: 9x Greater Glyph of Shielding. There are two reasons I choose these. 1) You're a little lacking on the MR and these give you a bit of a boost (24 at level 18), 2) I find that there seems to be more AP champions in middle so the MR gives you lil' more survivability.

Quintessences: 3x Greater Quintessence of Wisdom. These are completely optional. I use them on Urgot so that I can put the 9 points into defense instead of utility because you do end up with quite a bit of mana which in-turn helps your health regen. If you don't want to use these that's completely fine and you can either swap them out for pure AD quints, or ArPen quints, up to your taste.

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For Urgot I go 21/9/0. The 21 in offense is pretty self explanatory, except that I'd like to mention instead of getting the attack speed mastery, go for the reduced CD because while Urgot's auto-attack does do a lot of damage, it just doesn't compare to his combo.

The 9 in defense help out your early game by giving you a little bit more room for hits, and
with a Tear of The Goddess build and Strength of Spirit you're going to have a pretty decent HP regen without even buying any regen items.

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Start off with a Meki Pendant, this will help your early game mana starvation. As soon as you have 605 gold go back and get your ToTG, at this point you'll want to start pretty much spamming your Acid Hunter to get the extra mana from it, but remember only twice per 6 seconds. After this you'll want to buy Boots and a Long Sword and then finally finish your Manamune. Once you get Manamune you'll notice that your DPS skyrockets.

After Manamune get Brutalizer and Avarice Blade but DO NOT GET YOUMUU'S YET! You'll want to finish other more important items while you have the gold per 10 from Avarice, and Youmuus isn't all that useful yet anyway. After you have those two items, start building your Bloodthirster, if you can't buy your B. F. Sword yet, get the Vampiric Scepter, the lifesteal really aids your survivability. After BT get Infinity Edge, and now you may finish Youmuu's. I have only once had the chance to buy a Phantom Dancer but once you have it you will literally destroy the enemy team.

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Skill Sequence

(Mouse over icon for description): This is probably the most underrated passive in the game. You may not think it does much but here let me explain this to you. Let's say for the sake of argument Annie's full combo does 1000 damage. Now let's say I hit Annie once before she starts this. Her combo will now do 850 damage instead of 1000, you might not think that's a lot, but in League of Legends 150 health can win or lose a game.

TIPS: This passive ONLY works with your Acid Hunter and your auto-attack, NOT your Noxian Corrosive Charge.

Hitting enemies with Acid Hunter or your auto-attack while your passive is active on them will reset the 2.5 seconds.

(Mouse over icon for description):
This is where your main damage comes from. It is a simple skillshot which travels in a straight line dealing damage to the first target it hits. This skill has an exremely low cooldown (1-2 seconds) and deals a large amount of damage. Oh and did I mention that it has HUGE range? I'm not sure of the exact number, but I know that it is more than Caitlyns auto-attack by quite a fair margain.

TIPS: Hehehehe now I can tell you why people hate Urgot. When your is active on an enemy you can simply mouse your cursor over an enemy affected by it and your Acid Hunter will automatically lock-on to your target and will become undodgeable. Even if your target is in fog of war you can still hit them, as long as your cursor is over them (movement isn't very hard to predict), the range however is limited to 1000, but that is still more than enough. You can pull this off three times within the duration of (four times with 35%+ CD reduction).

You can throw Acid Hunter into a bush to "face-check" them, if it hits something it will make a very distinguishable noise alerting you that someone is in that bush.

This ability is GREAT to kite with. As you're running away from a chasing enemy, just throw these back every time they come off CD, you'll stop moving and face them for a split second, but you can still just keep running.

(Mouse over icon for description):
Just a simple health shield right? Wrong. While it does give nice protection that isn't the reason why this is an awesome ability. When your shield is active your auto-attacks and have a slowing effect added to them, which scales with how many points you have in it. A slow and survivability in one ability? Sounds good to me.

TIPS: When you have Noxian Corrosive Charge on an enemy and you fire an Acid Hunter at an enemy if you activate your shield before it hits the enemy the slow will take effect.

This is an awesome ability to bait people in with early game. They think they can kill you and you activate your shield, they get slowed and are now in an open position for you to nail your combo.

(Mouse over icon for description): The first part of your combo. This ability throws a delayed bomb which explodes once it its the ground and does DoT (damage over time) to enemies within a certain radius. It might not seem like it, but this ability actually does quite a bit of damage, it's surprising.

TIPS: There's not much to say here because it is such a simple ability. However one piece of advice I could give is that instead of aiming at where the enemy is, aim a little beside them, because by instinct when most people see the bomb in the air, they're gonna move and you want to put it where they move to.

Hyper-Kinetic Position Reverse (Mouse over icon for description): Wow. Lots of people say that this is a waste of an ability, but I believe that this is the best ultimate in the game. Yep, I said that. What happens is, you pick a target, that target is now surpressed for one second, after the surpress you and the enemy switch positions. During, and after you channel (for a few seconds) you gain 80 armor and magic resist. Now this is a VERY complicated ultimate to pull off properly, but if you do, my god is it dangerous.... for them.

TIPS: When someone is stupid enough to turret dive you use this on them, then your combo, and you're guaranteed a kill.

Late game after your tank initiates a team fight go in and use this on their AD carry, they will be swapped into your team and you will pretty much be at a 5v4 advantage already.

Don't underestimate the armor and magic resist boost! 80 is with ONLY 1 point in it. If you're going to initiate a 1v1, start with this, for starters the enemy will be in a better position for your combo, and if they fight back, they will hardly be able to touch you because of your rock solid defenses you gained from switching.

You can even use this ability to escape! If you're in the jungle and you see an enemy on the other side of a wall and people are chasing you, you can switch with the enemy across the wall and get outta there with no troubles. ;)

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Summoner Spells

I personally pick Flash and Ghost because having a shield, Merc Treads, and two escapes makes you quite the hard foe to kill. However if two escapes isn't your fancy you may pick from other options such has Exhaust, Teleport, Cleanse, Ignite, Clarity (if you find you're having mana troubles, but I never have), or lastly *cringe* Heal.

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People say that Urgot is the best early game champion, and without a doubt I agree. They also say however that when it comes to late game Urgot is pretty much useless. With my build however I've noticed that even late-game I'm able to pull out some HUGE DPS (over 500 AD one game). It's rare to see an Urgot, and even rarer to see him played well, but when he is man can he destroy teams.

Remember that this is simply a guideline, the items, spells, hell everything is completely up to you, I am simply giving you tips and trying to help you find something that works for you.