Not Updated For Current Season
Urgot, Urgot, Urgot, terrible champion right? Pretty annoy early game with his acid hunter and his corrosive charge but extremely weak at the end. Most of the time plays use Urgot as a DP character or AP but as a tank he is monster(a lot of magic and armor from his ultimate) ]
Ok, lets begin as you may know i have put cleanse and ghost as my spells and the reason why is because Urgot's ultimate allows him to switch places and when you switch places you usually get hit by everyone and you basically suicide. By having cleanse you can removed all those nasty stuns after your ultimate and really dish some damage before dying.
For ghost it is probably one of the best or most useful spells either used for offense(chasing) or used for defense(backing up teammates and running away).
I don't really care about the other spells because these spells are probably the best and most suited for urgot tank, if you want a DP go find another build. As you may know you can swap out ghost for exhaust but it isn't really necessary because you already have a slow from terror capacitor.
As urgot tank you want to be really tanky so you max out terror capacitor. Noxian corrosive charge isn't really that necessary because you only have to hit the person once and you know what to do, FIRE THOSE ACID HUNTERS. The main point of urgot is to harass the enemy as much and try to initiate fights without killing your self. As urgot, you are a ranged tank making it easy to farm and receive gold for big items. Urgot's passive is like magic, it really takes down those squishy DP heroes like master yi. Your job as Urgot is to quickly initiate a squishy with your ultimate and or gun down a squishy DP hero because you want to make the most out of your passive.
The core of this build are basically Merc Treds, Warmog's, and maybe a chalice if you like to spam acid hunter. As urgot you want to focus mostly on health because your ultimate gives you magic resist and armor for 5 seconds which is enough time to eat a lot of hits but still having some extra armor and magic resist is useful. When there are a lot of DP characters you NEED thornmail and if they have madred's you counter it with magic resist (go force of nature or banshee's veil). If they have mostly casters you get magic resist and some (very minimum amount)of armor.
Lastly i would like to thank you for tanking your time to read my build on Urgot: the headsman's pride build. Rate and comment, give me some pointer on building my next build. Hope you win. ;)