Build Guide by LosTWiND
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Starting ItemsMeki Pendant +Health Potionx2
Your early game can be very mana intensive. Your Acid Hunter + Noxian Corrosive Charge combo is expensive. Due to the change in Urgot's spells and the change in dorans ring, it is less benefical on Urgot. Meki Pendant is a better choice, as it means you get to build Manamune much faster, and also gives you much more mana regen. The health on Dorans ring is still good, but you are a ranged champ, and staying alive shouldn't be a problem as Urgot in lane.
Harass when possible, but other than that, try not to waste your Acid Hunters. Just play a bit passive and last hit. If they get cocky, a few Acid Hunters will set them back in line. If you're getting pushed back to the tower, use your Acid Hunter to land last hits. In general, stay smart, play safe until about lvl 6, but get your harassment in.
On your first trip back, whenever you get the gold, build:Tear of the Goddess
Brutalizer works good with Urgot. Can't go wrong with extra AD, Armor Pen, and CDR. However, Ghostblade is a terrible item for Urgot, but you're not going to upgrade it until the rest of your build is complete anyways. Keep this in your build to make your damage that much more powerful.
OPTIONAL: The new item,Hexdrinker, has been brought to my attention. While it won't pack as much of a punch as the Brutalizer, lacking the armour penetration and cooldown reduction, it does appear to be a solid choice for a headstart in tankiness. It costs about 500 more, but it offers +35 AD, +30 MR, and gives a +300 anti-magic shield if magic brings you low in health. Basically, an extra 300 hp against AP users. It's quite good. I'll leave it here as an option in place of the Brutalizer. I'd suggest it if you're against heavy AP teams, who tend to be very squishy anyway.
It gives you everything you need to be tanky against the physical types. Health, armour, cooldown reduction (Great for letting you hit your shield more), slowing the movement and attack speeds of anyone who hits you, and slowing the movement and attack speeds of everyone around you whenever you want. Best used after using your Ult, because that 130 armour and magic resist you gain from your ult will increase the duration of the slow by another second, which is fantastic.
Urgot is quite happy early game, both able to push enemy champs out of lane, and be able to farm pretty easily. Your last hitting is pretty damn amazing. Acid Hunter will one shot most creeps after an auto attack at lvl 5, and your gold will flow in so fast you'll have a Brutalizer before the 25 minute mark in most games.
You can use your Corrosive Charge to help weaken a creep wave as well, and last hit from a long ways away.
Urgot LOVES Golem. He is mana and CDR hungry early game. If you have a Jungler, ASK HIM TO GET YOU GOLEM. Urgot with Golem is amazing, and will improve your game to a point that Manamune cannot reach. Let your team know that you need golem before other people on your team try to scarf it up.
Lizard is a secondary priority, but you're a physical DPS, so why not grab it while you're getting the buffs? If your team has another physical carry, give it to them instead. With Mallet and Terror Capacitor, you probably won't need the slow anyways.
For boots, I suggest upgrading intoMercury's Treads, as these will give you some decent MR, and, more importantly, the 35% reduction on any stuns, slows or taunts that people will likely land on you.
Tank Items after your Core Build