6 points in Ferocity because Expose Weakness is too good to be ignored on any support.
Standard summoner spell, especially since you don't have an escape.
Best supportive spell you can get. I don't like Ignite since Janna doesn't have much kill potential in lane.
Sweeping Lens 0
Talisman of Ascension 2400
Boots of Mobility 900
X3 For sustain.
I take this over Spellthief's Edge since I believe that the utility from Frost Queen's Claim is only useful for A.P. supports who rely on skillshots.
All the vision you need and adds more survivability in lane.
Now that you have a sightstone, you don't need more vision from your yellow trinket, so start denying it from the enemy team with the red one.
If you don't have any items to buy, you should always carry 2 of these with you.
Get this after sightstone for more gold gain.
Any other boots will be a waste of gold and stats. This is the cheapest one, synergizes with your W's passive and gives you excellent roaming potential.
Synergizes with your shield. You'll notice a huge power spike from your ADC as soon as you get this.
Unless your ADC is more of an AD caster, this is the best item you can get.
If you have Frozen Heart, the CDR goes to waste. Unless you're in the frontline, you don't need the MR either, and even if you were, Locket of the Iron Solari would be a better choice, but the mana regeneration is nice and the cleanse and heal can be game-changing. Don't take this if the enemy team don't have any hard CC, though.
I take this when I don't take Zeke's Harbinger nor Mikael's Crucible.
If you have a frontline champion dealing more damage than your ADC, build tanky, so you can go to the frontline with him/her. The most Armor and CDR you can get from one item, 400 mana and a UNIQUE Passive that will help your frontline ally kill the enemy ADC.
This and Frozen Heart are the best support-oriented tanky items you can get. Replace them by Zeke's Harbinger and Mikael's Crucible. 10% CDR, 400 Health, 20 MR, a UNIQUE Aura and active that will make everyone on your team tankier.
Get this as soon as you get to level 9.
Final Build Example
Don't forget to buy this after you have full build.
> > >
Monsoon is priority for CDR and more heal; Eye of the Storm is maxed first for more damage absorption and damage for your ADC; Zephyr second for more damage and MS boost and Howling Gale last because all you need from it is the utility.
Early Game and Team Fights (Mid to Late Game)
Only poke with autoattacks since your abilities are ineffective and will make you run out of mana, if used for that purpose. Shield your ADC every time he's about to receive damage, try to line your Q to hit both the enemy ADC and support during extensive trades (don't charge it) and use your W on the enemy ADC so he can't chase your ADC/have trouble kiting. Use your ult to disengage ganks and fights that would kill anyone on your team, but take your heal into account, since it can turn fights to your favor. If your jungler is coming for a gank, you can W the enemy ADC and Q him when the slow from W ends, flash over him and ult him, knocking him back towards your ADC and jungler. While you usually shouldn't charge your Q, a fully charged one can be deadly if you have the advantage.
Past the laning phase, you want to keep Dragon and Baron warded at all times. The third ward is situational. Also, make sure you throw a pink when your team is doing an objective, so there's no chance that the enemy team can steal it.
Stick to your ADC. Shield him even when he's not taking any damage, so he can inflict 80+ points of damage per attack to his targets. Just shield other teammates if your ADC's not taking nor inflicting any damage. Q and W for peel and ult for knock back and heal. If you have a frontline champion dealing more damage than your ADC, buy a Frozen Heart and a Solari (situational order) and go to the frontline with him, shielding him instead. In this scenario, you'll be using your Q and W to stop the enemy carries from escaping, instead of peeling. If you don't need the heal, use your ult to knock back priority targets to your team, securing fights.
Use your shield on your teammate tanking the objective or, if there's no enemies around, on your ADC, so you can speed it.
And this is it. I hope you enjoyed my guide. Janna is a hard champion to master, but a really rewarding one. If you have any question(s), feel free to leave a comment. Don't forget to rate this guide. Everytime you do a mistake with her, think about how you could have avoided it. This will make you improve a lot with her and in League of Legends, in general.
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