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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Janna is a God-tier support in ranked play right now, since the current popular ADCs are hyper carries who need protection.
You can see my match history with her here on LOLKing.
You can see my match history with her here on LOLKing.
- Greater Mark of Magic Penetration x9
- Greater Seal of Armor x9
- Greater Glyph of Magic Resist x9
- Greater Quintessence of Ability Power x3
Just a generic A.P. rune page, really.
Item Sequence
Sightstone
800
Sweeping Lens
0
Timeworn Talisman of Ascension
2200
Mobility Boots
1000
Starting Items
For vision. |
X3 For sustain. |
I take this over Spellthief's Edge since I believe that the utility from Frost Queen's Claim is only useful for A.P. supports who rely on skillshots. |
Core Items
All the vision you need and adds more survivability in lane. |
Now that you have a sightstone, you don't need more vision from your yellow trinket, so start denying it from the enemy team with the red one. |
If you don't have any items to buy, you should always carry 2 of these with you. |
talisman of ascension | Get this after sightstone for more gold gain. |
Any other boots will be a waste of gold and stats. This is the cheapest one, synergizes with your W's passive and gives you excellent roaming potential. |
Final Items
Synergizes with your shield. You'll notice a huge power spike from your ADC as soon as you get this. |
Unless your ADC is more of an AD caster, this is the best item you can get. |
Situational Items
I take this when I don't take Zeke's Harbinger nor Mikael's Crucible. |
Upgrade
Get this as soon as you get to level 9. |
Final Build Example
talisman of ascension |
Consumable
Don't forget to buy this after you have full build. |
Laning phase:
Only poke with autoattacks since your abilities are ineffective and will make you run out of mana, if used for that purpose. Shield your ADC every time he's about to receive damage, try to line your Q to hit both the enemy ADC and support during extensive trades (don't charge it) and use your W on the enemy ADC so he can't chase your ADC/have trouble kiting. Use your ult to disengage ganks and fights that would kill anyone on your team, but take your heal into account, since it can turn fights to your favor. If your jungler is coming for a gank, you can W the enemy ADC and Q him when the slow from W ends, flash over him and ult him, knocking him back towards your ADC and jungler. While you usually shouldn't charge your Q, a fully charged one can be deadly if you have the advantage.
Ward locations:
Past the laning phase, you want to keep Dragon and Baron warded at all times. The third ward is situational. Also, make sure you throw a pink when your team is doing an objective, so there's no chance that the enemy team can steal it.
Team fights:
Stick to your ADC. Shield him even when he's not taking any damage, so he can inflict 80+ points of damage per attack to his targets. Just shield other teammates if your ADC's not taking nor inflicting any damage. Q and W for peel and ult for knock back and heal. If you have a frontline champion dealing more damage than your ADC, buy a Frozen Heart and a Solari (situational order) and go to the frontline with him, shielding him instead. In this scenario, you'll be using your Q and W to stop the enemy carries from escaping, instead of peeling. If you don't need the heal, use your ult to knock back priority targets to your team, securing fights.
Taking objectives:
Use your shield on your teammate tanking the objective or, if there's no enemies around, on your ADC, so you can speed it.
Only poke with autoattacks since your abilities are ineffective and will make you run out of mana, if used for that purpose. Shield your ADC every time he's about to receive damage, try to line your Q to hit both the enemy ADC and support during extensive trades (don't charge it) and use your W on the enemy ADC so he can't chase your ADC/have trouble kiting. Use your ult to disengage ganks and fights that would kill anyone on your team, but take your heal into account, since it can turn fights to your favor. If your jungler is coming for a gank, you can W the enemy ADC and Q him when the slow from W ends, flash over him and ult him, knocking him back towards your ADC and jungler. While you usually shouldn't charge your Q, a fully charged one can be deadly if you have the advantage.
Ward locations:
Past the laning phase, you want to keep Dragon and Baron warded at all times. The third ward is situational. Also, make sure you throw a pink when your team is doing an objective, so there's no chance that the enemy team can steal it.
Team fights:
Stick to your ADC. Shield him even when he's not taking any damage, so he can inflict 80+ points of damage per attack to his targets. Just shield other teammates if your ADC's not taking nor inflicting any damage. Q and W for peel and ult for knock back and heal. If you have a frontline champion dealing more damage than your ADC, buy a Frozen Heart and a Solari (situational order) and go to the frontline with him, shielding him instead. In this scenario, you'll be using your Q and W to stop the enemy carries from escaping, instead of peeling. If you don't need the heal, use your ult to knock back priority targets to your team, securing fights.
Taking objectives:
Use your shield on your teammate tanking the objective or, if there's no enemies around, on your ADC, so you can speed it.
And this is it. I hope you enjoyed my guide. Janna is a hard champion to master, but a really rewarding one. If you have any question(s), feel free to leave a comment. Don't forget to rate this guide. Everytime you do a mistake with her, think about how you could have avoided it. This will make you improve a lot with her and in League of Legends, in general.
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