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Warwick Build Guide by ForsakenDesire

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ForsakenDesire

Utility Wick {The Ultimate Dog}

ForsakenDesire Last updated on October 28, 2014
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
3/
Intelligence
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


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Introduction

Hey guys i'm back and this being my 2nd guide i'm still open to any feedback to help improve and better this guide to hopefully get it in 1st place (:


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Runes

The runes are just standard on Warwick all the attack speed to increase passive procs and the flat resistance to survive early even though they can be switched to scaling if you desire


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Masteries

The masteries may be changed according to your preference but i personally think that 9/0/21 doesn't have the same benefits as 0/9/21


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Items

The items allow you to sustain yourself for a very long time allowing you to farm ferel and become tanky despite the lack of tank masteries


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Skill Sequence

As said in the notes Q and W can be changed at lvl 1 it's personally up to you


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Spells

Smite and Flash are just normal but if you feel you don't need flash then i would take ignite for the extra kill potential


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Creeping / Jungling

The two basic routes are

Blue, Wight, Wolves, Wraiths, Red, Golems
Red, Golems, Wraiths, Wolves, Wight/Blue, Blue/Wight

Both these route's should allow you to be lvl 4 with one camp clear