Waltzing through Mid
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
|Hey Mobafire, my name is RinPhyrus and welcome to my guide for Jhin, the Virtuoso. I fell in love with this champion as soon as he started being teased, and not only is his kit remarkably fun to play when used correctly, but his lore, dialogue and all-around vibe are just too cool for words. By playing Jhin, you get to swagger around the rift, coolly picking out targets and granting them the most exquisite deaths. I started writing this guide before MobaFire even had Jhin on the site because I just couldn't WAIT to get started!
I want to expand upon this guide in the near future, so any comments, criticism or ideas are appreciated! Thanks in advance for the help, you guys rule :D
NOTE: If anyone can help me with formatting (columns and whatnot) or at least direct me to a good guide on how to build a prettier guide, please let me know in the comments so I can make improvements!
Pros and Cons
|+ Insanely high damage and range
+ Scales quite well into the late game
+ Has a decent amount of CC if used correctly
+ Ult is not only strong, but fun to use!
|If used correctly, Jhin can be an immensely rewarding champion to learn. He can deal absurd amounts of damage with very few completed items, not only at great range but also with a nice smattering of utility on the side. His traps can cut off choke points, his W can lock down squishy enemies and his ult can be simply game-changing.|
|- Skillshot-reliant, which can be difficult
- Relies on crit chance for mobility; no escapes
- Rather weak until he has items
- Will often be focused by enemy team
|While I'm clearly a fan of Jhin's, I'd be a fool not to admit to some of his faults. Jhin is about as sturdy as an overripe fruit, and when you couple that with his lack of reliable escapes and the target which will invariably be on his head, you have a very dangerous game ahead of you! Unless you can get off a lucky movement-buff from a crit or a W-root, chances are at least one member of the enemy team will catch up with you. You will need to keep this in mind at all times, and stick close to someone who can peel for you; overconfidence is dangerous when all it takes is a little CC to turn your screen monochrome.|
Jhin has a certain set of skills that cater entirely towards bringing flawless destruction upon his enemies. It is important to understand how they synergize with each other in order to make the most of his kit, so let's dive right in!
Now Jhin's passive is quite complex, but here's what you need to take away from it:
Choose your fights carefully, and
Build an IE.
This spell CHUNKS. We'll generally be maxing this first, especially while laning; Jhin's grenade makes waveclear a snap, and simultaneously provides a lovely bit of poke.
That range tho. This spell can sometimes do an underwhelming amount of damage, but you'll generally aim to use it for the root. It passes through minions though, so it's not too bad for harassing either.
This passive is too school for cool, man; Rito really came through for us on this one. If you were to mash a Teemo shroom into one of Ekko's Parallel Convergences, you'd get Jhin's flowerbomb. Plant them around lane to jumpscare your opponent and set up plays with the root from Deadly Flourish.
THIS. DAMN. ULT. I could write a whole guide on this thing, but for now, all I'm going to say is: be careful, and don't waste it. If you use Curtain Call well, no one will ever escape your clutches... but if you bugger it up, you'll feel like an idiot because everyone on both teams just saw you whiff it and cancel after two shots. Don't be that guy. No one likes that guy.
As I'm sure you know, Jhin's passive prevents you from building items to increase his attack speed; instead, he gets additional AD based on it. This means certain items fit his kit TREMENDOUSLY well, and if built properly, Jhin can do astronomical levels of damage. Let's take a look at his arsenal, so we can build the best serial killer this side of Ionia.
Are you playing Jhin mid? Perhaps you watched some Nightblue3 and feel like jungling? ADC? Top? Support? Who cares, you're GOING TO BUILD AN IE. Due to Jhin having a guaranteed crit every four AAs, his crits deal 25% reduced damage; so why not build an IE and laugh in that reduction's face? The extra 20% crit chance from the IE also gives him 8% bonus AD. So there's that.
Okay, here's some numbers: Firecannon gives 30% attack speed and 30% crit chance. If you run those numbers through Jhin's passive, this item alone will give you 19.5% BONUS ATTACK DAMAGE. Plus the Energized passive is very strong on Jhin, allowing you to one-shot people from even farther away. You're going to want this item almost every game.
Reaver is in a good place right now, and fits very well on Jhin. Its stats boost his damage output even further, and the CDR and Mana-restoration allow Jhin to sling spells as he pleases. It's as pricy as your IE though, so it slides down your build order a bit.
Jhin does a truckload of damage, but he's definitely on the squishy side. The hefty lifesteal of The Bloodthirster will help him stay in the game longer, and the shield will make you a tougher nut to crack.
GA is a solid defensive choice, and is a good buy if you know you're going to have to carry. Good stats and a killer passive, if a bit pricy.
The way I see it, you can either build Jhin around
. I prefer the former because Thunderlord's is quite strong right now, but if/when that changes, I might lean towards the Ferocity tree for the Virtuoso.
These are standard AD Thunderlord masteries, which are built to do, as Harry Enfield would call it, "LOADSADAMAGE". What better way is there to evaporate an enemy than AA, W for the root, then AA or Q to proc Thunderlord's? It's immensely satisfying to delete someone from existence with such a simple combo, so Thunderlord's Decree gets two thumbs up from me!
Wrap-Up and Words of Thanks
What I hope you take away from this build is that Jhin is definitely a champion worth investing some time in, and I highly recommend picking him up. He's a lot of fun and he has boundless potential if you play smart.
I hope this guide has given you a better idea of how to play Jhin, the Virtuoso. Please leave a comment so I know how to make this guide even better, and thanks in advance for the help! See you kids on the Rift :D
And now, a list of some of the lovely folks who helped this guide become what it is today:
The insurmountable jhoijhoi, who's guides not only taught me all I know about formatting, but also provided me with all sorts of lovely templates for which I am eternally grateful. You can find one of her masterworks here, take a look!