Varus Build Guide by Aenemius
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 3156 |
| Health Regen | 14.4 |
| Mana | 898 |
| Mana Regen | 15.5 |
| Armor | 142.39 |
| Magic Resist | 67.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 425 |
| Attack Speed | 91.054 |
| Crit Chance | 25%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 54.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi there! Aenemius from IDDQD Gaming here with an in-depth look at
Varus, The Arrow of Retribution.

Varus is the League's latest AD carry - and like this guide's title suggest, is made of nothing but ownage. His mechanics borrow from a number of accepted strong champions including
Riot's official champion spotlight:
This spotlight, interestingly, avoids not only Phreak-memes like overplaying the jungle and
Change Log
- 2012-05-08 |
Varus released on NA server. Testing begins with custom games vs
Graves for tolerances, followed by custom 3v3 and open pvp matches. - 2012-05-09 | Initial build recorded, testing continues.
- 2012-05-10 | Build's item list updated to reflect comments from Mobafire discussion and team feedback -
Wit's End replaces
Force of Nature for MR and attack speed. Cred to MajorLoL and Fenix Darkblaze for suggestions. - 2012-05-12 | Added Ciderhelm's "Don't Feed Varus" to comments on teamwork.
Pros / Cons
PROS
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CONS
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Early Results
I've had really good luck with Varus thus far - having spent the last two weeks playing Ashe, Caitlyn and Miss Fortune to get used to skills similar to
Varus was shown to use in some PAX videos.
How good have I been doing? I've screencapped my match history with the most recent match stats shown - we forced a surrender pretty handily, so I didn't manage to finish the build. I bought Frozen Mallet, scored 2 kills, and the game ended.

Masteries
My Preferred Build:
Fairly standard AD masteries - though I've chosen to trade out the lifesteal most people get for
Runes
My Preferred Build:
| Runes | |||||||||||||||
Greater Quintessence of Armor Penetration 3 |
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
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I run with full Armor Penetration, rather than a mix of flat AD marks and quints, to deal with early ganks. Since most junglers build armor rather than health or anything else to start, the extra armor penetration makes my poke-backs that much more annoying, and discourages repeated ganks.
Later on, of course, the extra 9 or so AD from masteries isn't as big of a deal - so armor pen is a better choice in the long run, I think.
Summoner Spells
As a rule of thumb, I usually use one mobility-centered Summoner Spell, and one utility - either defense or offence - depending on the champ class. For assassins and carries, I almost always run with Flash and Ignite.
Primary Combination:
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Flash is a go-to for me because of it's versatility. Need to chase? Flash ahead. Need to escape? Flash over a wall. Unless you're |
Alternate Spells:
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If you're being backed by a support, or know you're playing against highly aggressive champs, Heal's a fantastic spell on any carry for sustain. While being a ranged carry means positioning for ganks is less chancy (you're not often in an enemy champ's face), |
Note:
Skill Sequence
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Items
This is where things get interesting; items on
Varus can easily fall into the usual "Standard AD Carry" combination of Phantom Dangcer and
Infinity Edge. I agree with this build, but because of my play style and Varus' base stats, I choose to build a little differently for most games.
Core Build
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Because of Varus' base stats, starting off with |
Recommended AD Items
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Before you flame me - yes, Varus is an AD Carry, so yes, at least two of these three items are absolutely requisite for him to be effective at any given point in the game. Anyone can argue that varrying item builds, and staples such as |
As with all things, build to suit your play style - what's above just works best for me based on mine. I don't mind sacrificing a little movespeed and critical chance from
Bonus: Ciderhelm's Don't Feed Varus
Ciderhelm regularly releases excellent focus videos on champions, and has one up now for Varus. Don't Feed Varus features a lot of good information on abilities, and some notes on lane partnering and teamfights (which I have below as well).
Team Work - Lane Partners
Unless he's solo in a lane, Varus functions best with a CC-based champion at his side. Without any escape skills of his own, and before he gains his extremely powerful CC-centered ult at level 6, he needs someone who can keep enemies off his face. This CC also helps him kill quickly by locking down champions for Varus' skillshots.
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Varus really brings the CC and support tanks back into the game in a strong way. If you build for lifesteal and just a little sustain early on, the massive harass from any of |
Team Work - Teamfights and Group Pushing
Strangely, Varus makes an excellent initiator due to his ult,
Chain of Corruption. Throwing it into a turtled enemy crew and locking even 3 of them down at the beginning of a teamfight can give your tank more than enough time to get into the battle.
With strong AoE champs on your side - again,
Leona or
Nunu - initiating on a plan can make a teamfight both inescapable, and terrifyingly quick.
Similarly, attacking even two or three enemy champs during the engage, and detonating your Blight marks with either E or Q in the middle of a fight, can turn a rumble into a slaughter really fast.
Summary
Before I can write the usual Champion Counters, Farming, and Harass sections of this guide, I'll need some more experience with Varus. However, I've had some success with him so far - especially once I got a hold of his skill sequence and got used to the Wombo Combo Phreak mentions in the champion spotlight (detonating 4 stacks of Blight with the right timing is a lot like getting
Alistar's Headbutt/Knockup combo right).
In short, Varus is exceedingly fun, especially if you're used to ranged carries like
Ashe and
Miss Fortune. I hope you enjoy playing him as much as I do.
If you have any suggestions for building a better
Varus, please comment! Thanks again for reading!
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