Varus Build Guide by SSBmetalmario
Champion Build: Varus
| Health | 2776 |
| Health Regen | 14.4 |
| Mana | 2152 |
| Mana Regen | 36.5 |
| Armor | 87.39 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 371.75 |
| Attack Speed | 89.054 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello everyone. My name is SSBmetalmario (At least it is on Mobafire and LoL) and I welcome you to my very first guide, a
Varus guide. Also, please read and try out the build before downvoting or upvoting, and please keep in mind that this guide is not necessarily meant for ranked games.
Now, looking at most of the cheat sheet (mainly the items I suppose) You might think: Why, SSB? Well, I will tell you in this guide, so read on.
Pros & Cons
Now, before I'm going to summarize the good and bad things about
Varus, I am going to tell you something about when to select him. When in the champion selection, make sure you can go bot lane (since this is not a mid guide). If someone else already claimed AD carry, it will be wise to select another role. A team with 2 AD carries is considered bad in general (when I face such a team composition I mostly win the lane).
Allright, now for the good and bad things about
Varus.
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Pros
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filler | filler |
Cons
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Masteries
I do believe these are pretty self explanatory (most AD carries use the same setup), but I will go into the trees briefly.
Offense
Ahhh, the offense tree. No AD carry should do without it. So, we want to do a lot of damage, so we spend 3 points in
I put one point in
And of course, since we are AS dependant, we will spend 4 points in
Next up are 3 points in
3 points in Sunder armor will net you (along with the ArPen runes) near-true damage early game for your auto attacks.
Of course, since escaping targets don't need to escape, we put a point in
Utility
Yes, no points in defense here, since
1 point in
We put 4 points in
I put one point in
Runes
Marks
Greater Mark of Desolation. With 9 of these, you will be dealing tons of auto attack damage to the early game pokers. Also, late game, these will let you ravage the enemy carry if they didn't stack much armor.
Another viable option may be
Seals
I use
Glyphs
My choice are 9
Quintessences
My 3
Skill Sequence
I will give a quick explanation of
This is your passive. It increases your attack speed by 20% temporarily when you kill a minion. On a kill or assist, this is doubled over a longer duration. This skill is great for farming minion waves.
This will be your main skill. Not only for harass, but for farming, too, since we will have enough mana with this build. Pressing Q makes
This is a passive skill that applies on auto attack. It enhances your attacks with magic damage and applies a debuff on the target. The debuff stacks 3 times and is detonated for a percentage of the afflicted's maximum health as magic damage. This ability scales with AP. Whenever an enemy comes into range, try to at least Auto Attack him three times before landing your Q or E. This makes your target take a lot more damage. I level this last because it kills off a percentage of the opponent's health when detonated, so it scales better with late game.
This is an Area of Effect skillshot that damages and debuffs the ground, reducing healing and movement speed of enemies walking on said ground. This is also a great farming tool, for a bit closer range than your Q. This is also one of
Yes. The ultimate. Not a lot of damage, but a spreading CC. Do make sure to land it because it has a really long cooldown. This CC is amazing in teamfights, where enemies are out of position. Just strike one when they are close enough to eachother and the CC will spread, locking them all in turn. Do remember, however, that it will never hit the same target twice in one cast. And I do believe the skillshot penetrates through targets, but I never tested it, so I'm not exactly sure. Level this ability whenever you can.
Items
Ah yes, the items. You probably scrolled down here to see what my item order was all about. Well, I'm gonna tell you here, so read carefully.
Starting Items
1st Recall
Other Recalls
Then buy everything (preferably) in order of the item list:
Berserker's Greaves grant you the movespeed you need, and some bonus AS to boot.
The PD lets you get crits and grants you a lot of AS, as well as some movement speed.
Then we get a BD for the much needed Life Steal and Attack Damage.
Since you are the AD carry, you will need more AD. And guess what?
And then, to top it all off, buy a
Situational Adjustments
Summoner Spells
Oh yeah, I almost forgot this section. Oh well, here we go then.
My choices
Yes. I use this. It is a damn handy spell to have. I prefer this over
Myeah. I'm probably gonna say what most people say, but here goes. Flash is really multifunctional. It goes for ganks, escapes, securing kills, dodging killshots, catching killshots, and stealing dragon or baron. Anyway, I have this spell on F because that's easier to remember (Usable spells
Yes, you can use clarity. It means more farm, I use it a lot on other mana hungry champions I play. However, for this build, you don't NEED it, since we are building
It's fine to use, I guess. I just do not use it because I fail with it, and
Same as with And that was about it. Yes, no
Gameplay tips
Yeah, so I looked at this guide again, and I found it to be missing something. Then I realized my guide wasn't complete without some tips to give some better chances to new
Varus players. So, here goes.
Early Game
During the laning phase itself, I try not only to harass, but also safely kill minions with E or Q if the enemy is trying to zone me. If you can go for the kill while not endangering yourself, go all out. Do keep an eye on your mana though, this is why we have that
Now, a common question. When does the mid game start? Well, I'd say when you have about
Mid Game
Important: Stay with at least 1 teammate! If you don't, you'll be ganked so hard you'll think
Late game starts when you got your
Late Game
Just don't try to die. The respawn timers are so long here, that if you die, the kill rate of your team will probably drop (since you're the carry). Also, when in a teamfight, you can probably focus anyone you wish, since you can detonate
A tip on Baron
Also, when the enemy team is doing baron and you KNOW this, while your team has no
Summary
Well, that was my guide for
Varus, the Arrow of Sniperation. I wrote this guide especially for those players who have serious mana problems with champions like
Varus. So please, do not downvote just because it is not the buildup you are used to, and try it out before you flame me about my items. I am SSBmetalmario, and this was my very first Mobafire guide. Don't forget to give some constructive comments with your votes. Thanks and cheers in advance if you liked it!
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