Varus Build Guide by Ludrin
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Hey Everyone, this is my first ever guide and i thought who better to start with, then the newest addition to the family, Varus?
Now I know what you're all thinking, you're all thinking 'lol what's this guy been smoking to come up with this pile of BS?' Well, pull up a chair and have a listen and you might find out.
Though widely played as an AD Champion Varus also benefits quite amazingly from his abilities fueled by AP, this being his Ultimate Chain of Corruption and his Blighted Quiver.
Well let me let you into my little secret, Every time a new champion comes on the market i take a close look at their abilities and try and play them in every spec possible in AI games (AD/AP/Support/Tank/Jungler, i then try and take the ones that work well into PvP. Of course the AD version works, it's what varus was designed for... Until i read this...
Blighted Quiver (Rank 5): Varus' basic attacks deal 26 (+1/4 AP) magic damage and apply Blight for 6 seconds (stacks 3 times). Varus' other abilies detonate the blight causing 5% (+1% /100 AP) of the targets MAXIMUM Health
A common number of AP to use is 600, which is roughly the number all AP carry character will obtain when they have bought all required items. This means with some quick maths that 5% + 1% for each 100 AP = 11% PER STACK = 33% unmitigated.This means with 3 auto attacks and a Q/E they should already be at 50% hp and you haven't even begun yet. Once your Lich Bane procs and you fire your next auto attack IMMEDIATELY you will do your 150 Normal damage your 200 Damage from your next blight proc and another 600 damage on top from your Lich Bane Proccing.
Here's another reason...
Chain of Corruption (Rank 3): Varus flings out a chain of corruption dealing 350 (+ 1/1) AP magic damage.
That's right folks his Ultimate has 100% AP ratio. meaning if you fling this baby into a team fight and successfully grab the entire team you've just done almost 5000 (Unmitigated) damage before anyone knows what the flying f*** is going on!.
Pros / Cons
Stupid damage, (Even more so then AD Varus)
Hybrid Damage, making it harded for the enemy to counter you with defensive items (they'll expect you to you be AD too right?)
Incredible range with your Q. (no need to chase people half way across the map if they run with blight on at low health, your arrow WILL catch them.)
An ultimate people will be scared of as it does huge damage and is an AoE CC
No life/spell steal until Hextech is built meaning you'll have to play Defensively during early game.
No Burst in early game. (You can still harrass and do mediocre damage by stacking blight and popping it with a Q or E)
CC is a major pain in the *** - not only does it help in shutting you down, if you are charging a Piercing Arrow and are CC'ed then bye bye arrow.
Runes are more of a personal preference for me.
I take flat Magic Pen [9x Greater Mark of Magic Penetration] as this helps cope with the magic resist items that are starting to be build mid-late game.
As i find Varus a very squishy champion throughout the game, I choose Flat Armor and Magic Resist runes [9x Greater Seal of Armor and 9x Greater Glyph of Magic Resist] as well as the Masteries in the Defense Tree Resistance and Hardiness to just help me sustain a little bit better in the early game laning phase without the use of life/spell steal until the Hextech Gunblade is built.
Quints i take flat CDR [3x Greater Quintessence of Cooldown Reduction]as this will help with popping the blight stacks sooner and dealing maximum burst.
The items that make this guide so special is the fact that it's not just a 'Pure AP nukefest build' It's more of a hybrid build that leans more to the side of the AP side of the scale.
I start with Boots of Speed and 3 Health Potion as AP Varus is really squishy early game and requires the little health regen, stay at MAX RANGE, if you get harassed, so be it, they'll only learn what's coming to them when it smacks them in the face in about 25 minutes time.
I first go back on about 1600 gold, this allows me to buy a Stinger, and Berserker's Greaves if i find that there isn't much cc, or just a Null-Magic Mantle part of the Mercury's Treads if they have moderate cc.
The reason the Stinger / Nashor's Tooth is important, it because twinned with your passive Living Vengeance You can stack blight as fast as possible.
Of course, having more attack speed items will make it stack faster, but i feel that if i took any of the other items out of the equation the AP at endgame lacks too much.
Continue to work you way through the items listed above.
Once you build your Hextech Gunblade, the fun part starts where you have some decent sustain and can help pick off champions in team-fights, or just farm for the thing that makes this build all work, the Lich Bane.
Once you you have Lich Bane it should me mid-late game and nows when your time is to shine. making you a force to be reckoned with. If you manage to see your way through to the Rabadon's Deathcap then people will fear the sight of you.
You could take a Void Staff if you feel your damage is not up to scratch or they have heavily splashed out on Magic resist items.
Another option is defensive items. Guardian Angel being my personal favourite as a final item, but you could take others such as Banshee's Veil / Zhonya's Hourglass (another free 3% of thier hp when you pop blight!) if you're good at using it at the right time.
Another viable yet less popular item you could buy would be Will of the Ancients boosting your spellsteal (But that's why we bring the supports along right? :D)
Skill Sequence isn't really all that important, the golden rule is to not use your arrow until there's 1 (or more) target with 3 blight stacks on them. E can be useful to set yourself up to stack 3 blights if someone is running away. but from personal experience it normally goes like this..
Auto Attack x 3 > Q > Auto Attack. Send in the funeral directors.
Ultimate should be used as your initial ability in a team fight. Try to aim for the tank, they're usually the slowest, biggest and the best thing to wrap your tentacle around so it spreads to all the lovely squishy people behind it.
Summoner Spells in this guide are just personal Preference again.
I like Heal because i usually get heavily harassed early game and use it as an extra form of sustain until i can get my lifesteal items out of the shop.
Flash is just a generic choice, use it to jump after, jump away, jump over, jump into, jump out of. Just use it when you think you need it ;)
Ignite: Sick of that pesky Warwick or Swain keeping themselves alive with amazing lifesteal? One of these should sort them right out.
Cleanse: Varus is susceptible to CC and this can get you out of a Pinch.
Surge: If you feel like you can't claim you 'owned someone' without turning into a big red angry dude and firing arrows like they're out of fashion. then this is the spell for you.
All in all this is just a guild of how i feel and enjoy playing Varus.
It was fueled i guess by looking up other varus guides and seeing every other single one being generic AD build with 1 or 2 changes. I just thought i'd share this and hopefully get some love out there for the monster that is CDR / Attack Speed / AP Varus.
If you've read all the way down to this line of text, Varus and I thank you. Most of this guide is personal preference. So suggestions are welcome. This will be updated depending on how successful people find it is.
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