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Vayne Build Guide by BetaTestThis

This build has been archived and is for historical display only.

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author BetaTestThis

Vayne, Maximised Win.

BetaTestThis Last updated on March 9, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Okay! This is my Vayne guide, of HOW TO WIN!!!, and if you don't win, you're doing it wrong.

PS. YOU NEED DRAGON SLAYER SKIN


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3
greater mark of desolation
These with Your armor pen should be adequate. Can be switched for greater mark or strength. Will help out early game but will fall off quickly.


Best in slot. Helps win trades with AD carry, and not get instant killed late game.


Best in slot. Helps with AP supports like Sona or carries like Tristana. Helps win trades, dragon fights when the caster is strongest and late game so you don't get bursted.


Greater early game, better last hitting. An absolute must if you choose boots.


Guide Top

Masteries

Masteries
3/5
1/1
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
4/1
1/1

21 In Offence for increased overall damage, as that is your job as carry.


9 In Defence to help give you the edge early game and stay alive late game to deal damage.


Guide Top

Items

EARLY GAME

Item Sequence











Boots of Speed
300

Doran's Blade
450

Berserker's Greaves
1100
Start With
If with a Healing support
Otherwise
Start With

x2 For strong early game, Health, Life steal, and damage. I only don't get 2 if i have enough for

EARLY GAME



MID GAME

Item Sequence











Vampiric Scepter
900

Zeal
1300

Dagger
300
Synergizes on Vayne very well. Will give you higher mid game damage output than most other carries. Your only need for armor pen because of .

This is optional, get it if your support doesn't give out good heals like Janna

+ Attack speed is very important on Vayne because of this gives us a optimal amount before we need to build more damage. Also gives movement speed which compensates for the low base, and 10% crit which can definitely make a difference.

MID GAME



LATE GAME

Item Sequence











Phantom Dancer
2550

Infinity Edge
3600
Sustain in fights and a massive auto attack, we get it now so you can farm it up.

Crits to build into and all the stats we need.

Reliable crits now, need this to keep up with other carries crit burst crit damage.

LATE GAME



DEFENSIVE ITEM

Item Sequence











Banshee's Veil
2450

Quicksilver Sash
1300
For heavy AD/Casters aren't landing skills on you.

For heavy CC usually get when their tanks are initiating on you.

For when they're Caster has heavy CC like Malzahar or if they have Warwick or Mordekaiser so you can stop supression and your own ghost from wreaking your team.

DEFENSIVE ITEM


Guide Top

Skill Sequence

>>>>>>

First, for the highest damage, and great cooldown. so you can run away with condemn easier and stun more often.

second, for its cooldown when chasing, it has no use when running because you need to hit someone to refresh the timer and just has lower damage than

last because it scales the worst, by far early game , but the best late game, get a point early for free damamge but max and first.

First point into For positioning and early trades.
Fourth point into for the passive
Max Obv and whenever you can.


Guide Top

Summoner Spells


Early game dominance, to help not dying when getting ganked and late game staying alive


Not negotiable, great positioning tool, get out of jail free card.

can be replaced with or .