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Vayne Build Guide by Cybold

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Cybold

Vayne The Demon Hunter

Cybold Last updated on May 22, 2012
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Ability Sequence

1
7
9
12
13
Ability Key Q
2
4
5
8
10
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

-Intro-

Hi and welcome to my guide. Before u start reading anything, this guide was make for AD Carry.

Anyone who likes / thinks this guide is good please vote up. If you're about to downvote, please tell me why. I don't want random downvotes without any reason at all. I hope you enjoy this guide as much as I do and please leave me some feedback.


Guide Top

-Pros / Cons-

Pros
+True damage based on health
+High Mobility when chasing targets
+50% Resistant to both magic and physical damage with this build

Cons
+Squishy early game
+Can't jump over wall


Guide Top

-Summoner Spell-

Recommended
Your text to link here... - This spell is really usefull, it can get you out of sticky situations and get you into possition to shred down targets.

Heal: This spell gives you a litle bit more survivability to yourself and to all of your teammates around you. If you're new and struggling to keep alive Heal is a great spell for you!

"Okay" Options
Cleanse: This spell, is really underated, it can help you out of sticky situations and allow you to flash out, but in this build Quicksilver Sash is much more helpfull and you can have a diffrent spell than this

Ghost: This is okay if you feel too slow in the early game, but it wont do you much in the late game aside from running to save a tower/steal baron

Teleport: This spell is pretty good. The only disadvantage about this spell is: it's not THAT usefull late game and it has a high cooldown compared to Flash and Exhaust. It is a great choice vs harras champions and a great choice if you don't like walking.