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Vayne Build Guide by ifound1dollar

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League of Legends Build Guide Author ifound1dollar

Vayne: The Slippery Assassin (Patch 6.23) (Updated Monthly)

ifound1dollar Last updated on November 25, 2016
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Team 1

Ability Sequence

1
4
5
12
13
Ability Key Q
2
7
8
9
10
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 12

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0


Guide Top

Introduction

Hi! I'm ifound1dollar, a Vayne main in North America. I first played Vayne in early season 5, and after only a few games, I decided that she was my favorite champion. Vayne's kit has everything I like to see in an ADC: a low-cooldown re-position, a knockback/stun, Invisibility, and most importantly, TRUE DAMAGE. All 4 of those attributes are very uncommon in an ADC, which is what makes Vayne such a fun and unique Champion.

This is my (kind of) in-depth Vayne guide, and I hope that you learn a thing or two!


Guide Top

Pros / Cons

Pros:
+Low cooldown re-position ability
+Invisibility with Final Hour
+Somewhat mobile
+True damage
+Has a CC ability
+Late-game hypercarry
+Exceptional duelist
+Huge outplay potential
Vayne is, in my opinion, the strongest late-game ADC in the game. With her having both True Damage and Invisibility, she can melt the enemy's front line while also being able to re-position without being seen, making it very easy for her to outplay her opponents. In post-level 13 fights, Vayne can use her Tumble to re-postition and enter Invisibility every 2 seconds! This also makes her a fairly mobile champion, even though Tumble doesn't move her very far. Vayne is one of the only ADCs in the game to have a CC ability, which is both a knockback and a potential stun, allowing her to be the exceptional duelist that she is. After Vayne gets at least 3 or 4 major items, she begins to deal TONS of damage. This is mostly because her first 2 items (excluding Berserker's Greaves) give her mostly Attack Speed stats and items following those give more Attack Damage and/or defensive stats.

Cons:
-Atrocious early game
-Extremely squishy
-Countered by many champions
-Weak to hard CC
-Fairly low range for an ADC
-Auto attack reliant
-Takes a while to get strong
-Very hard to master
The biggest issue with Vayne is her dreadful early game. She can't do much at all early, as she needs her Blade of the Ruined King and Phantom Dancer to start dealing a lot of damage. In the mid game, Vayne also has a lot of problems. At this time, all she has is a few damage items and no defensive items, leaving her extremely squishy and weak to hard CC. This is a huge problem for her because she has a fairly short range (550) for an ADC and can't freely auto attack the enemies, and has to be able to dodge skillshots in order to be successful. Having to play very smart and dodge skillshots is what makes her such a difficult champion to master.


Guide Top

Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
o
This is the standard ability sequence for Vayne. Starting off by getting a point in Tumble is always necissary at level 1, but can be followed by getting a point in either Silver Bolts or Condemn. Getting 3 points in Tumble pre-level 6 is, in my opinion, the best option, because you can dodge skillshots and also enter Invisibility more often. After getting 3 points in Tumble, Silver Bolts should be maxed. The only time when Tumble should be maxed first is if you are playing against champions in lane who have a lot of skillshots to hit ( Ezreal, Thresh, etc.). A point in Vayne's ultimate, Final Hour, should be taken whenever possible, at level 6, level 11, and level 16. Condemn, Vayne's CC ability, should be maxed last.
o
o
Passive: Night Hunter
o
o
Night Hunter: Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed while moving towards an enemy champion.
o
This ability might not seem to do much, but it is does a great job at helping you chase down your opponents.
o
o
Tumble
o
o
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls towards the cursor and her next shot deals 30/40/50/60/70% bonus damage.
o
This ability is extremely important to Vayne's kit. Tumble is her re-positioning ability, her auto attack reset, and her on-hit damage increase. This ability is useful in many ways, especially to get a 3rd Silver Bolts proc on an enemy champion in lane. You can auto attack, auto attack again, and then Tumble > auto attack to get the maximum damage possible with the auto attack reset. This ability is also very good for kiting. If an enemy champion like Xin Zhao jumps on you, you can keep auto attacking him while also Tumbleing backwards to get the maximum distance between the two of you.
Tip: While in lane, save your Tumble so you can dodge a skillshot or get distance between you and an enemy (for example, if Thresh is trying to hit you with his Death Sentence, just tumble to the right or the left and he will likely miss).
o
o
Silver Bolts
o
o
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack against the same target will deal 6/7.5/9/10.5/12% of the target's maximum Health as bonus True Damage (Max damage vs. monsters is capped at 200).
Silver Bolts' damage bonus cannot fall below 40/60/80/100/120.
o
Silver Bolts is the ability that makes Vayne the unique, tank-busting champion that she is. This ability's damage is very large against both tanks and squishy targets, because of it's minimum damage, which is 120 at rank 5! Getting the 3rd Silver Bolts' proc is almost essential in teamfights. That pesky Maokai that keeps diving you? He won't last long once you hit him with a few silver-infused auto attacks. What about that assassin that keeps diving you? Same scenario. Vayne's damage with this ability is enough to almost 1v1 any champion in the game, regardless of how fed that champion is.
Tip: If an enemy that you recently attacked has a stack of Silver Bolts on them and entered Zhonya's Hourglass, you can continue attacking other targets during the duration of the Zhonya's Hourglass stasis and the stacks of Silver Bolts will remain on the target!
o
o
Condemn
o
o
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 45/80/115/150/185 (+0.5 per bonus Attack Damage) physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing 45/80/115/150/185 (+0.5 per bonus Attack Damage) bonus damage and are stunned for 1.5 seconds.
o
This ability is Vayne's only form of hard CC, and her only targeted ability. The damage on it is not very much, seeing as it is maxed last, but the ability itself is very useful. Condemn also applies a stack of Silver Bolts, so you can auto attack, Tumble > auto attack, and Condemn for big damage from the Silver Bolts proc. You have to be careful, though, as this uses up quite a large chunk of Mana. Only use the combo in lane if you can execute an enemy champion (be careful not to overestimate the damage from Silver Bolts, because Condemning an enemy away could lose you a kill) or are going to recall soon. There are also a few fancy combos you can do with this ability in order to stun an enemy on a wall. The 2 most known combos are the Flash > Condemn and the Condemn > Flash. In the Flash > Condemn combo, if you aren't quite in range to stun an enemy into a wall, you can flash in the direction that will put the enemy between you and a wall and Condemn. Be careful, though, as the enemy might Flash to dodge the combo. On the other hand, in the Condemn > Flash combo, you first press Condemn on an enemy champion, and then immediately Flash to get that enemy between you and the wall. This combo is very difficult, but is near impossible for the enemy to react to, and will almost always result in you stunning the enemy against the wall (given that you pull off the combo properly).
o
o
Final Hour
o
o
Final Hour: Readying herself for an epic confrontation, Vayne gains 30/50/70 Attack Damage, 1 second Invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter lasting 8/10/12 seconds.
o
Final Hour is what makes Vayne such a powerful champion with extreme outplay potetial. Her ultimate gives her extra Attack Damage, Invisibility during her Tumble, and a large chunk of Movement Speed speed when running towards enemies. After putting a point in this ability, Vayne's laning phase gets much easier for her and much scarier for her enemies. The Attack Damage increase with Final Hour also helps greatly with 2v2s in the botlane during the laning phase. Later into the game, when you have a few points in this ability, Vayne's Invisibility can confuse the **** out of an enemy by entering it over and over again, giving her the chance to completely outplay her opponent, but with STYLE.
Tip: You don't have to wait to use Final Hour until your Tumble is off cooldown. The Attack Damage you get from the ability is good enough to have until your Tumble is off of cooldown. More often than not, you will want to save your Tumble until you need the Invisibility to either dodge a skillshot or chase a fleeing enemy down towards the end of a fight.


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
o
Ferocity
  • Fury grants 4% bonus Attack Speed. This makes it a much better choice than Sorcery , because Vayne relies on auto attacks more than abilities.
    o
  • Feast heals you for 20 health every 30 seconds after killing a unit. It's a better choice than Double Edged Sword because you don't want to take any more damage than you have to, and a better choice than Expose Weakness because you don't need to rely on your team to deal damage.
    o
  • Vampirism grants 2% Life Steal and Spell Vamp. This is a better option than Natural Talent because a measly 10 Attack Damage at level 18 isn't nearly as good as 2% Life Steal, and the 15 Ability Power granted by this mastery is completely useless on vayne.
    o
  • Battle Trance causes you to deal increasingly more damage (up to 5% over 5 seconds) to champions the longer the time in combat. This is better than Bounty Hunter because you don't want to rely on kills in order to deal more damage.
    o
  • Battering Blows grants 7% Armor Penetration. This is much better than Piercing Thoughts because Vayne doesn't benefit off of Magic Penetration at all.
    o
  • Fervor of Battle gives you 1-6 Attack Damage on hit (based on level), stacking up to 10 times. Fervor of Battle is no longer better than Warlord's Bloodlust because the Life Steal from it is very useful with the new standard build. Warlord's Bloodlust is better than Deathfire Touch because Vayne doesn't need the extra damage over time, seeing as she continuously auto attacks her targets.
o
Cunning
  • Savagery makes your auto attacks deal 5 extra damage on hit to minions and monsters. This makes farming in the early levels much easier, therefore the mastery is much better than Wanderer .
    o
  • Secret Stash turns health potions into biscuits that last 10% longer, and restore 15 Health and 15 Mana immediately after use. Secret Stash helps with lane sustainability, and is definitely better than Runic Affinity because the extra time on neutral monster buffs isn't very effective on any ADC. Assassin is almost completely useless, because more often than not, the ADC and support are near each other.
    o
  • Merciless makes you deal 5% more damage to enemy champions that are below 40% Health. This mastery is absolutely, positively better than Meditation , because Vayne usually doesn't have Mana problems while in lane.
    o
  • Dangerous Game restores 5% of your missing Health and Mana on champion kill or assist. This mastery is extremely good for any ADC, because a kill in lane restoring missing Health and Mana can prove to be very useful, especially in 2v2s.


Guide Top

Runes

Runes

Greater Quintessence of Attack Speed
3

Greater Glyph of Magic Resist
6

Greater Glyph of Attack Speed
3

Greater Mark of Attack Damage
9

Greater Seal of Armor
9
|
Quintessences
| |
3x Greater Quintessence of Attack Speed are the standard Quintessences of any ADC. The Attack Speed from these comes out to 13.5%, which is more than a Dagger at level 1. 3x Greater Quintessence of Attack Damage and 3x Greater Quintessence of Life Steal used to be good options for a standard ADC rune page, but after the nerf to the Attack Damage and Life Steal and the buff to Attack Speed, 3x Greater Quintessence of Attack Speed is a much better option.
|
|
Glyphs
| |
6x Greater Glyph of Magic Resist is the best option for Magic Resist in lane, and greatly helps vs. lanes with supports like Zyra or Sona.
3x Greater Glyph of Attack Speed is a good idea for an ADC rune page, but it isn't necessary. Getting 9x Greater Glyph of Magic Resist is a perfectly viable option if you don't want the extra ~2% Attack Speed. The Attack Speed from these runes will bring the total Attack Speed of the rune page to ~15.4%.
|
|
Marks
| |
9x Greater Mark of Attack Damage is a must-have for an ADC rune page. The Attack Damage from these early in the game is crucial for trading and farming in lane. There aren't any real alternatives for these marks.
|
|
Seals
| |
9x Greater Seal of Armor are almost always the best choice for seals. The Armor is great for trading in lane and taking less damage from the enemy ADC and minions. An alternative would be 5x Greater Seal of Armor and 4x Greater Seal of Health. The Health can prove to be very useful against hard poke lanes ( Caitlyn, Sona, etc.).


Guide Top

Items

Item Sequence

Blade of the Ruined King
3400

Infinity Edge
3600

Phantom Dancer
2550

Mercurial Scimitar
3600

Frozen Mallet
3100

Berserker's Greaves
1100

Statikk Shiv is a great early game item for a champion like Vayne who lacks the ability to push due to terrible wave clear. This item gives her 35% Attack Speed, 30% Critical Strike chance, and 5% Movement Speed. The Attack Speed is self-explanatory, as Vayne relies on it to deal damage. The Critical Strike chance is also a very useful stat as Vayne, because her damage is almost completely based on being able to auto attack her enemies. The Movement Speed isn't as important, but is useful nonetheless. The passive on Statikk Shiv is what makes the item so useful, though. It causes her next basic attack, after 100 charges, to deal 50-120 damage to up to 5 enemies, and the damage can also Critically Strike, scaling with both Tumble's damage and also Infinity Edge's.

Infinity Edge is an amazing item on almost any ADC in the game. It gives a whopping 70 Attack Damage, which is more than Vayne's base Attack Damage at level 1! While Infinity Edge only gives 20% Critical Strike chance, it's unique passive is what makes the item so AMAZING. The unique passive makes Critical Strikes deal 250% of Attack Damage, rather than 200%! This is, in my opinion, the BEST passive in the entire game. Say, for example, you are playing Vayne and have 200 Attack Damage. With this item, instead of dealing 400 damage when you Crit, you will deal 500!

Phantom Dancer is another great item for Vayne. It gives 45% Attack Speed, 30% Critical Strike chance, and 5% Movement Speed. The effectiveness of the 45% Attack Speed from this item is self-explanatory. 30% Critical Strike chance is really useful because it will give Vayne a total of 80% Crit, allowing her to crit on almost every auto attack. The Movement Speed from this item may not seem to be very useful, but after using Final Hour and getting an extra 90 Movement Speed, the 5% increase can be very useful. But, Phantom Dancer's 2 unique passives are what makes the item synergize so well with Vayne. The first unique passive lets you pass through units and increases Phantom Dancer's bonus Movement Speed from 5% to 12% while within 500 units of an enemy champion you can see. The second unique passive makes the last enemy champion that you auto attacked deal 12% less damage to you for 10 seconds, making this item great for dueling enemy champions. This item can also be swapped with Rapid Firecannon if you want a little more burst and/or range in a fight. The extra 150 attack range you get can also be useful if you need to farm from a safer distance.


After getting your 3 first items, you have your core. At this point, it's time to build what you need depending on the enemy team. If they have champions like Nautilus or Amumu, you will want to at least pick up a Quicksilver Sash. On the other hand, if they have AP enemies that can burst you down quickly, like LeBlanc or Elise, getting Maw of Malmortius will be a lot more effective. Getting Banshee's Veil can also be really useful against champions whose CC ability can pick you off, like Annie or Blitzcrank. The last common defensive item for an ADC is Sterak's Gage. This item is extremely useful when against any champion that can dive you and try to burst you down, like Olaf, Rengar, or Master Yi. Like I stated before, buying a defensive item depends completely on the enemy team's composition.

Your final item can be pretty much any (viable) offensive or defensive item for an ADC, but you should still try to build items that reflect the enemy team's composition. If the enemy team has a lot of sustained damage, Life Steal is a great option, so The Bloodthirster is the best choice. But, if the enemy team is full of tanks, Lord Dominik's Regards is a much better option. Other final items can be defensive items like Banshee's Veil, Frozen Mallet, and Guardian Angel, but are very situational.

Boots are, for most champions, limited to only 1 type that is most effective. For Vayne, Berserker's Greaves are definitely the most effective because of the Attack Speed that they give. They give the same amount of Attack Speed that Statikk Shiv does, being 35%. There aren't any real alternatives for this item, other than maybe getting Boots of Swiftness for getting to lane faster or roaming, but it isn't recommended.


Guide Top

Early Game

Vayne's early game is very underwhelming. She gets bullied in lane by almost every other ADC out there, which is why she is such a weak early game champion. Her short range and lack of an escape ability creates a huge problem when facing champions like Tristana, because Tristana can easily engage on Vayne and all she can do is Condemn Tristana away or Flash/ Heal to get to safety.


Guide Top

Thanks!

A side note: I can thank jhoijhoi's "making a guide" for helping me greatly when creating this guide!

If you liked the guide, feel free to vote and/or leave a comment!