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Vayne Build Guide by KraSh9

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author KraSh9

#VayneMechanics

KraSh9 Last updated on May 31, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction



Who is Vayne?


Vayne is a late game hard carry who excels at kiting enemies, positioning and dealing crazy amounts of damage while being in a safe position.

What could I learn from this guide?


This guide will cover ONLY the basic mechanics to play Vayne very basically, however it will cover almost every other aspect of this champion ^_^

About the author


My summoner name is KraSh9 in the NA server. I'm currently unranked because my PC runs kind of slowly while playing LoL and I don't want to ruin other people's fun with my lag. This guide will stick to theory instead of practice itself, that's something you have to dominate.


Guide Top

Pros & Cons



Like every other champion, Vayne has weak points and big strengths. If your team needs a source of constant DPS that doesn't rely on early-mid game Vayne is the best option as Silver Bolts scales awesomely into late game.

Pros

  • Tumble makes last hitting and positioning a lot easier.
  • True damage every 3rd AA with Silver Bolts.
  • Condemn provides hard CC because it stuns the target when it collides with terrain.
  • Final Hour provides bonus AD, bonus movement speed for Night Hunter and a stealth when using Tumble.
  • Beast Late game.
  • Very fun to play; High risk - High reward.

Cons

  • Shortish range.
  • Low base attack speed.
  • Really hard to master.
  • Advanced mechanics needed.
  • Overrated as a perfect ADC.
  • Poor early game.


Guide Top

Summoner Spells



Provides a great escape and it synergizes extremely good with Tumble and Final Hour to create outplay options.

Shield that absorbs a high amount of damage giving you more survivability.

Instead of Barrier I take this when the other team is full of CC or if it has a single Hard CC that will target me.

I don't actually pick it but I've seen really good results when baiting, sustaining in lane and it opens a HUGE door to escape from sticky situations.


Guide Top

Runes



Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
1

Greater Quintessence of Life Steal
2

Greater Mark of Attack Damage x9

- For early game it really helps when farming and gives a decent boost to your overall damage for the first minutes of the game.

Greater Seal of Armor x9

- As your lane opponent will mostly be dealing physical damage this will block a big chunk of it during laning phase giving you more survivability.

Greater Glyph of Magic Resist x9

- A big boost to your resistances. Helps to block incoming damage from the support as mostly they do magic damage as well from the mid laner (Usually AP).

Greater Quintessence of Attack Damage x1

- The same as AD Marks. Overall damage boosted.

Greater Quintessence of Life Steal x2

- Maybe the most important runes for an ADC, helps to sustain in lane while giving you more survivability.


~OTHER OPTIONS~


Running 3 gives you more sustain but decreases you damage a bit, I like to run this one more but is a personal choice.


Guide Top

Guide changes

  • 19/05/2013 - Created guide. Items, masteries, runes and summoner spells added.
  • 20/05/2013 - Added chapters for some of the areas that this guide covers.
  • 31/05/2013 - Half of the guide completed. Spanish version of this guide released as well:
  • 02/06/2013 - Tentative date to release the full guide with videos, pictures, etc.