Veigar Build Guide by MrQzNinja
Champion Build: Veigar
| Health | 2849 |
| Health Regen | 14.4 |
| Mana | 2494 |
| Mana Regen | 41.39 |
| Armor | 142.44 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 4 |
| Attack Damage | 95.55 |
| Attack Speed | 0.863 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 820.96 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 28.86 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello, and welcome to my Veigar build. This is the second build I made, the first one being an
Udyr build. You can check it out here: Udyr - Offtank Pwnage
Hope you enjoy and learn something from this guide.
Pros / Cons
+ Can nuke a single target from level 4~5
+ Only champion in the game who can one-hit enemies. (
+ Build-in and improved
+ Can farm minions easily throughout the whole game.
+ AoE Stun (
- He gets focussed quickly
- He is squishy pretty much the whole game
Runes
You can go two ways with the runes. The offensive and the defensive way. I'll go over both of them.
Greater Quintessence Of Desolation - Just a little more Magic Pen can help you do that tick more damage to kill them. These are thus chosen for the same reason as the Mark's.
Masteries
The masteries can go two ways as well. Again, the offensive and defensive way.
Items
Core Build Early Game:
The
Doran's Ring gives you almost everything you need early game.
+ Ability Power
+ 100 Health
+ Mana Regen
Veigar is quite mana hungry, this is kind of solved by his passive
Equilibrium but not completely so this helps too.
Then you immedeately rush your
Kage's Lucky Pick
What are the pro's and cons of doing this?
+ You'll probably earn this gold back because of the passive (Gain 5 gold per 10 seconds.)
+ You have some more early game Ability Power.
- You don't have your boots yet and are thus probably slower then your opponent(s) in lane.
Sorcerer's Shoes
This is an obvious choice for
Veigar but I'll discuss it anyways.
+ Gives Magic Pen
+ The movement speed you lacked earlier
Note: If your early game is not so good, and the enemies have a lot of CC, you could consider buying
Mercury's Treads it is good for the survivability but your own nukes will start lacking in damage.
Mid Game Core:
,
&
Why rush my
Rabadon's Deathcap, when I have barely any other Ability Power Items?
+ You get a stunning 140 bonus Ability Power
+ 30% increase in Ability Power
Take
To be honest, it is not the perfect item, but you can better buy this as it has proven me useful. Imagine a tanky
The
Late Game Build:
&
Why should you buy
+ It gives you armor against those pesky fed AD carry's. e.g.
+ When you suddenly get
+ It gives 100 AP which is really good for an item with such an amazing active.
Skill Sequence
Passive
This is quite a good passive for early game. It regenerates mana based off your missing mana. It works the same as Chalice of Harmony). This scales too poorly into late game, and will not matter so much then anyways. It does help early game so I guess it's an OK passive.Q
This skill is AMAZING! It is your harrassing tool, yourW
This skill will be a farming tool mid-late game, and you can easily combo this withE
Excellent, Excellent spell. An AoE stun which lasts for 1.5/1.75/2/2.25/2.5 seconds depending on rank. It is the starter of your combo, and will keep them in place long enough to give you a free kill.R
This spell is plainly amazing. It deals 250/375/500 (+120% of your current AP) (+80% of the targets AP) I absolutely love this spell. It is the only spell in the game which can one-hit champions. It feels so good when you see a full HPSkill Combo's
Harrassing very early game
For free harrassment use E>Q and run. They are stunned so can't do anything back.
Harrassing early-mid game
You can step it up a notch by doing the E>W>Q combo, which should deal a nice amount of damage, and a second burst will most likely kill them.
Harrassing late game
There is barely any way to harrass late game. Just focus one person and use E>W>1(
Summoner Spells
+
+
+
+
+
+
+
-
-
-
-
Laning Partners
Laning Partners!?
Tiers
Tier 1 (Perfect)
+
+
Tier 2 (Good)
+
+
Tier 3 (Horrible)
- Other Carries. Don't do this, as you will "KS" each other and need to share kills. This generally doesn't work out well.
Farming
Veigar is not very farm dependant, but when he farms, he gets ridiculous amounts of both gold and Ability Power. ALWAYS try to last hit with your Q
Baleful Strike, as you get 1 AP. You might think that this doesn't help so much, but I had 260 AP just from last hitting in 1 game. To put this in perspective, that is about 3
Needlessly Large Rods + an
Amplifying Tome, this equals 3*1600 + 435 = 5235 worth of items just by last hitting, that is ridiculous!
Mid-late game, you can clear groups of minions with your
Dark Matter, even though you won't get Ability Power, you will get the gold quicker.
Summary
Overall, I feel like
Veigar is a very fun champion to play with and he can carry games quite well. He is well worth the 1350 IP he costs. I hope you enjoyed my build, and please leave constructive criticism in the comments. Vote please!
Change Log
12-2-2012 - Guide Published!
12-2-2012 - (Update 1.01) Took Zell's advise, and changed some errors ( Greater Quintessence of Desolation -->
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