Veigar Build Guide by PsiGuard

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League of Legends Build Guide Author PsiGuard

Veigar - A Vicious Villain

PsiGuard Last updated on April 18, 2013
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Comments (page 6 of 34)
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by JakofAllSpaydes » October 14, 2011 8:32pm | Report

*sigh*

psi, u wrote another great build.

derp.

I played veigar once, and i did pretty well with this XD. anyways, info is solid, and build is great. gjgjgj.

now i gotta find some time to work on my builds T_T

AHHH SCHOOL Y U SO ANNOYING.


Thx to Jhoi, nyoike, xiao, Jeffy40Hands, AlexPT, Wafflewarrior, Wrath and myself for the sigs <33333
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by PsiGuard » October 14, 2011 9:05pm | Report

SirSpankAlot: Haha, thanks for the review! It's too bad you don't have any criticism for me, but I'm glad you liked my guide. Let me know if you think of anything to improve it.


*sigh*

psi

^^

Thanks for checking it out Jak, I'm glad you liked it. I hope you get some time to work on your guide, since it's pretty good already. I can understand your business though.


Thanks to Minho for the sig!
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by MennaVirus » October 15, 2011 3:17pm | Report

now i like it dont get me wrong but iv seen more people do this build in ranked also i think you should rearrange the skill order a bit but remember there is NO SUCH THING a a guide sometimes you wont get any of these items sometimes u will guides are just a reference tool. BUT after doing many games wit you and many convos i give this a +1 and will def test it in ranked.


OMGWTF WHERE DID THAT SHEN COME FROM AND WHY AM I DEAD!
i came from that bush right there and ur dead cus i taunted u into a turrent SCORE!
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by TheTrooper15 » October 15, 2011 3:22pm | Report

Great guide! Little different than I build him, but the sheer amount of description and strategy talk is wonderful. Even though I do things a bit different, I feel like I learned a ton from reading your thoughts... continue the good work!

Naturally, voted +1

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by Wayne3100 » October 16, 2011 6:11am | Report

I see you've already added a section because of the questions I asked earlier (second time isn't it? ^^). I was waiting for a PM really but I guess that was unnecessary :P
You make me sound a bit more helpless than I am but that's ok haha. The second answer only mentions leveling it 3 times or more even though I asked you whether keeping 1 point in it is sometimes enough, but apart from that it looks good.
Since I've already upvoted your guide I guess I will reward your dedication with a +Rep, hope that's good enough :)



Thanks to jhoijhoi, GrandmasterD, The_Nameless_Bard, MissMaw, JEFFY40HANDS, Xiron and myself for the sigs!
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by PsiGuard » October 16, 2011 12:09pm | Report

MennaVirus: You're right that every guide is only one perspective of how to play. I list a lot of alternatives and situational choices because every game is different, and your build and play style should be adjusted accordingly.

I've talked to you about the skill order, and I certainly find it effective in most games. If you don't like it, then don't use it. There are plenty of games where I deviate from my skill order because it's necessary. If you're in an aggressive lane, you may need more points in Dark Matter to farm the ranged creeps safely, for example.

TheTrooper15: Thanks for the vote! I'm always glad to get support from my readers, even the ones who disagree with me. :) I'm glad you liked my guide even if you play a little bit differently.

Wayne3100: I guess you just ask good questions ^^. Sorry for not PMing you, I wrote my response post and the new section at different times and TOTALLY FORGOT I had said I'd PM you :S. Thanks for coming back to look anyway. :)

I didn't mean to be insulting or anything (I adjust my skill order often since Veigar has a weak early game). I know that "surviving" the pre-6 levels can be challenging against some champions. My goal with that approach was to answer the questions of people who ARE having difficulty. I didn't mean to insinuate that you were a bad player or something.

Lol, you're right. I guess I didn't really answer that question properly. I'll be updating that section with some more information shortly. Here's the gist of it:
I actually played a couple Veigar games yesterday and tried some aggressive combos with only 1 point in Event Horizon. Unless you can somehow manage to place Dark Matter first and perfectly land your stun, it isn't going to work. 2 points is enough to land your combo, and 3 is enough to use your full nuke AND get away safely. Any more than that is more for your allies' sake (longer stun), the cooldown reduction, and disabling enemies with Tenacity.


Thanks to DuskToGlory for the sig!
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by Wayne3100 » October 17, 2011 4:01am | Report

Nice work, it's great that you actually tested keeping 1 point in Event Horizon before answering my question and you've added some good questions about Baleful Strike too.
I wasn't insulted haha, although I do think that this is a better way to give me some credit :)



Thanks to jhoijhoi, GrandmasterD, The_Nameless_Bard, MissMaw, JEFFY40HANDS, Xiron and myself for the sigs!
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by xavierkaat » October 19, 2011 6:34pm | Report

nice uild man! really like veigar!


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by TheSoloPoPo » October 22, 2011 5:02pm | Report

"I've experimented a bit with leaving Event Horizon at level 1 and maxing the other skills first. Believe me when I say that it doesn't work. The first level of Event Horizon just doesn't hold your target long enough to land Dark Matter, and actually leaves you a bit vulnerable if you try to combo your target since they can just step forward and harass you back. I only use the first point of Event Horizon for defensive purposes, since the stun is long enough for you to retreat out of range"

This is simply not true. I max both my baleful and dark matter to 5 before I raise my event horizon beyond one and I'm killing people with combos all game. If you dark matter immediately, and I mean IMMEDIATELY, after you stun it will work. You need to already be in range. At level one you hit them with Dark Matter after they have regained control of their character, but without flash or any other spell to absorb or avoid the damage it still hits just in time. It takes skill. Veigar is not champ who plays himself.

Source: Veigar is the only champ I play seriously. Regardless of whether that is good or bad, I know a thing or two about Veigar.

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by PsiGuard » October 22, 2011 8:10pm | Report

Wayne3100: Thank you. It's good to know that my efforts were appreciated. :)

Xavierkaat: I'm glad you like it. It's too bad so many people consider Veigar so unviable. He's really a fantastic champion.

TheSoloPoPo: Leaving one point in E works fine late game when you don't have to rely only on your CC. The main problem is your lack of stun duration early game. You say that you have to be in range and cast W and E at the same time to land Dark Matter. I don't know what level you play at, but you CAN'T pull that off against a smart opponent. Everyone knows the general range of your spells, and any smart lane opponent will stay out of Dark Matter range. The only time you should be able to stun them is at the MAX range of Event Horizon.

Mid-game, your CC contribution to fights is going to suck and the cooldown is ridiculously long. You're relying on your teammates to use their CC instead of contributing with your own. Event Horizon is also the only spell you cannot improve by farming AP, while the others all get more powerful with farm and kills. You have to commit points to E if you want it to be of any use to you or your team.

I won't argue skill levels with you, since I'm not the most pro player in the world either. Just consider that your opponents might be giving you opportunities that smarter ones would not. Snagging an enemy with E at max range is often the only way to pin someone down in laning phase. If you put 3 points into E, you can still land your entire combo and retreat safely.

If you really don't want to allocate early points to E, that's okay. This is a guide, not a rulebook after all. Use whatever works best for you, and feel free to change your skill order on a game-to-game basis.

Thank you for the comment.


Thanks to TinyStar for the sig!
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