Veigar Build Guide by Razleth

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Razleth

Veigar, the superior AP carry.

Razleth Last updated on October 8, 2011
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Hello, my name is Razleth and this is my first guide on Mobafire. And just generally my first guide.
Now, Veigar is a really fun champion for me, but it hurts to look at a Veigar who;
a) takes w first and attemps last hitting with it
b) takes e first and does either nothing with it or wastes mana on it
c) takes baleful but only harasses with it

So in hopes another guide would somewhat reduce the number of bad Veigar players, here is my (hopefully not absolutely terrible) guide for him.

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    Obscene burst damage
    Stun helps teamfights
    Fairly easy to last hit with
    Will dominate most AP casters.

    Squishy as hell
    Hard to lane with, most half-decent midders will rape you if you're not careful
    Goes OOM fast without blue
    Prone to being focused

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I take the basic caster masteries (9/0/21) taking Blink of an Eye and Haste .

Good Hands > Perseverence , because Perseverence does pretty much nothing and shaving 10% off your death timer could save you inhibs.

Awareness > Expanded Mind , because I've noticed that Expanded Mind barely does anything to help my mana problems.

Utility Mastery because you should often be taking blue.

Everything else is fairly self-explanatory.

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Again, nothing interesting here.

For seals I take Greater Seal of Scaling Mana Regeneration, because you shouldn't be harassing much up until level 6, when the Greater Seal of Scaling Mana Regeneration runes overtake the greater seal of replenishment ones.
You could also take:
greater seal of replenishment - if you want to try and be aggresive early on.

For glyphs I take AP per level, again, not much harass until they become better than the flat ones anyway.
You could also take:
Greater Glyph of Ability Power - again, aggresive very early. Also helps last hitting with Baleful Strike.
Greater Glyph of Cooldown Reduction - a nice piece of CDR, but in my opinion, it's not very worth it :p

For quints, I take Greater Quintessence of Ability Power, so that my early game last hitting with Baleful Strike would be a bit easier.
You can also take:
Greater Quintessence of Magic Penetration - a nice change over the Greater Quintessence of Ability Power, helps enemies with high magic resist.
Greater Quintessence of Scaling Ability Power - more lategame AP is always good.
greater quintessence of replenishment - more early mana regen, but quite useless late game, so I wouldn't reccomend it.

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Summoner Spells

I take Flash/ Ghost as my summoners.
Flash lets me get closer to a squishy instantly to get my combo out or over a wall to safety.
Ghost helps me chase and run away.

What I don't take and why:

Most of the times, if you can't burst someone down, he'll run away anyway. You can take ignite for healers and characters like Dr. Mundo.

If you're close enough for a stun, 99% of the time you will die regardless of you having Cleanse or not.

Not a bad choice, but I believe Teleport should be taken mostly by champions who can either be in two places at once ( Shen, Pantheon etc.) or by champions who can backdoor very well ( Master Yi, Vayne etc.).

I understand why people would take this, but you really shouldn't. It helps you spam your abilities more early-game, but mid to late game it's useless.

Best leave this for your supports.

Just no.

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Equilibrium, his passive, is like a miniature Chalice of Harmony. It will help his early mana regen alot.

His main farming ability. Last hitting with it will give you some free AP, and it gives him a nice boost for blowing someone up. No, not like that, perverts.

The funniest one of them all, it'll send a miniature nuke down to the ground after a short delay, which does tonnes of damage. It's just so damn satisfying oneshotting nub Ashes with Dark Matter when you have 1k+ AP :D
You can also take Wraiths with one shot of Dark Matter if you have enough AP and no jungler.

The skill that makes Veigar... Veigar. It makes him one of the, if not THE best mage assassins in the game. It takes AP from both you and your enemy, so you will do tremendous ammounts of damage and will often overkill your enemy because of it.

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Skill Sequence

Here you could go two ways.

Sequence #1
You max Baleful Strike first. This lets you farm and harass much better, but you'll do significantly less damage than #2 until you're max level.

You will have much easier harass, but the low cooldown will really help your last hitting. You'll have to find a balance between the two, because your Event Horizon + Dark Matter combo will barely do anything.

This sequence is reccomended for new Veigar players who don't always land their stun.

Sequence #2
You get rank 3 Baleful Strike and max Dark Matter first. This way, your harass ( Event Horizon + Dark Matter) will cost much more mana and will be slightly harder to put out, but it'll do alot more damage. It'll also let you clear the wraith camp every now and again (if you have no jungler). You should still be able to last hit well with the rank 3 Q.

Slightly harder to harass. If you can't land your stun, you waste mana for nothing, but if you do, you can shave off close to half your opponent's health. Last hitting is slightly harder too, seeing as your Baleful Strike is on a higher cooldown and does less damage.

This sequence is for more experienced Veigar players who can land their stun.

Some combos
Early game harass: Event Horizon - Dark Matter
Pre-Deathfire kill: Event Horizon - Dark Matter - Baleful Strike - Primordial Burst
Post-Deathfire kill: Event Horizon - Dark Matter and instantly Deathfire Grasp - Baleful Strike - Primordial Burst.
Event Horizon on cooldown, target very squishy and you have alot of AP - Deathfire Grasp - Baleful Strike - Primordial Burst

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A note on Smartcasting

Veigar benefits a lot from smartcasting, it lets him unleash his full combo ridicuously fast. But if you're using smartcast, here's a few tips.

Don't use smartcast on your stun unless you're certain you can still land it. More than once I've had a Veigar on my team who completely whiffed his stun and then went 'Whoop, smarcast :p'.

Bind Deathfire Grasp on a key that's close to QWER. I use T, but it's your choice.

Make sure you land your stun before throwing your combo out. It's very easy to get carried away with smartcasting and failing to land your stun, ultimatelly missing your Dark Matter and oftentimes, not getting a kill from it.

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I start off with a Meki Pendant and two Health Potion. On my first trip back, I take my Tear of the Goddess, Boots of Speed some Health Potions and possibly a ward or two.

I get Mercury Treads over Sorcerer's Shoes if they have alot of CC.

Later, I buy a kage's lucky pick and start building my Deathfire Grasp. I build Rabadon's Deathcap afterwards.

If my Tear of the Goddess is at around +400 mana at this time, I get my Archangel's Staff right aftor Rabadon's Deathcap, if not, I skip it and buy a Void Staff if they have a lot of MR or an Abbysal Scepter if I want a bit more MR.
I finish my build off with a Zhonya's Hourglass if they focus me a lot (which happens nearly every game) or a Morello's Evil Tome if they don't.

That what I have for now, I'll add later.

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Early game.

Early game, you're going to be very passive. You're generally going to be mid lane. Stay back, farm up with Q, harass a little bit. Ask your jungler for ganks, they'll help you tonnes.
With your Event Horizon + Dark Matter harass, after you stun them, plant Dark Matter a bit behind them, more often than not, they think they're screwed and try to back off.
An easy way to get an early kill on Veigar is to let them push you, ask your jungler for a gank and then stun your enemy once they flash away.
Don't worry if you get a few deaths in mid early on, you'll pick up the slack later.

Mid game

Mid game, you should have a fair bit of AP and will be able to 1v1 pretty much any squishy or AP caster. In teamfights, use your stun whenever it's off CD, always be bursting down their strongest guys. Stay back in teamfights, you're very squishy and will die fast.

Late game

Late game is where you **** shines purple. You will be doing obscene ammounts of damage, your Zhohnya's will help your teammates peel enemies away from you so you won't be as vurnerable as you were, if you have blue, you will truly be a force to be reckoned with. As always, in teamfights, your job is to pick out their strongest members, kill him and then back off and throw downs Event Horizon stuns/ Dark Matters.

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List of annoying champions to lane against

Oh, Akali, how I hate your level 6 harass, how I hate not being able to do anything without a jungler...
There's really nothing you can do against Akali, aside from pleading your jungler to help.

He's a tough one, you have to be very quick on your feet if you don't want him to get fed. You have to play very carefully against him until you get your Deathfire.

Morgana counters your soul. If she's even half decent, she'll be able to predict your stun and you'll never be able to get any poke on her. Just stay back and farm, you'll be able to get your revenge later.

You do not like people that outrange you as Veigar, so Xerath is annoying to lane against, but it's not impossible - if you know how to dodge his Arcanopulse (which you should) he'll be a piece of cake.

Her harass is annoying, but if you're good with your stun you should be okay.

She can burst you donwn like you're nothing. Stun her before that happens. Since she's pure AP, though, you should be able to kill her easy early game.

More coming soon.

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Veigar is a very, very fun champion to play - it's heartwarming to walk around with 1k+ AP, oneshotting AP carries. Your stun will take you a while to get used to, but after that, it's a breeze. With enough practice, you will be able to carry teams of feeders on your back and appear as a kind of purple God to enemy squishies.

I hope you liked this guide - leave your feedback in the comments and vote :)

P.S. - God Mobafire is confusing >.<