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Veigar Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Veigar, They Blink They Die (In progress)

Last updated on June 1, 2012
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My Veigar Build/Expert Veigar

[VS]

Newer Veigar/More Universal AP

Ability Sequence

1
4
5
12
13
Ability Key Q
3
7
8
9
10
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


The Tiny Master of Evil

Introduction


Hello and welcome to my first guide on Mobafire! This is Terris and I am pleased to let you know I have played several games (a rough count is around two-hundred to four-hundred). With Veigar, the tiny master of evil. And believe me, he is VERY evil. Veigar is pretty amazing because, like the build says, if the enemies take a careless step too close to your impressive stun range, they're out for the count. I can't tell you how many kills I've gotten on an Ezreal simply because he thinks he can just harmlessly jump away. :evil snicker:


Now then, let's make one thing clear, this guide is not meant to be followed like a bible. It is a summary of everything I do to play Veigar and my style is different from the next summoner's style. So please do not down-vote or leave flame comments just because you "KNOW" the Archangel's Staff is completely unnecessary on Veigar. You play him the way you wish to play him and only use my guide as a reference! Now, without further ado, I present to you my Veigar, the tiny master of evil build.

(Credits to jhoijhoi for the template, which you can find here.)


Pros / Cons

spaaaaaaace
Pros


+ Inarguably the best nuker in the game. (Limitless AP Cap)
+ Pretty cool skins.
+ Only mana champion that doesn't have to ever have the blue buff. (But it's nice!)
+ Insanely hard cc with huge range.
+ Relatively low CD's late-game. (Including ultimate)
+ A yordle wearing final fantasy clothes!
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Cons


- One of the squishiest champions in the game.(Unless you like to build tanky mage.)
- Only one escape that is sometimes unreliable against blink champions and flash.
- Loooooong CD's early to midgame.
- Mercury's Treads and Banshee's Veil are annoying counters.
- Focused insanely hard by half-decent teams especially when fed.
- Full combo is hard to master.


Masteries



I go into the offensive tree: 21/0/9, because Veigar is a full burst champion/nuke champion. Meaning that final point in the offense tree is a MUST to ensure the kill. (As well as the last auto-attack in early game situations!) Now of course masteries are the SUMMONER'S preference, so if you absolutely swear by the 9/0/21 set-up, by all means go for it!

Runes


Runes

Greater Quintessence of Ability Power
3

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

  • Greater Quintessence of Ability Power: Veigar's skills scale exceptionally well in the game, so a huge amount of flat AP to start the game combined with a Doran's Ring or other runes that grant AP will devestate the opponent early game. And Veigar NEEDS domination of a lane.
  • Greater Mark of Magic Penetration: This magic penetration is a must on most if not all AP casters, but especially a nuke champion like Veigar. This, combined with only your masteries grants 20% penetration already! Add a Void Staff and Sorcerer's Shoes not even tanks can take your damage. Which is incredibly helpful when you need to proc Volibear's passive, or simply get him out of the way so your team can kill the squishies. But note that the tank should be your LAST target or if you can stun the tank into a "successful" initiation under your turret and then burst him down, your team can then also handle the squishies. Point: Penetration. (Hah-hah, that's what she said >_>) Nearly true damage on squishies=good.
  • Greater Glyph of Scaling Ability Power: This scales extremely well into late game, and, combined with the all of your other runes grant you a whopping sixty AP. That's more than a Blasting Wand!
  • Greater Seal of Scaling Ability Power: Same reason as above. This amount of extra AP from nothing but runes, and Veigar's EXTREME AP scales will result in that much more damage for our little yordle.


Summoner Spells

My PREFFERED spells;

[Ignite]: This spell WILL give you first kill in mid lane, if not first blood. That extra seventy damage and an auto-attack from the yordle adds up to about 120 extra damage combined with your Dark Matter, and Baleful Strike. Although this spell IS replaceable.
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[Ghost]: This spell has saved me from so many level two ganks, attempts to kill, pursuits, and all kinds of other things I take it always 100% of the time because it synergizes perfectly with your Event Horizon. I've also got the first kill in mid lane from this spell because the speed allows for auto attack harrass which results in a kill for you. To use this spell in that manner, hide in any mid lane bush, wait for them to push a to at least halfway, then pop ghost, run out, and because of your stun's massive range, stun them then unleash your full combo igniting them along the way, getting your first kill. And kills are Veigar's favorite thing. Baleful Strike attests to that. Stealing champion's AP and souls and all... However, THIS SPELL CAN BE REPLACED BY GHOST.
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[Flash]: This spell is extremely good for newer Veigar players. The "flash surprise" is super-effective. Just stun them with your new massive stun range, unleash your combo, then ignite and finish for the kill.
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[Teleport]: I used to use this spell all the time, and it is still perfectly fine. It depends on the summoner's preference. Replace Ignite with this. (Also, if your team warded the enemy's blue buff and you see the opposing AP caster getting it, it's fun to wait until they're almost done, pop in, Primordial Burst them, then run away with your own little blue buff.)


Ability Explanation




Equilibrium: This passive is so highly under-estimated it depresses me. But THIS passive allows you to stay in mid lane longer than any other opponent even if they are packing mana potions. This skill gives you MORE mana regeneration for the % of mana you are currently missing. Combine this with mana regen runes and you will be un-movable (except for health) in lane. And if you find you don't even have enough mana to use a Baleful Strike then just go back to your turret, chill for about a minute, auto-attacking minions for the last-hit, and bam! You are at half mp or more. Continue more harrassing. Also, this passive allows you to never NEED the blue golem buff during late game with a fully stacked Tear of the Goddess / Archangel's Staff.


Baleful Strike: This skill is what defines Veigar as the most powerful nuker in the game, with a theoretically limitless AP cap. It functions as a little Mejai's Soulstealer that is PERMANENT. There are so many godly and wonderful things about this passive and skill in general it's ridiculous. For one, if you last-hit a minon with it (which is extremely easy to do with your runes) it gives you one permanent AP. Upon any kill Veigar makes, it grants up to five permanent AP. So if you get ten kills you already are rocking up to 50 AP. That's STILL more than a Blasting Wand.
You're going to want to max out [SKILL ABILITY HERE] before/after/equally [SKILL ABILITY HERE] and before/after/equally [SKILL ABILITY HERE].

Tips and Tricks
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here



SKILL ABILITY HERE SKILL ABILITY HERE: // explanation of skill ability here

You're going to want to max out [SKILL ABILITY HERE] before/after/equally [SKILL ABILITY HERE] and before/after/equally [SKILL ABILITY HERE].

Tips and Tricks
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here



SKILL ABILITY HERE SKILL ABILITY HERE: // explanation of skill ability here

You're going to want to max out [SKILL ABILITY HERE] before/after/equally [SKILL ABILITY HERE] and before/after/equally [SKILL ABILITY HERE].

Tips and Tricks
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here



SKILL ABILITY HERE SKILL ABILITY HERE: // explanation of skill ability here

You're going to want to max out [SKILL ABILITY HERE] before/after/equally [SKILL ABILITY HERE] and before/after/equally [SKILL ABILITY HERE].

Tips and Tricks
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here
  • // state a tip/trick of the ability here
Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

ABILITY > ABILITY > ABILITY > ABILITY

// explain your ability sequence here


Items


  • ITEM: // explain your choice here
  • ITEM: // explain your choice here
  • ITEM: // explain your choice here
  • ITEM: // explain your choice here
  • ITEM: // explain your choice here
  • ITEM: // explain your choice here


Farming/Jungling


// explain how the champion should farm in lane/jungle

Teamfights


// explain champion's role in a team fight


Summary

// summary here

// byline

// additional credits/shout-outs

Credits to jhoijhoi for the template, which you can find here.