Smashin jungle vi
Full vs. Ad build
Full Vs. AP build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Why should you listen too me?
I have almost 300 games as vi, i main her in ranked play. I have tested out around 20 different comps of the new mastery pages and this one works the best. I am silver 5.
5.22 Vi jungle build guide.
Haven't seen any good guides yet, so I'm uploading this one. This build is about making your keystone "Grasp of the Undying" max its damage and healing too you. This build is a high HP high damage build. You smash carries and deal lots of damage while being able to tank it up and survive through team fights.
Start Krugs or Gromp, whichever you feel better with starting. Go from gromp to blue or krugs to red.
Smite krugs or gromp for buff when you begin your jungling route.
Resolve is by far the best route to take that i have personally tried so far. First row we take Unyielding, 6% bonus MR and Armor are always good for a juggernaut. More tankiness in fights. Next is Tough Skin, 2 less dmg from attacks. You can trade this out for Explorer if you want. Veteran's Scars is next, you must take this. It works with Grasp of the Undying. Next is Insight, for more flashes and smites. Next is Swiftness, with Vi being a slightly slow champion this helps secure kills and keeps you caught up with kite-y champs. And last is Grasp of the Undying.
The last 12 points go into Cunning. Savagery for quicker jungle clears, Runic Affinity for longer buffs, Merciless for extra dmg on low hp opponents and Dangerous Game for the little extra hp and mana regen after kills and assists.