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Vi Build Guide by TommTheSK

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TommTheSK

Vi: Punch while asking! Blue Vi (Jungle and Top Lane)

TommTheSK Last updated on May 25, 2014
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Jungle

[VS]

Top

Ability Sequence

3
4
5
7
10
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
9
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction

In this guide, I'll be focusing on the Blue Build and Standard Jungle Build Vi. In my opinion, I preffer the Blue Build on Vi because of the damage, the tankyness and possibilitty to spamm her E and Q, which means more CC and Damage for the enemy carries.

Vi, for me, is one of the best champions to carry in SoloQ. If taked jungle, you can clean the camps really fast and your ganks ends always in a Kill for your team, and if not, you can make someone waste his flash.

This is my first guide, so there'll be some mistakes.


Guide Top

Who am I?

Hey, there! I'm TommTheSK from the LAS server. I Started playing League on
April, 2013. Today, I'm Gold IV and ranking up.

I play Mid and Support. My mains are: Karma as Mid Lanner, and Thresh for the Supports.

I'll be starting making guides because reading guides is how I learned to play, so I want that, maybe one day, someone like me learn from my guides.


Guide Top

Pros / Cons

Here are some Vi's Strong and Weak characteristics:


|||
Pros:
+ Good cleaning time
+ Hard CC
+ Good escape with Q
+ Natural Tank and initatior
+ Tons of damage

||||
Cons:
- Useless if silenced
- Focused if you fail a Q
- Focused if you're charging your Q
- Bit hard to learn how and from where to gank


Guide Top

Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3

I use this standard AD Runes because it helps you with the cleaning time. I you the cleaning time doesn't bother you, you can take x6  greater mark of armor penetration and x3  Greater Mark of Attack Damage


Guide Top

Masteries And Summoner's Spells

Offensive

Double-Edged Sword gives you more damage.

Fury will help you with the cleaning.

Sorcery if you're going for the blue build.

Expose Weakness . You're going to be the initiator, so this really helps at team fights.

Brute Force more AD late game.

Martial Mastery MORE AD.

Spell Weaving and Blade Weaving it's the same reason as for Expose Weakness.

Executioner more damage to enemies below %50 HP.

Dangerous Game restores %5 of HP and Mana when killing a champion.

Warlord half filling, half for the AD boost.

Devastating Strikes You take advantage of both penetrations, thanks to your E.

Havoc . Self Explanatory.
|

Defense


Recovery basic HP regen.

Tough Skin less damage taken from monsters.

Block if you're going Top.

Enchanted Armor more Armor/RM and you can take Juggernaut for this.

Veteran's Scars Little more HP.

Juggernaut More HP.
|
|

Summoner's Spells

|
Flash is a must once you hit level 13 in your Account. You can Flash + Q combo from a brush to make some good ganks and perfect engages. Also a escape that you don´t need to channel.
|
|
Smite is always a must in a jungler. Secure buffs and objectives
|
|
If you're going aggresive in Top, take Ignite for securing the kills.


Guide Top

Skill Sequence