get
prime

Vi Build Guide by Destroyerforest

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League of Legends Build Guide Author Destroyerforest

Vi Season 6 Guide

Destroyerforest Last updated on November 15, 2015
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Ability Sequence

3
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

So why should you follow my build? Let me explain why this build can carry you from Bronze to Challenger as they say it. I've been using this build on Vi ever since preseason 6 was up, and I have to say that it's pretty strong. I was 0/6/3 the first 10 minutes and at the end of the game I somehow got 11/8/24. This build can help you bounce back from a losing game and claim that nexus. This build is still in progress and more explanation is to come.


Guide Top

Spells, Runes and Masteries

Spells


Smite and Flash is pretty much my go-to spells for jungling, smite is basically a must have for every jungler and flash is very useful especially when chasing oponents. Ghost is not recommended but you can use it when charging q to get closer to the enemy faster.

Runes


Armor penetrating reds work well with Vi's Denting Blows, armor yellows give you that extra sustain when ganking/dueling, blue magic resist is to sustain against mages/AP assassins and AD quints are for extra attack damage. Yep, pretty staright forward.

Masteries


Why Deathfire Touch? It's because it will deal extra AD for your abilities.