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Vi Build Guide by Baynton8r

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League of Legends Build Guide Author Baynton8r

Vi Stands For Vicious!

Baynton8r Last updated on January 5, 2016
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Ability Sequence

3
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Vi with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Cho'Gath Whoever has the element of surprise can wreck. Vi scales stronger late against him. If caught in an early dual Vi can win with consistent damage from W with autos, Her passive giving a shield, just care for the silence when starting your Q.
2
Kha'Zix CC over assassin. enough said
2
Sion Interupt his q, can counter initate him by diving their team. 1v1 vi has better scaling to take out health of both tanky and ad sion
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Welcome All Tiers

I'm Baynton8r, A jungle/bot main in Plat IV/III. I play all champs but mainly Vi, J4, Kha, Zac, Lucian, and Thresh. All of which can become aggressive and possibly initiate or be able to play passive when playing from behind to get caught up. I will be posting builds hopefully for all the champions I enjoy playing besides my mains. Leave some feedback to let me know with how I can improve explaining the build TY :)


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Skill Sequence

In a 1v1. Q-auto-E-R-Auto-E for the maximum damage output as possible. For ganks if you're able to land the q prior to the ult do it. But for safe measure ult first, HOWEVER if you can walk up without using any engaging skills and still have enough room and time till they get to safety from teammates or turrets DO IT, THIS HELPS SO MUCH and is the difference between a silver/bronze jungler to plat or gold. If they may have flash don't charge up till a few autos and E's. If they flash use Q to re-engage.


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Items

The core is what I consider the yolo bruiser build which I favour if trying to snowball, this gives you the ability to tank/initiate/and deal insane damage all in one. The boots will be chosen based on your opponents, Tanky repercussions may be needed if youre the tank of the team however.


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Masteries

Basic 21/9/0 Masteries for easy clear times early and the ability to scale well throughout the game since you wont be needing to be tanky till mid/late game


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Creeping / Jungling

Jungling is quite simple. Start with E so you get your passive in your first camp (small shield). After first camp you want to get into the habit with starting with an auto followed by an immediate E to quicken your auto cast time and start your W passive. you can reposition yourself to get a better second casting of your E to deal damage to all camp creeps. If you got blue buff you can initiate with Q in camps if you know youre safe, Use it so you can hit all the creeps and quicken the camp clear.


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Team Work

Basically youre objective is to catch people out of position or lock up the strongest opposing you while communicating with your team, so then it wont appear bizarre that youre 1v5'n the enemy and your team doesnt react quickly enough. If a bruiser build and not tanky enough then allow another teammate how can take more of a beating to start unless you can get a pick and be safe to disengage.