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Team Guide by Racune329

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League of Legends Build Guide Author Racune329

Viable Full Smite Comp

Racune329 Last updated on June 15, 2016
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Basic Team Comp

[VS]

Alternatives

Cheat Sheet
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Shyvana Build

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


A full viable Smite comp!

Worth noting as mentioned before, although boots and other items are subject to change depending on preference, I recommend the Jungle items remain a constant. After much thought and consideration, I chose the items and enchantments I did for certain reasons, which I'll go over below!

Top Lane: Bruiser tops like Shyvanna as well as defensive walls like Sion w/ Cinderhulk were viable at one point, and although they've fallen off, I recommend the champion in top lane takes the Cinderhulk enchantment due to the need of tanks on the team. (In this comp, the supports are also tanky, but in Tahm's case, aren't there to engage and to tank like Maokai could, or like your role as the Top Laner should be! So for the item itself though, I'd recommend Stalker's Blade, because although a small amount of CC, the slow may be very handy.

Jungle: Tracker's Knife is hands down the most ideal for warding in jungle, and I'd say Warrior due to no one else aside from the ADC running straight AD, especially early where Bloodrazor isn't focused on AD but attack speed.

Mid Lane: To deal the most magic damage as possible, go Skirmisher's Sabre for the true damage; and Runic Echos for magic damage! (Stalker's Blade for the slow isn't bad, but Ezreal should buy a Ryali's to slow anyway. Mixed with his attack speed, you should keep them permanently slowed unless you don't have vision on them.. which is another reason for the Skirmisher's Sabre!)

AD Carry: This is the role that has inspired me to try this comp. Like the mid-lane mage, you'd want to deal the most damage as possible, therefore Skirmisher's Sabre (for true damage and damage reduction) along with Bloodrazor seems to be the most ideal choice for either Vayne or Kog'Maw; dealing 4% max health, (preferably paired with Guinsoo's making that 8%, nevermind BoRK and such) and their own built-in tank shredder kits!

Support: As these supports, you want 2 things. Tankiness, and Wards. And for that reason get yourself a Tracker's Knife w/ the Cinderhulk enchantment!


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