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Viktor Build Guide by McRonoa

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author McRonoa

Viktor by McRonoa

McRonoa Last updated on December 30, 2011
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Ability Sequence

1
3
7
10
12
Ability Key Q
5
9
14
17
18
Ability Key W
2
4
8
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Hello all!

Viktor by McRonoa

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Welcome!

I would just tell you that I am a Polish, and sorry for my spelling mistakes :P

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POLAND



Ten build jest dobry ponieważ, ma dużą magiczną penetrację, dużo zdrowia, dobre obrażenia na słabych bohaterach takich jak, zasięgowi, lub magicy.

Postaram się jak najszybciej opisać dlaczego wybrałem takie specjalizacje, runy i przedmioty.

Dziękuję, krytyka mile widziana.

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ENGLISH



This build is good because it has a high penetration of magic, good health, good damage on weak champions such as rangeds, or magicians.

As soon as possible I will try to describe why I chose such Masteries, runes and items.

Thank you, welcome criticism.

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BACKGROUND



Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank, a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called "the glorious evolution." He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation."
Viktor

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STRATEGY TRICKS
    When you engage, use Power Transfer to reduce any counter damage from any enemies.

    By using Gravity Field first, you can often assure to hit an enemy with Death Ray.

    Gravity Field can be very powerful for escaping melee attackers. Use Gravity Field in your path, enemies will be either forced to go around it, giving you time, or go through it, being slowed and potentially stunned.

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SKILLS



(Innate): Viktor starts with an item that takes up one of his item slots, the Hex Core ,that provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for 1200 gold, and cannot be sold back to the store.

Hex Core: It grants Viktor 3 ability power per level.



(Active): Viktor blasts an enemy unit for magic damage, returning 40% of the damage dealt before reduction as a shield for 3 seconds.
Range: 600
Cost: 45 / 50 / 55 / 60 / 65 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.65 per ability power)


(Passive): Power Transfer increases Viktor's movement speed by 30% for 3 seconds. It grants him +3 ability power per level, +220 health and +6 health regen per 5 seconds.



(Active): Viktor conjures a gravitational imprisonment device in an area near him, slowing all enemies that pass above it. Whilst under its effect, enemies generate stacks every 0.5 seconds; at 3 stacks the target will be stunned for 1.5 seconds.
Cost: 65 mana
Range: 625
Cooldown: 17 / 16 / 15 / 14 / 13 seconds
Slow: 28 / 32 / 36 / 40 / 44 %


(Passive): Gravity Field has an additional 30% cast range. It grants him +3 ability power per level, +200 mana, +10% cooldown reduction, +5 mana regen per 5 seconds.



(Active): Viktor uses his robotic arm to fire a chaos beam that sweeps across the field in a chosen path, dealing magic damage to every enemy it hits.
Range: 700
Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)


(Passive): Death Ray sets fire to enemies, dealing 30% additional magic damage over 4 seconds. It grants him +3 ability power per level, +45 ability power.



(Active): Viktor conjures a chaos storm at the target location, dealing magic damage and silencing enemies in the area for 0.5 seconds. As it churns, the storm deals magic damage every second to nearby enemies for 7 seconds. Activating this ability again while the singularity is active will redirect it. The storm moves faster the closer it is to Viktor.
Range: 700
Cost: 125 / 175 / 225 mana
Cooldown: 120 seconds
Initial Magic Damage: 150 / 250 / 350 (+0.55 per ability power)
Continuous Magic Damage: 40 / 60 / 80 (+0.2 per ability power)