Viktor Build Guide by Raid Z3ro
| Health | 2039 |
| Health Regen | 18.45 |
| Mana | 1740 |
| Mana Regen | 27.93 |
| Armor | 84 |
| Magic Resist | 54.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 348.3 |
| Attack Speed | 48.849 |
| Crit Chance | 45%S |
| Crit Damage | 50% |
| Ability Power | 120 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Ok this is just for fun.
And because I feel nothing is set in stone and sometimes we take this game and ourselves too seriously.I liked the animation of Viktor's auto-attacks and figured I should try an AD build just for laughs.
I tried to go pure AD (Infinity Edge, Phantom Dancers, Bloodthirster as core items),
but, I like the Hybrid dps build better. Also, I think it works. huehuehue.
Pros / Cons
PROS:
- Last hitting is easier due to high attack damage
- Can save spells fully to harass because of that
- The base damage of your spells is scary even early game
- Combined with your auto-attacks your burst and follow up damage-over-time is scary,
especially once you have your ult
- You shoot little meteors when you crit
CONS:
- Team select can be tricky because you will miss an AP carry if you don't inform your team
- If you DO inform your team you're going Hybrid they might put on their trollfaces >.<
Runes
3x
Greater Quintessence of Attack Damage
9x
Greater Mark of Attack Damage
- Typical Ad Ranged in my book, the ad marks and quints give you a nice early game because last hitting is easier. Also, who expects Viktor to come out with 75 AD at lvl 1?
(note: I used to have armor pen runes here but actually full ad seems to work better.)
Greater Seal of Scaling Mana Regeneration - Mana regen per level yellows to keep skills available.
Greater Glyph of Scaling Magic Resist - Magic resist per level to counter AP carries late game.
Masteries
Here I've also went for what I think is a fairly standard hybrid dps build,
taking points in both
Weapon Expertise
and
Arcane Knowledge
,
then
Vampirism
, more armor pen
Sunder
, moar damage
Executioner
.
Also defensive with even points in
Resistance
and
Hardiness
and
Veteran's Scars
for extra HP, lovely.
Summoner Spells
1#: I like
Flash, trade for
Ghost if you prefer, if you're good with
Gravity Field you might not need it so you could trade for
Teleport.
2#: Because Victor has
Gravity Field I don't feel I need
Exhaust so I bring
Ignite.
Skill Sequence
This skill sequence is because you are trying to maximize the amount of damage early game that you don't take so you have sustain and durability. Also since you'll be using your spells for utility mostly, we want
Power Transfer and we want
Gravity Field, we don't really need
Death Ray early on.
The stun on
Gravity Field doesn't increase in duration, but the slow is stronger every level, I take a few points depending on my mood and start maxing
Death Ray by mid-game to help out with the long range finish. (This is also when you have a bit of ability power from
Hextech Gunblade and
Trinity Force.)
DEATH BY RAY!! huehuehue
Items
OK so we're going hybrid.
edit: I realized going ad/hybrid works a lot better if you rush a B.F. Sword so I have updated the item sequence to reflect this.
Doran's Blade: I think is still really good, although you might prefer to start;
Boots of Speed
Health Potion
Health Potion
Health Potion
Get an extra
Doran's Blade if you can't afford a
B. F. Sword
B. F. Sword: I am going to be bold here and state matter of factually that,
getting this item a.s.a.p. determines the success of any AD build.
(Get this before boots if you can't afford both)
Infinity Edge: We want to maximize our physical damage output. And same reason as above.
Sheen: Basically free crit with Q proc every 4 sec, and some AP ofc.
Zeal: Get those meteors flying more frequently.
Boots of Swiftness: To make it easier to land our stun, run and chase.
I upgrade
Evolving Technology after this, i take the increased range on
Gravity Field to round off the strategy as landing this skill will nett you kills throughout the game.
Trinity Force: Because it gives a little bit of everything and we proc it with Q.
Phantom Dancer: If you're going full AD upgrade from zeal and don't get Sheen.
Hextech Gunblade: Because we want lifesteal and spellvamp which both benefit our build.
The Bloodthirster: If you're going full AD get this instead of Hextech Gunblade.
Last Whisper: Increase your armor pen to the 46% cap.
(note: included this after changing the runes to full AD)
There are quite a few items to consider after this, if you get that far into the game:
Guinsoo's Rageblade: Works on most hybrid builds.
The Black Cleaver: chop, chop, chop.
I mean, this is a fun build so splurge and get crazy dps items you think might work depending on the team you're up against. I think the fun thing about building ad/hybrid is you can go for a huge range of situational items.
Gameplay Summary
Cool so this is my gameplan:
note: I believe this game is won on farm and it speaks for itself, so I wont mention it other than here. Farming with victor becomes very easy with high autoattack damage, 'nuff said.
pre-lvl6: Open with
Once you take a point in
post-lvl6: Land
Keep in mind, Viktor shoots little comets when he crits so spam shift + 4 when you've seen one hit.
Thank you for reading this guide, I hope you'll have fun playing this build if you do.
Please vote and comment when/if you have. Peace
log:
09/01/2012: Conceived, Written and Published
10/01/2012: Updated Lay-out, Added Pros/Cons section, minor text edits, added icons for in game content, added Eddie Izzard sketch video (Hurray almost 5000 views in one day!)
12/01/2012: Revised item sequence and chapter.
24/06/2012: Revised runes and item chapters and added Build #2 for full AD
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