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Viperoon's Avarice Blade Guide
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Introduction
NB. Super Minions are not discussed as they are almost always irrelevant when it comes to the Avarice Blade.
Melee Creeps: Spawn in groups of three every wave and give 19.8 gold per last hit. This amount will increase by 0.2 gold every 90 seconds.
Caster Creeps: Spawn in groups of three every wave and give 14.8 gold per last hit. This amount will increase by 0.2 every 90 seconds.
Siege Creeps: Spawn solo every third wave and gives 40 gold every last hit. This amount will increase by 0.5 every 90 seconds.
With these figures in mind, and the idea that you cannot have a decimal for gold, meaning the value is rounded, we will have a look at how Avarice Blade can help players of varying skills.
Every wave after Avarice Blade is purchased the player will make 6 more gold from last hits and 9 more gold from passive gold, totalling 15 gold. This would mean that the player would make an equivalent of another siege minion every three waves. The item will make a profit when sold at 581 gold, which will be after 39 waves. In this case the item does not seem to be very gold efficient.
Every wave after Avarice Blade is purchased the player will make 8 more gold from last hits and 9 more gold from passive gold, totalling 17 gold. They will also make 10 gold every siege wave, meaning an increased total of 19. This would mean that the player would make an equivalent of almost another melee minion every wave. The item will make a profit when sold at 581 gold, which will be after 33 waves. In this case the item does seem more efficient, as the player can afford to go one minion down each wave and keep relative gold parity.
Every wave after Avarice Blade is purchased the player will make 12 more gold from last hits and 9 more gold from passive gold, totalling 21 gold. They will also make gold every siege wave, meaning an increased total of 23. This would mean that the player would make an equivalent of more than another melee minion every wave. The item will make a profit when sold at 581 gold, which will be after 27 waves. In this case the item does seem more efficient, as the player can afford to go one minion down each wave and keep gold parity.
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