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Vladimir Build Guide by Kauzuko

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kauzuko

Vladimir is still OP

Kauzuko Last updated on April 27, 2012
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AP

[VS]

My Way

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

I Decided to make a Vladimir Guide because I felt that most people think he is nerfed when he is clearly a OP champ still, Most people with the new skill tree put everything into utility. I find it very hard to secure kills and hold top with little damage. Basically this guide is my own opinion on how to build Vlad with no problems at all.


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Pros Vs. Cons

Pro's
Does not require mana
Has lots of regen effects
Can counter mid very well and solo top
Strong end game

Con's
Is very weak start of the game
Has no CC effects
Easily killed
Has a tough time staying sustained early game


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Runes

For Runes I take:

1.Magic Pen Marks Greater Mark of Insight for extra damage on his spells

2.Health per level sealsGreater Seal of Vitality Greater Seal of Vitality for his passive and sustainability

3.AP per level Glyphs Greater Glyph of Force for and extra boots of power and HP (due to passive)

4.Flat AP Quints Greater Quintessence of Potency to give you a nice damage buff early game


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Masteries

For Masteries its really for ones own preference

1. If you take the AP side your gonna go 21/0/9 and you want the movement to get in range of kills fast plus then you get 1% spell vamp with everything so your skills all give you a bit of hp back early

2. If you go Tank you will get 21/9/0 for bonus damage at start of game plus a bit more protection throughout the whole game it works better end game but isn't liked for tons of people early game


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Items

There is no difference really in my items

[*] Boots of Speed Start with this item for the extra speed to move fast for attacks or to run

[*] Health Potion's x3 Start with these to stay sustained in lane for the first 6 levels

[*] Hextech Revolver once you have the gold grab this to make all skills give you hp

[1] Sorcerer's Shoes grab this so you can move even faster and have more damage poured onto a target

[2] Will of the Ancients get this to share spell vamp and AP for ganks and for major Spell vamp 20%

[3] Warmog's Armor Your first 3k purchase which stacks hp and hp regen start with Regrowth Pendant so you get hp back over time

[4] Rabadon's Deathcap your next big purchase is rabadons with the hp you have you will get more ability power from Warmog's Armor and make crimson pact work more effective

[5] Rylai's Crystal scepter This item is both HP and AP so its a 2 for 1 and it makes all your abilitys slow on a % rate

[6] Void Staff or [6] Force of Nature
Finally these 2 items are key for which build you go with.

Void Staff if you need to do more damage i would go with this.

or

Force of Nature if you need some serious health regen and magic resist go with this.

This is how I personally build my items it works for me :D


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Skill Sequence

How to use the skills correctly:

Start with Tides of Blood and your Ultimate Hemoplague what this does for you is it increases your amount of regeneration and then if you do enough damage using Transfusion and sanguine pool if they run away. Your ulti will kill them and regenerate you back up a lot of health if you damaged them a enough.


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Crimson Pact



Passive

Every 40 points of bounus health gives Vladamir 1 ability power and every 1 point of Ability power gives Vladamir 1.4 bonus Health (this effect does not stack with itself) this skill goes along with your runes very well


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Transfusion

No Cost

Cool Down: 10/8.5/7/5.5/4

Vladimir drains life from his target and at no cost the way Transfusion works is it deals damage and then steals life form a target it is a kill shot its your primary skill for soloing top or mid due to the fact that you can stay sustained so long with it and it does mass amounts of damage over the time period of the game.


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Sanguine Pool

Cost:10% of current Health

Cool Down:26/23/20/17/14

Vladimir sinks into a pool of blood becoming untargetable for 2 seconds additionally enemies on the pool are slowed and Vladimir siphons Health from them. there are 2 ways to use Sanguine Pool 1 is to dodge spells and the other is to damage enemy targets.


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Tides of Blood

Cost:30/40/50/60/70

Cool Down:4.5

Vladimir unleashes a torrent of blood, damaging surrounding enemies. additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage and increases his healing and regeneration by 8% with can stack up to 4 times, this skill allows Vlad more sustainability and damage in team fights and laning.


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Hemoplague

No Cost

Cool Down: 150/135/120

Vladimir infects an area with a virulent plague affected enemies take a increased damage for the duration. Hemoplague deals additional magic damage after a few seconds to infected enemies. u start this to do extra damage to targets and give yourself more life regeneration.


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Summoner Spells

These are my personal favorite choices for Spells

Flash and Ignite

These 2 skills on vlad give him lots of options in fights or for escaping.

Some others that can be taken are Heal, Ghost, Surge, and Teleport

Heal : Does give Vlad a quick boost of hp but has a long Cool Down AND reduces healing and regeneration effects by 50% for about 20 seconds which is way long for vlad to be down on his healing.

Ghost : Does give Vlad no unit collision and allows his Sanguine Pool to move faster but he might need to get out of a fight and he might have his pool on cool down so only makes it 50% of the time useful.

Surge : Can give Vlad a huge AP boost and a small chunk of health for a few seconds but the reason I don't recommend it is because for that small chunk of AP and health if you have ignite you get +4 ability power and do 410 true damage and you cut their regeneration effects in half for 15 seconds with is IMHO more effective then surge.

Teleport This will get you across the map quickly but the cool down on it is not worth the use towards end game plus, you would have to get rid of either ignite or flash which both are very vital for Vlad's survival and kills.


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Summary

So this is my Vladimir and I think it is 10x better then most guides that they have out there currently. If you have any comments I would like to hear them please, let me hear your feedback. I would also strongly appreciate it if you would vote up on my Vladimir Guide.

I HOPE YOU ENJOY THIS GUIDE ITS MY FIRST! :D

Also, Go ahead B Negative you will be just my type. >:)