Vladimir Build Guide by xXBoogieman85Xx
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide please let me know what you think good or bad and sorry if I misspell anything I've always been a bad speller I'll spell check another time
And to give a quick break down for vlad
> Heals and damages for free just have to wait for the cooldown all with his Q ability best if used with a hit and run then keep your distance till the cooldown is done then repeat making it a awesome ability for mid or solo lane and just play safe till lvl 9 or so
>awesome for getting away with his pool (or W ability) I think its best if you use ghost right before pooling to give you some distance while not being able to be targeted but only use it for getting away or if you KNOW its safe and to slow the enemy down till your cooldowns are up for the kill otherwise dont use it
>His E ability is a tricky one you have to be carful with it alot of people use it to fast or at the wrong time and end up killing them SELF but it is a awesome minon farming tool and with it you will notice your gold growing faster and faster I also use it in a 123 combo open with Q then E then normal attack and if they are close to dead and not right on top of their turret use W to slow them and pop up and repeat if your R and/or ignite is up use them too for a sure kill
> Last is is R ability which at the start you can use it on one enemy comboed with ignite and a RFQEAWQEA for a sure kill to either get the lvl advantage over the enemy or just for stacks but once team fights start its best to save it for groups of enemies so at LEAST 2 or more
Greater Mark of Potency x9 Med AP
Greater Seal of Fortitude x9 High Health
Greater Glyph of Potency x9 High AP
Greater Quint of Potency x3 Max AP
I chose these Runes because I feel like and lvl 1-9 it gives hime the best combo of health and AP for damage and survivablity.
I know kinda weird I went with a 10-0-20 build if you prefer a 9-0-21 build would work just fine but i like the extra 10 ap after i use my ignite for the little extra health and damage at the start late game doesnt matter i really dont think the 15% summoner spell cooldown helps that much but if i couldnt choose the 1 point with ignite the i would go for the 15% cooldown. I also went with the extra gold and exp in the utility tree because this build is to get bigger and badder faster plus i had to to stay away from mana masteries
change my items for more a more realistic game most of these items are cheap and you can build them quick and a couple of them will debuff enemies while the others buff allies try this and let me know what you think im to lazy right now to change all the other **** i wrote ive been working to much oh and no i didnt change to magic pen marks i still like the ap
Get Q lvled as fast as possible and get W for escapes doesnt need to be lvled till later as long as you use it wisly the get E for clearing minons and extra damage and keep lvl Q as a priority and then E and R when it comes up always
I like Ghost and Ignite. Ghost because great for get aways and even better mixed with the pool or catching someone. Ignite because its awesome for kills better comboed with R and since i get improved ignite after i use it i get alittle more health and AP which is awesome at low levels