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Vladimir Build Guide by Vignus

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Not Updated For Current Season

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League of Legends Build Guide Author Vignus

Vladimir Solo Top: A Trickling Guide In Progress

Vignus Last updated on October 14, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
15
17
18
Ability Key W
4
10
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Hey guys. Most of you may know me as FluffZak (Or Zack), but you can call me Vignus. I am here with an elite guide on how to play Vladimir, the Crimson Reaper. Vladimir is a champion that is meant to counter-pick others in Ranked. I suggest not to pick him top before the other team does, as for he has many counter picks to him (Kennen, Talon, etc.). He is a great counter to many tops because of his sustainability. His amazing kit allows him to stay in lane for a longer duration of time. I prefer to play Vladimir Solo Top, but he is a viable Mid Laner too. I worked quite hard on this guide, so please give me feedback on your wanted opinion. Thanks!
~Vignus


Guide Top

Pros / Cons

Pros / Cons

____________
Pros


+ Has great sustain in lane.
+ Is strongest late game.
+ Can change team fights.
+ Has an amazing escape ability.
+ Can counter many champions.
+ Can play several roles (Top Mid, etc.)
_____
_____
Cons


- Weak early game.
- Weak from levels 13-15.
- Cooldown reductions are needed.
- Can be countered easily by many champions.
- Item reliant (Who isnt?).
- Isn't very useful until Level 9 (Peaking level).


Guide Top

Masteries

Masteries
4/1
4/5
1/1
1/5
2/5
1/1
4/1
3/1
1/1
4/5
1/1
3/1
1/
    I like to use 9/0/21 becuase...
  • It provides offensive use.
  • It provides spell vamp and cooldown reductions.
  • It is best against easy lane matchups.
Masteries
4/1
4/5
1/1
1/5
3/1
4/1
2/5
1/1
1/1
2/5
3/1
3/1
1/
    I like to use 9/21/0 because...
  • It provides defensive use.
  • It provides cooldown reduction.
  • It is best against hard lane matchups.
NOTE: You can use either set of masteries depending on which one you feel comfortable with. You can also use them situationally.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Health
9

Greater Seal of Armor
9

Greater Seal of Magic Resist
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Ability Power
3

Greater Quintessence of Movement Speed
3

Greater Quintessence of Spell Vamp
3
NOTE: I set up multiple rune choices depending on your situation and for your personal preferences.
    Notes:
  • Magic penetration will help deal extra damage if they stack Magic Resistance.
  • Cooldown reduction will help early game.
  • Movement speed will help catch up to enemies.
  • Extra Spell Vamp may save your life.
  • Armor/MR/Health are great for defensive reasons.
  • Extra Ability Power can help with kills.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
    Notes:
  • I max out Transfusion first. It is your "bread and butter" ability, as for it can be spammed and deals instant damage.
  • Always grab a point in your ultimate Hemoplague whenever you can.
  • Grab Sanguine Pool at Level 2 just in case of any ganks from the enemy Jungler.