Vladimir Build Guide by Dawgg
Champion Build: Vladimir
| Health | 2430 |
| Health Regen | 16.8 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 125 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 99 |
| Attack Speed | 0.882 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 528.59 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome Summoners, to the Hemomancers Grimoire. A work attempting to discern true mastery over Hemomancy, the ancient art of the Crimson Reapers. Despite what others may think or say, the art is not so easily understood nor wielded, let alone mastered. Here we will take a look at what makes the Blood Lord tick, and go over some of the ins and outs of what makes Vladimir, one of the best champions in the League.
**Updated to patch: V1.0.0.141 (Draven)**
!!!Attention!!!
This guide is a work in progress. I will be updating, and adding to this guide periodically, as I continue to summon Vladimir to the Fields of Justice. Please keep this in mind when making comments and voting. A down vote on a guide, just because it's still being worked on is counterproductive, and could hinder others trying to learn a new champion, or brush up on on old standby. I strongly encourage all voters to leave comments and suggestions as to the things, that either you did, or didn't like. I will try to respond to everyone's questions and comments, and will gladly return the favor if you have a guide that you would like rated. Also this guide is not a math class, so I won't waste your time crunching numbers all over the place. And remember, the whole reason we play this game and others, is for fun. Enjoy!
Pros / Cons
Pros:
+Strong sustainability
+Good at farming/last hitting
+Able to escape from dangerous situations
+Large amount of health for a mage
+A great asset to all team fights
+Solid damage output
+Very powerful late game
Cons:
-Often focused in team fights
-Slow beginning game
-Out ranged by a few mid laners
-Little crowd control
Masteries
A very standard 21/9/0 build for most AP casters. Vladimir benefits heavily from all the extra AP and HP due to his passive ability from Crimson Pact. The two points in
Honorable Mentions:
A build of 9/0/21 is also viable if you like more utility, though you will find that you do significantly less damage and have less health.
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Ability Power 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Honorable Mentions:
Greater Seal of Vitality :HP per Lv: You may want more HP out of your seals. A very popular, and good choice.
Skill Sequence
Levels: 1-3-5-7-9
Levels: 2-8-10-12-13
Levels: 4-14-15-17-18
Levels: 6-11-16
Summoner Spells
Honorable Mentions:
The utility provided by these spells is great, and can help save your life, or end that of the enemy. If
Items
**Additional Item Notes**
* You almost always want to start off with your standard
* Unless another champion on your team is building
Honorable Mentions:
Game Play Tips
If ever you needed to understand the importance of zoning, it is now. Success with Vladimir relies 100% on your ability to harass your opponent with
Transfusion, and your other abilities while keeping yourself out of as much danger as possible, preferably using well timed
Sanguine Pool's . Over time, you will naturally become more familiar with other champions "zones", and thus become better able to harass safely. This is something that can only come with time and experience through lots and lots of games. Many champions may seem "OP" or impossible to defeat at first, and may completely decimate you the first few times you lane against them. But given that you are able to learn from experience, and evolve your tactics, you will find those same match ups becoming more balanced, or even having turned to your favor. This is where you get to the point where you realize that there are actually very few if any "bad" match ups, but that like all champions, your success will rely solely on YOUR SKILL with said champion, stemming from your familiarity with all of the many aspects of League of Legends. Some match ups will be more skill intensive than others, but I shy away from throwing the word "bad" around. If you can pick up a champion and dominate with them, then great for you. But more often than not, you will find that nothing beats hard earned experience. Want your Vlad to get better? Keep playing with him, and LEARN YOUR ZONES!
I will be updating this section periodically with more notes on my personal "play style", and other general tips, as I gather more information.
Summary
Hopefully now you have a better idea, of how you would like to play/build Vladimir. He is my personal favorite champion, and one that I truly believe has tons of potential, even despite his many recent "nerfs". As I said before, please leave any questions, or comments you may have, explaining the things you did or did not like (I accept the fact that neither myself, or anyone else is perfect). Please be respectful, and thank you for reading my guide. May we all one day meet on the Fields of Justice!
Update Log
**/**/2012 ~ Started working on the guide
03/14/2012 ~ Guide Published
03/15/2012 ~ Made minor changes, removed "Lore" chapter
03/16/2012 ~ Adjusted skill sequence to allow for earlier progression of Sanguine Pool
03/20/2012 ~ Current with Lulu patch
03/22/2012 ~ Cleaned some sections up, and added more code. Champ match-up section incoming.
03/23/2012 ~ Adjusted skill sequence to allow for even more early progression of Sanguine Pool
04/26/2012 ~ Current with Hecarim patch
05/09/2012 ~ Current with Varus patch
05/26/2012 ~ Current with Darius patch
05/29/2012 ~ Adjusted skill sequence to allow for even more early progression of Sanguine Pool
06/07/2012 ~ Current with Draven patch
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