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Greetings, i'm GabrielJCD from Portugal and this is my personal build for my favourite champion and my main, Vladimir, and I am going to share is amazing strength.
There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south.
The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.
'That which runs through you will run you through.' -Vladimir
Vladimir is one of the strongest AP carries and very good at counter initiating.
Strong throught mid and late game
Good escape/broken mechanic
Good in Teamfights
Crazy sustain with WOTA (Good for double WOTA if your top)
Tanky late game
Can be played mid or top with ease
Not hard to get the hang of(but can be hard to play very well and know when you can dive)
Somewhat weak early depending on the matchup
Item reliant for passive
Some abilities cost health
Easy to get greedy with pool and die for it
Long CD Pool
No CC(besides slow)
Transfusion: Vladimir drains the lifeforce of his target, dealing magic damage and healing himself for 25% of that amount. Sanguine Pool: Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him. Vladmir deals magic damage to targets above him and heals himself for 15% of that amount. Tides of Blood: Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.
(Ultimate) Hemoplague: Vladimir infects the target area with a virulent plague that increases the damage they take for 5 seconds. After 5 seconds, infected enemies take magic damage.
(Passive) Crimson Pact: Bonus health gives Vladimir bonus ability power, and every bonus ability power gives Vladimir bonus health (does not stack with itself).
Hemoplague debuff will now grant assists even if it does not deal damage to the target
Patch Notes 9/20/2010
Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (not how much the spell heals normally)
Fixed a bug where Transfusion tooltip showed it restoring less health than it did Crimson Pact (passive) no longer heals Vladimir when his Ability Power increases
Patch Notes 10/4/2010
Blood Gorged (Passive)
Now grants 1.8 Health per 1 AP, from 2.0 per 1 AP. Sanguine Pool
Duration reduced to 2 seconds from 2.5
Slow duration increased to 1.5 seconds from 1 second
Damage per second changed to 20/33.75/47.5/61.25/75 retaining the same overall damage
Fixed a bug where Sanguine Pool wasn't dealing enough damage
Fixed a bug where Tides of Blood was not providing Vladimir with enough increased regeneration and healing
Fixed a bug where Tides of Blood did not deal full damage if you had 4 stacks before casting Hemoplague
Cooldown increased to 150/135/120 seconds from 120
Damage amplification effect changed to 14% at all ranks from 10/14/18%
Base damage reduced to 150/250/350 from 200/300/400
Ability power ratio reduced to 0.7 from 0.75
Patch Notes 01/31/2011
Slow percentage reduced to 40% from 50%
Slow duration reduced to 1 second from 1.5 seconds Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
Fixed a bug where Vladimir would lose health when leveling in some instances
Patch Notes 2/15/2011
Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health Sanguine Pool no longer grants a speed bonus on use
Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool
Release Notes v220.127.116.11b – 5/23/2011
Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5
Patch Notes 6/21/2011
Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
Patch Notes 09/13/2011
Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
Patch Notes 11/15/2011
Fixed a bug where the display range for Tides of Blood was much shorter than the actual range
Patch Notes 01/17/2012
Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4 Crimson Pact ability power to health conversion reduced to 1.4 from 1.8 Hemoplague no longer costs 15% of your current health and is now no cost to cast Tides of Blood health cost ramp up reduced to 25% from 50%
Patch Notes 02/13/2012
Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery) Hemoplague damage amplification reduced to 12% from 14% Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks
For Quintessence, I go with Greater Quintessence of Ability Power
I use flat ap here because i feel the 15 ap is a lot better then the 78 health or the spell vamp.
Spell vamp is really only good for the first few levels, but once you get hextech you dont really need it at all.
And you will already get health for using ap quints and the health quints will not give you very much ap
I use Ignite and Flash they are helpful in multiple ways and compliment Vladimir's style perfectly. Ignite is for putting it up on the highest threat of a target so that he can not sustain back or be healed too much. Ideally, the ignited target is who you are Transfusion, Hemoplague, and trying to hit as many Tides of Blood on. (one Tides of Blood should hit this target while they are hemo'd) Flash as it allows you to clean up kills or escape ganks/bruisers focusing you during team fights. Properly flashing can make or break a lot of situation
(Innate): Every 40 points of bonus health grants Vladimir 1 ability power and every 1 point of ability power grants Vladimir 1.4 bonus health. These bonuses do not stack with themselves.
(Active): Vladimir drains the lifeforce of his target, dealing magic damage and healing himself.
Cooldown: 10 / 8.5 / 7 / 5.5 / 4 seconds
Magic Damage: 90 / 125 / 160 / 195 / 230 (+0.6 per ability power)
Health Regained: 15 / 25 / 35 / 45 / 55 (+0.25 per ability power)
This spell is what Vladimir is about. It harasses hard and it heals Vladimir. You should reduce your CD as much as you can in order to spam this spell as you can.
With Will of the Ancients you heal enormous amounts of life.
(Active): Vladimir sinks into a pool of blood becoming untargetable for 2 seconds and slowing enemies above him by 40% for 1 second. Additionally, he deals magic damage every half second to them and heals himself for 12.5% of the damage done.
Cost: 20% of current health
Radius of AoE: 300
Cooldown: 26 / 23 / 20 / 17 / 14 seconds
Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+3.75% of bonus health)
Maximum Magic Damage: 80 / 135 / 190 / 245 / 300 (+15% of bonus health)
Sanguine Pool is used exclusively for team fights, finishing people off, slowing in KEY situations, and escapes. Sanguine Pool is one of Vladimir best moves, and not having to waste it for a slow is very usefull.
TIDES OF BLOOD:
(Active): Vladimir unleashes a torrent of blood dealing magic damage to all nearby enemies.
Each cast of Tides of Blood gives him an Empowered stack, which increases his healing and regeneration and causing his next Tides of Blood to deal 25% more base damage but cost 25% more health. This lasts for 10 seconds, and stacks up to four times.
Cooldown: 4.5 seconds
Radius of AoE: 620
Cost: 30 / 40 / 50 / 60 / 70 health
Additional Healing and Regeneration %: 4 / 5 / 6 / 7 / 8
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.45 per ability power)
Maximum Cost: 60 / 80 / 100 / 120 / 140 health
Maximum Magic Damage: 120 / 180 / 240 / 300 / 360 (+0.45 per ability power)
This is a spam-able skill and it's you best farming skill because it hits everyone around you. This ability is very good because it makes your Transfusion heal more HP. The combo Tides of Blood Hextech Revolver will heal even more large amounts of HP!
(Active): Vladimir infects all enemies in the target area with a virulent plague which increases the damage they take from all sources by 12% for 5 seconds. After these 5 seconds, infected enemies take magic damage.
Range to center of AoE: 700
Radius of AoE: 350
Cooldown: 150 / 135 / 120 seconds
Magic Damage: 150 / 250 / 350 (+0.7 per ability power)
This spell is devastating and can turn a team fight around. although it deals some heavy damage, its best purpose is the increased 18% damage from ALL sources of damage. This spell is kinda awesome but requires a lot of skill and practice to use at the right time. Just aim for 3-5 heroes in the team fight and then keep using your abilities to finish them off.
Starting: and 3X
Core: is the best possible early game item on vlad because of his super strong lane sustainability. You almost always want to go this item.
are very good on vlad giving 20 more of magic penetration or giving +15% Cooldown Reduction.
are funniest and the best way to be feed, it unlock you a new gameplay that allow you to harass hard : Q + a safe back vs no cc = gg
Another Core Item: is absolutely the best ap carry item.
: If you're lacking Health, and you want to be more tanky and do sustain damage. You want to go this item. I usually go this item after however if you're dying and feel like you need the survive, i would go this after the and before the .
Focused down by a heavy magic team:
If you're confident that you can avoid focus:
How To Play
This is a video i've done to show you how to play Vladimir the entire game.
Farming/ Early Game
is a mid or solo top champion so he need too farm alot and make sure that happens, you want to be superior all the time against the champion in front of you so be patient. Use normal atacks to kill minions and sometimes Transfusion to keep full health. If you want to harass your opponent, try to only trade 1 attack for 1 and heal up with Transfusion. Do not trade multiple attacks with your opponent, otherwise they'll be able to zone you from experience and farm.
As soon as you reach level 9 or 10 with and or , you can begin denying your opponent and harassing them. If you kill the enemy champion or he retreats go help your team mates or press the lane to destroy the tower.
Make sure to or your lane properly and then you'll be able to completely dominate at level 9 until laning phase is over.
You probably have zhonyas and deathcap by now, just ult as many people as possible go in pool spam all the keys on your keyboard. Don't bait your team, you are the damage amplifier with the zhonyas. If you survive until your ult ends you gain back atleast 200 hp or so, this is really important because every HP counters on vlad. You can clean up well, the longer you are in the fight and the higher the CDR the more damage you will do and be a huge problem to the enemy team.
I hope whoever reads this can learn a thing or two about Vladimir, and if I cause any player to try him out I'll consider this guide a success. If you have any comments or criticisms regarding either my Vladimir playstyle or guide-forging powers, please let me know in the comments below!
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